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TFT Set 6 Champion Abilities: What is New in Gizmos and Gadgets

TFT Set 6 Champion Abilities

After what has felt like a very long Set, TFT Set 6 Champion Abilities has finally been revealed. In a YouTube video, the TFT team revealed the new Set and some great new mechanics as well. Some champions were shown and others were hinted at. Here will be a full list of all the TFT Set 6 Champion Abilities. They will be sorted alphabetically by champion along with their costs and traits.

Note: The game is only on the PBE right now so these TFT Set 6 Champion Abilities could change. The TFT Set 6 Champion Abilities list will be updated as more reveals are made.

For more information about TFT Set 6 Gizmos and Gadgets, please use the links below.

TFT Set 6 PBE Release Date

TFT Set 6 Release Date

All of the TFT Set 6 Augments


Confirmed TFT Set 6 Champion Abilities

  • Akali
    • Cost: 5
    • Traits: Syndicate and Assassin
    • Ability: Perfect Execution
      • Akali dashes through the most enemies in a line, dealing 225/350/2000 magic damage and marking them for 7 seconds. When a marked target drops below 15/25/90% Health, Akali dashes again, dealing 225/350/2000 magic damage to enemies she passes through, and executes the marked target.
  • Blitzcrank
    • Cost: 2
    • Traits: Scrap, Protector and Bodyguard
    • Ability: Rocket Grab
      • Blitzcrank pulls the farthest enemy, dealing 200/350/999 magic damage and stunning them for 2.5 seconds. His next attack after pulling knocks up for 1 second. Allies within range prefer attacking Blitzcrank’s target.
  • Braum
    • Cost: 4
    • Traits: Syndicate and Bodyguard
    • Ability: Vault Breaker
      • Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum, and those struck by the fissure, are stunned for 2.5/3.5/7 seconds and take 100/125/1000 magic damage
  • Caitlyn
    • Cost: 1
    • Traits: Enforcer and Sniper
    • Ability: Ace in the Hole
      • Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals 800/1200/2000 magic damage to the first enemy it hits
  • Camille
    • Cost: 1
    • Traits: Clockwork and Challenger
    • Ability: Defensive Sweep
      • Camille gains a shield blocking 300/400/600 damage over 4 seconds, then sweeps her leg, dealing 150/200/300 magic damage to enemies in a cone. While this shield holds, Camille’s attacks restore 30 Health.
  • Cho’Gath
    • Cost: 3
    • Traits: Mutant, Colossus and Bruiser
    • Ability: Feast
      • Cho’Gath devours the lowest Health enemy within range, dealing 500/750/1500 magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to 6/12/999. Each stack of Feast grants 2% bonus Health and size permanently.
  • Darius
    • Cost: 1
    • Traits: Syndicate and Bodyguard
    • Ability: Decimate
      • Darius swings his axe in a circle, dealing 100/150/200 magic damage, then heals himself for 50/75/100 health for each enemy hit.
  • Dr. Mundo
    • Cost: 4
    • Traits: Chemtech, Mutant and Bruiser
    • Ability: Zap Dose
      • Dr. Mundo injects himself with “medicine”, restoring 20% of his maximum Health and becoming energized for 6 seconds. While energized, he restores an additional 65/75/200%% of his maximum Health over the duration and deals 30/50/100 magic damage to a random nearby enemy. When the “medicine” expires, Dr. Mundo expels a burst of electricity that deals 20/25/30% of his current Health as magic damage to all enemies within 2 hexes.
  • Ekko
    • Cost: 3
    • Traits: Scrap and Assassin
    • Ability: Paralell Convergence
      • Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals 200/325/450 magic damage to enemies within and applies 35/35/50% reduced movement speed for 4 seconds. Allies inside gain 30/50/70% Attack Speed for 4 seconds.
  • Ezreal
    • Cost: 1
    • Traits: Scrap and Innovator
    • Ability: Mystic Shot
      • Ezreal fires a missile at his target, dealing 125/200/350 magic damage. If the missile hits, he grants himself 30% bonus stacking Attack Speed, up to 150% at 5 stacks
  • Fiora
    • Cost: 4
    • Traits: Enforcer and Challenger
    • Ability: Blade Waltz
      • Fiora becomes untargetable and strikes 4 times at her target’s vitals. Each strike deals 200% of her Attack Damage as physical damage, 75/125/400 bonus true damage, and heals her for 15% of the total damage dealt. If the target dies, Fiora will change targets to the nearest enemy.
  • Galio
    • Cost: 5
