

While not yet on a consistent schedule, the VALORANT team have shown that they intend on patching the game regularly. Whether this means to balance the guns, agents, maps or add something new to any of the three, the VALORANT team seem committed to keeping this game entertaining. With that said they have released Patch .50 and TGH has a condensed version to make sure that players get the most important information.
Sometimes this maybe most of the notes, which the full announcement is here, otherwise, these will make longer ones easier to digest.
Walking Accuracy Issues: They have lowered the thresh hold for walking accuracy. This means that when switching from running as normal to walking, there won’t be as much of an issue of losing accuracy.
Tap and Burst Accuracy/Recovery Time Fixed on All Rifles: Every major rifle has received a reduction in the time it takes for accuracy to be regained after shooting. Basically, if someone fires a few shots or a quick burst they can get the accuracy back to normal much quicker for another burst or tap.
Ares and Odin Get Buffs: The Ares will now cost 1,600 credits instead of 1,700 and both of them have had their spray tuned down a bit.
Sage
Cypher
Omen
Viper
Brimstone
Phoenix
Raze
Jett
Split
Haven
All Maps
Max Credit Cap: From 12,000 to 9,000
Armor Changes Between Rounds: Armor carried over from prior rounds is no longer destroyed when new armor is purchased, allowing you to sell newly purchased armor and return to your previous armor status (instead of having no armor)
Teammate Armor is Shown on Scoreboard
Updated Icons: Enabled attack/defend icons in the upper-middle game info UI for all players, not just observers
New Ult Knowledge: Hooked up “Ult Almost Ready” VO when a character uses the Ult Status radio command and are within 1 ult point of being fully charged
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