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Valorant Agent Nerfs And Buffs

Valorant Agent Nerfs And Buffs – October 31

Publish Date: October 31, 2023

With the release of the Valorant 7.09 Patch comes various Valorant Agent nerfs and buffs Here are the changes that gamers can expect when logging into an Valorant match.

Related: VALORANT Iso Abilities


Cypher

Trapwire (C):

  • Decreased the time until the trap concussed a captured enemy 3 >>> 1.5 seconds.
  • After concussing an enemy or an enemy in the trap being killed, the Trapwire (C) no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
  • Duration of tag slow when hit by the trap increased by 0.75 >>> 2 seconds
  • These changes to Skye and Fade are meant to add more strategic depth to the placement of Cypher’s

Dev Comment: These changes force attackers to actively destroy traps to break Cypher’s setups and push interactions with utilities like Prowlers (C) and Trailblazer (Q) more in Cypher’s favor. In addition, the potency of the traps when they snag an enemy has been increased slightly to make sure opponents have to respect their threat.


Skye

Trailblazer (Q)

  • Adjusted Trailblazer’s collision so that it goes under Trapwires placed at mid-height. This won’t affect the hitboxes for weapon damage


Fade

Prowler (C)

  • Adjusted Prowler (C) collision so that they go over Trapwires placed at foot height and under Trapwires placed at head height. This won’t affect the hitboxes for weapon damage


Raze

Paint Shells (E)

  • Primary grenade explosion radius 6m >>> 5.5m.
  • Secondary grenade explosion radius 6m >>> 5.25m.
  • Primary grenade explosion minimum damage 15 >>> 1.
  • Secondary grenade explosion minimum damage 15 >>> 1.
  • Damage multiplier to enemy utility 250% >>> 100%.
  • Blast Pack (Q)
  • Satchel doesn’t deal damage until fully armed.
  • Satchel’s arm time increased by 0.5 seconds >>> 1.5.

Dev Comment: Raze will have to be more precise with her Paint Shells (E) in order to deal damage to enemies, including destroying enemy traps. Additionally, Raze will need to be more intentional in picking between using the Blast Pack (Q) for mobility or damage.


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