    • Traits: Socialite, Colossus and Bodyguard
    • Ability: Colossal Entrance
      • Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take 200/300/2000 magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up.
      • Passive: Galio’s critical strikes slam the ground, dealing 100/150/500 bonus magic damage to enemies around his target.
  • Gangplank
    • Cost: 3
    • Traits: Mercenary and Twinshot
    • Ability: Parley
      • Gangplank shoots his target, dealing 225/250/300% percent of his Attack Damage. If this kills a champion, Gangplank plunders 1 gold.
  • Garen
    • Cost: 1
    • Traits: Academy and Protector
    • Ability: Decisive Strike
      • Garen shrugs off all crowd control effects, empowering his next strike to deal 225%% of his Attack Damage, plus an additional 20/25/30% of his missing Health in bonus physical damage. This Ability can be cast while stunned.
  • Graves
    • Cost: 1
    • Traits: Academy and Twinshot
    • Ability: Smoke Grenade
      • Graves launches a smoke grenade toward the enemy with the highest Attack Speed. The grenade explodes on impact, dealing 150/250/400 magic damage to nearby enemies, who are unable to attack for 2/2.5/3 seconds while they remain within the smoke cloud.
  • Heimerdinger
    • Cost: 3
    • Traits: Yordle, Scholar and Innovator
    • Ability: Rocket Swarm
      • Heimerdinger fires 3 waves of 5 rockets that converge on his target. Each rocket deals 30/45/75 magic damage, reduced by 30% for each target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.
  • Illaoi
    • Cost: 1
    • Traits: Mercenary and Bruiser
    • Ability: Harsh Lesson
      • Illaoi slams her target, linking her soul to it for 5 seconds and dealing 175/300/500 magic damage. While linked, Illaoi is healed for 30/35/40% of the damage taken by her target.
  • Janna
    • Cost: 4
    • Traits: Scrap, Enchanter and Scholar
    • Ability: Monsoon
      • Janna summons a Monsoon, knocking back nearby enemies and stunning them for 1/1/4 second(s). The Monsoon heals your team for 400/550/2000 Health over 3 seconds.
  • Jayce
    • Cost: 5
    • Traits: Enforcer, Transformer and Innovator
    • Ability: Mercury Cannon/Mercurt Hammer
      • Melee form: Jayce slams his hammer down onto nearby enemies, dealing damage and reducing their Armor and Magic Resist.
      • Ranged form: Jayce deploys an acceleration gate, granting bonus Attack Speed to allies in the same row, then fires an orb of electricity at the largest enemy group.
  • Jhin
    • Cost: 4
    • Traits: Clockwork and Sniper
    • Ability: Curtain Call
      • Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals 175/250/444% of his Attack Damage as physical damage, reduced by 33%% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals 44% more damage based on his target’s missing Health.
      • Passive: Jhin always attacks .9/.9/1.4 times per second. He converts each 1% of bonus Attack Speed into .8 Attack Damage.
  • Jinx
    • Cost: 5
    • Traits: Sister, Scrap and Twinshot
    • Ability: Super Mega Death Rocket
      • Jinx rides her rocket high into the sky. After a moderate delay, she comes crashing down near the center-most enemy, dealing 400/600/3000 magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 2/2.5/3% of the target’s maximum Health as true damage, and reducing healing for the duration. She then swaps to her rocket launcher, causing her attacks to deal a 100% bonus Attack Damage in a small area around her target.
  • Kai’Sa
    • Cost: 5
    • Traits: Mutant and Challenger
    • Ability: Icathian Monsoon
      • Kai’sa dashes to the hex furthest from all enemies. She then fires a volley of 14/18/40 missiles spread evenly among all enemies that deal 50/75/150 magic damage each. Kai’Sa fires a bonus missile for each time she has attacked this combat.
  • Kassadin
    • Cost: 1
    • Traits: Mutant and Protector
    • Ability: Null Sphere
      • Kassadin fires an orb of void energy at his target, dealing 200/275/340 magic damage, applying 35/50/65%% Mana Reave, and granting Kassadin a shield that reduces incoming damage by 30% for 4 seconds.
  • Katarina
    • Cost: 2
    • Traits: Academy and Assassin
    • Ability: Shunpo
      • Katarina blinks behind the enemy with the lowest Health within 3 hexes and slashes all adjacent enemies, dealing 175/225/300 magic damage. Katarina gains 20/20/40 Mana for each enemy killed by Shunpo.
  • Kog’Maw
    • Cost: 2
