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Valorant 6.11 Agent

Valorant 6.11 Agent Nerfs And Buffs

The Valorant 6.11 Agent update has been revealed bringing nerfs and buffs to agents and their skill sets. Here are all the agents affected by this newest Valorant rendition.


Agent Updates

Breach

Rolling Thunder (X)

  • Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect.

Chamber

Rendezvous (E)

  • Reduced weapon equip time after post-teleport lockout 0.7s to 0s

Trademark (C)

  • Disable range increased from 4000 to 5000
  • Trap arm speed reduced from 4s to 2s

Tour De Force (X)

  • The firing rate increased by 15%

Viper

Fuel Regeneration

  • Reduced regeneration per second by 5% to 3.3%
  • Regenerate to max fuel once empty 20s to 30s

Agent Misc.

  • When hit by Concussing abilities, Yoru’s Fakeout (C) can now be visually affected.
  • The timing of Omen’s From the Shadows (X) voiceover line will come in quicker to increase your discernibility.
  • Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away the enemy’s position.
  • Code related to the trajectory of grenade-like projectiles has been cleaned up (Sova’s Shock Bolt [Q] and Recon Bolt [E], and Brimstone’s Incendiary [Q]).

Of course, Agents weren’t the only thing adjusted in this patch. Here are some of the other changes that have taken place.


Gameplay System Updates

  • Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.
  • Performance optimizations in Observer Mode when frequently switching between Agents who are using abilities.
  • Tidying up of font systems.


Map Update

Pearl

  • Adjusted the B Ramp Screen and removed the attacker cubby. The Screen is now shorter and replaced the ramp with a jump-up.
  • Extended B Site Screen to create a larger pocket to play from, added a non-pennable section, added a stack of crates to give defenders a new mixup option, and moved everything closer to B Ramp to allow more utility to fit there
  • Added a new cubby in B Hall
  • Widened the pillar on B Site


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