

Like the other big Riot Games franchises, VALORANT is consistently coming out with patches. The reason for this is to keep the game as balanced as it can be along with adding more content to keep the fans engaged. While VALORANT is not on as consistent of a schedule as League of Legends or Teamfight Tactics, it is still patching regularly. Here is the latest patch, the VALORANT 5.03 Patch Notes.
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CHAMBER
As players in both ranked and pro play have mastered Chamber, his strengths have started to overshadow his weaknesses, making the counterplay to Rendezvous and his arsenal not as ef ective as we’d hoped. Chamber’s overall strength has also felt outsized, and we believe that we can reduce the complete power of his kit while still keeping him competitive with the rest of the roster.
Rendezvous (E)
Chamber’s Rendezvous is intended to be powerful at holding space, but the generous radius allowed him to take that space with more aggression than intended. This change should require Chamber to exert more ef ort to access of -angles.
We hope that a harsher punishment for destroyed Rendezvous anchors, and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more inline with the behavior of other destructible objects in the game.
● Slow Duration decreased 9.5 >>> 6s
Tour De Force (X)
Headhunter (Q)
It’s important that Headhunter is a powerful sidearm for Chamber but at its current price point Chamber doesn’t have to engage in making dif icult economic decisions as meaningfully as other Agents. This should most noticeably impact Chamber’s decision making on pistol rounds and save rounds. The ultimate point change to Tour De Force is also working towards this goal.
We’re updating theultimates for the following Agent so that they follow similar regional damage rules to our weapons—where hitting the head and legs of an enemy applies different damage multipliers. Intent is to reward precision and create intuitive consistency across damage in VALORANT.
For Neon specifically, it also gives us more tuning levers for balancing her across different skill levels. This change should also add depth to the mastery needed when tracking while sprinting that her ult demands.
NEON
Overdrive
CHAMBER
Tour De Force (X)
JETT
Bladestorm (X)
GAMEPLAY SYSTEMS UPDATES
BUGS
Agents
KNOWN ISSUES
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