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Valorant 7.09 Patch Notes

The Full Valorant 7.09 Patch Notes

Publish Date: October 31, 2023

The Valorant 7.09 Patch Notes have been released, adding brand new agent ISO, general updates, and more. Here’s everything to expect from this newest Valorant Patch.

Related: VALORANT Iso Abilities


Valorant Patch Notes

  • Loadout retrieval changed to reduce match load times. Primarily affects those on lower-spec hardware.

Valorant Agent Updates

  • Iso goes live!


Cypher

Trapwire (C):

  • Decreased the time until the trap concussed a captured enemy 3 >>> 1.5 seconds.
  • After concussing an enemy or an enemy in the trap being killed, the Trapwire (C) no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
  • Duration of tag slow when hit by the trap increased by 0.75 >>> 2 seconds
  • These changes to Skye and Fade are meant to add more strategic depth to the placement of Cypher’s

Dev Comment: These changes force attackers to actively destroy traps to break Cypher’s setups and push interactions with utilities like Prowlers (C) and Trailblazer (Q) more in Cypher’s favor. In addition, the potency of the traps when they snag an enemy has been increased slightly to make sure opponents have to respect their threat.


Skye

Trailblazer (Q)

  • Adjusted Trailblazer’s collision so that it goes under Trapwires placed at mid-height. This won’t affect the hitboxes for weapon damage


Fade

Prowler (C)

  • Adjusted Prowler (C) collision so that they go over Trapwires placed at foot height and under Trapwires placed at head height. This won’t affect the hitboxes for weapon damage


Raze

Paint Shells (E)

  • Primary grenade explosion radius 6m >>> 5.5m.
  • Secondary grenade explosion radius 6m >>> 5.25m.
  • Primary grenade explosion minimum damage 15 >>> 1.
  • Secondary grenade explosion minimum damage 15 >>> 1.
  • Damage multiplier to enemy utility 250% >>> 100%.
  • Blast Pack (Q)
  • Satchel doesn’t deal damage until fully armed.
  • Satchel’s arm time increased by 0.5 seconds >>> 1.5.

Dev Comment: Raze will have to be more precise with her Paint Shells (E) in order to deal damage to enemies, including destroying enemy traps. Additionally, Raze will need to be more intentional in picking between using the Blast Pack (Q) for mobility or damage.


Valorant Weapon Updates

Judge

  • Reduced max mag size from 7 to 5
  • Increased Jumping spread from 1.25 to 2.25
  • Increased Running spread from .10 to .75

Dev Comment: With the changes below, we’re sharpening the Judge’s identity as a hunker-down style shotgun by reducing some of its effectiveness while moving. With the reduced mag size, we’re hoping to create more opportunities for enemies to catch a person reloading their Judge as well as nudge the person with the Judge to be more efficient in order to get multi-kills.


Player Behavior Updates

  • When reporting others in the game, there is now an added option to also mute who you’ve just reported.
  • Updated the icons that appear in the Friends List when friends are playing other Riot Games.
  • We now detect people in Riot Mobile and TFT and display unique icons for people playing these games.
  • People who are online in Riot Mobile have a “gray dot” Player Card Image.
  • The failsafe “Unknown Product” icon is now a red Riot fist instead of the gray dot.
  • Updated the icons shown for people in LoL, LoR, and WildRift.


Premier Updates

  • Premier Stage E7A3 is live
  • There will be windows of time where you can queue for practice on select non-match days, check your calendars for the schedule! These matches will follow the Premier match structure, but will not affect your Premier Score.
  • Teams created before or during the new ‘Team Creation Window’ will now be able to recruit members and participate in Premier at any point during the Stage!
    Timeouts
  • Every match, teams will have one timeout per side and an additional time out in Overtime.
    Premier Crests
  • Crests will now reflect your team’s performance and evolve over the entire stage.
    Playoff Qualification Threshold
  • We’re lowering the qualification threshold in this stage to 600 points. We recognize that during this busy time of the year, it can be harder to schedule your team’s matches so we wanted to make it more forgiving if you have to miss a week.


Matchmaking Updates

  • We’ve made some slight adjustments to find you fairer matches during the weekly matches.
    Zones
  • Some regions can’t support the same number of divisions, so we’ve made adjustments to certain zones to support generally healthier queue times and improved match fairness.


General Bug Fixes

  • Fixed an issue where some people’s hardware configurations resulted in a white screen at login.
  • Fixed a rare issue where detaching from a rope would cause a footstep noise


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