Home » VALORANT 6.02 Patch Notes
VALORANT 6.02 Patch Notes

VALORANT 6.02 Patch Notes: Buffing the Stinger

Publish Date: February 7, 2023

Like the other big Riot Games franchises, VALORANT is consistently coming out with patches. The reason for this is to keep the game as balanced as it can be along with adding more content to keep the fans engaged. While VALORANT is not on as consistent of a schedule as League of Legends or Teamfight Tactics, it is still patching regularly. Here is the latest patch, the VALORANT 6.02 Patch Notes.

[Related: VALORANT Agent Codename SmokeDancer Potentially Leaked]


When a player fires a shot, it takes time for the input to reach the server. To prevent you from needing to lead your shots, VALORANT implements server rewinding. When the server determines the outcome of a shot, it rewinds character positions around the bullet to match their locations at the time when the shot was initially fired. Finding the right limit for a max rewind amount is important for reducing cases of anyone feeling like they need to lead shots, or that they can still be shot after safely repositioning themselves. 

When we launched the game, the max rewind value was set to 200 ms based on what we deemed as acceptable networking conditions (factoring in some amount of additional input/processing latency) to play VALORANT. Based on player data since launch, we’ve determined that this value is too high for the networking conditions experienced by most of you. —Kevin Lee, Software Engineer 

  • Adjusted max server rewind limit down to 140 ms from 200 ms. 

    • If you only play in games where everyone’s ping is low, you shouldn’t even notice this change. In other cases, the impact from this change will be subtle, and most of you won’t notice the dif erence. That being said, we expect to see the following changes in gameplay patterns: 

      • Playing against players with high ping should feel less like you’re getting shot after moving behind cover by a bullet fired earlier 
      • Players playing with high ping may start to experience hit registration inaccuracy 

    • These behaviors already exist in VALORANT, but we are shifting the needle for what we consider “high ping” to be less generous. We hope that this change reduces the frustration players feel when playing against high-ping players and continues to minimize the impact of networking conditions on gameplay. 
    • If you want to dive deeper into hit registration in VALORANT, check out our previous piece from 2020. 
    • For some more about one of the reasons that motivated this update, read our first Gameplay Consistency Update, and then our most recent update from last year. 


VALORANT 6.02 Patch Notes WEAPON UPDATES 

STINGER 

We feel that the Stinger is overperforming at medium to long range engagements at its price point. Force buying Heavy Armor and Stingers on both round 2 and 3 was too effective and lacked the appropriate nuance and economic tradeoffs. We hope that players can occasionally still access this strategy granted they have the credits to do so. 

  • Cost increased 950 >>> 1100 
  • Damage fall-off changed: 

    • Previously: 

      • 27 damage per bullet (0 – 20m) 
      • 25 damage per bullet (20m+) 

    • Now: 

      • 27 damage per bullet (0 – 15m) 
      • 23 damage per bullet (15m+) 


SOCIAL UPDATES 

Voice Evaluation Beta (North America/English-only) 

Last year we began a background launch of the Riot Voice Evaluation (RVE) in North America. RVE will now move into a limited beta phase that will enhance our behavioral reports data collection capabilities and improve the impact of our comms related behavioral interventions. 


BUGS 

Agents 

● Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies that it has suppressed (please let us know if you see further issues here) 

● Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement ● Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual 

● Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations ● Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast 

● Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed 

Maps

● Players will no longer make footstep audio when dropping from Lotus B site platform to the fountain 

● Lotus door volume has been lowered further (we lowered in 6.01 as well) during the rotation phase 

● On Lotus, players next to each other while rotating door…rotates should feel smoother ● On Lotus, fixed an issue where players were spawning on the wrong side of barrier near C site if standing on rotating door at round end 

● On Fracture, fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends 

Weapons 

● Fixed an issue where Frenzy and Bulldog reload audio is quieter than other weapons in third person 

Social 

● Fixed a bug that caused voice chat to no longer function when disconnected from the internet for less than 60 seconds ○ If the internet is disconnected for 60 seconds or less, you will be able to reconnect to voice chat without having to relaunch the game.


Stay Connected

You can like more pieces like “VALORANT 6.02 Patch Notes” and you can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Robert!

“From Our Haus to Yours”

Leave A Reply

* required
Read Also
Valorant Agent Nerfs And Buffs – October 31
With the release of the Valorant 7.09 Patch comes various Valorant Agent ...
The Full Valorant 7.09 Patch Notes
The Valorant 7.09 Patch Notes have been released, adding brand new agent ...
Valorant 7.06 Patch Notes: Minor Changes
The VALORANT 7.06 Patch Notes have been released, bringing a few changes ...
Valorant 7.04 Patch Notes: Agent Changes Galore
The VALORANT 7.04 Patch Notes have been released, bringing a bunch of ...
Valorant 6.11 Weapon Nerfs And Buffs
The Valorant 6.11 Weapon update has been revealed bringing nerfs and buffs ...

The Game Haus covers gaming, esports and sports through focused ecosystems, guides, rankings, analysis and videos.





Explore:
Pokemon | Pokemon Champions | NFL | NFL Draft | Fantasy Football | College Football | Deadlock
Watch:
Pokemon Haus | Draft Haus | Dead Unlocked | The Game Haus
Follow:
TGH Sports on Twitter/X | TGH Esports on Twitter/X | Sports Facebook | Esports Facebook



Players must be 21 years of age or older or reach the minimum age for gambling in their respective state and located in jurisdictions where online gambling is legal. Please play responsibly. Bet with your head, not over it. If you or someone you know has a gambling problem, and wants help, call or visit: (a) the Council on Compulsive Gambling of New Jersey at 1-800-Gambler or www.800gambler.org; or (b) Gamblers Anonymous at 855-2-CALL-GA or www.gamblersanonymous.org.

×
Your Promo Code:
The bonus offer of was already opened in an additional window. If not, you can open it also by clicking the following link:
Play now