    • Traits: Mutant, Sniper and Twinshot
    • Ability: Barrage
      • For 3 seconds, Kog’Maw gains infinite Attack Range, 80% Attack Speed, and his attacks deal 3/4/6% of the target’s maximum Health as bonus magic damage.
  • Leona
    • Cost: 3
    • Traits: Academy and Bodyguard
    • Ability:
  • Lissandra
    • Cost: 3
    • Traits: Chemtech and Scholar
    • Ability: Solar Eclipse
      • Leona calls down a beacon of light, granting herself a 500/800/1300 Health shield for 4 seconds. Leona and allies within 2 hexes gain 30/50/80 Armor and Magic Resistance for the same duration.
  • Lux
    • Cost: 4
    • Traits: Academy and Arcanist
    • Ability: Final Spark
      • After gathering energy, Lux fires a beam towards the farthest enemy target, dealing 350/500/1337 magic damage and reducing the Magic Resist of enemies by 40/40/80% for 4 seconds.
  • Lulu
    • Cost: 2
    • Traits: Yordle and Enchanter
    • Ability: Wild Growth
      • Lulu embiggens 1/2/3 low Health allies, granting them 300/350/400 bonus Health and knocking up enemies near them. If the ally is already embiggened, they are healed instead.
  • Malzahar
    • Cost: 3
    • Traits: Mutant and Arcanist
    • Ability: Malefic Visions
      • Malzahar infects the mind of the closest unafflicted target, dealing 800/1100/1500 magic damage over 8 seconds and applying 40% Magic Resistance shred for the duration. If an afflicted target dies, Malefic Visions spreads to the nearest 1/1/2 unafflicted targets with the remaining duration.
  • Miss Fortune
    • Cost: 3
    • Traits: Mercenary and Sniper
    • Ability: Make it Rain
      • Miss Fortune rains 4 waves of bullets down around a random enemy, dealing 200/300/450 total magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
  • Orianna
    • Cost: 4
    • Traits: Clockwork and Enchanter
    • Ability: Shockwave
      • Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within two hexes gain 175/375/750 shield for 4 seconds, while enemies within the area are briefly knocked up and dealt 350/550/1500 magic damage. Enemies adjacent to the ball are drawn in, stunning them for 1.5/1.5/5 seconds
  • Poppy
    • Cost: 1
    • Traits: Yordle and Bodyguard
    • Ability: Buckler Toss
      • Poppy throws her buckler at the farthest enemy, dealing 200/250/300%% of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks 250/375/525 damage.
  • Quinn
    • Cost: 2
    • Traits: Mercenary and Challenger
    • Ability: Disarming Assault
      • Quinn sends Valor out at her target, dealing 150/250/350 magic damage to the target and nearby enemies. The main target is disarmed for 3 seconds and all nearby enemies have their Attack Damage reduced by 40/40/80% for 4 seconds.
  • Samira
    • Cost: 3
    • Traits: Imperial Challenger
    • Ability: Flair
      • If a target is adjacent to Samira, she slashes with her blade in a cone towards them dealing 150/160/175% of her Attack Damage as physical damage to all enemies within and reducing their Armor by 5/10/15. This armor reduction can stack. Otherwise, she fires an empowered shot at her target with the same effects and refunds 20 mana.
  • Seraphine
    • Cost: 4
    • Traits: Socialite and Innovator
    • Ability: Encore
      • Seraphine projects her song towards the largest group of units. The song deals 200/300/1000 magic damage to enemies and applies 35/35/50% Attack Speed slow for 4 seconds. Allies it passes through are healed for 200/300/1000 Health and gain 30/50/100% Attack Speed for 4 seconds
  • Shaco
    • Cost: 3
    • Traits: Syndicate and Assassin
    • Ability: Deceive
      • Shaco dips into the shadows, briefly becoming untargetable. His next attack is empowered to deal 250/260/275% of his Attack Damage as physical damage, and is guaranteed to critically strike targets below 50% Health.
  • Singed
    • Cost: 1
    • Traits: Chemtech and Innovator
    • Ability: Fling
      • Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for 1.5/2/2.5 seconds when they land. All adjacent enemies take 125/175/250 magic damage and are briefly stunned.
  • Sion
    • Cost: 4
    • Traits: Imperial, Protector and Colossus
    • Ability: Decimating Smash
      • Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for 1/1.5/4 seconds, and dealt 400/600/2500 magic damage.
  • Swain
    • Cost: 2
    • Traits: Imperial and Arcanist
    • Ability: Death’s Hand
      • Swain unleashes piercing bolts of eldritch power in a cone towards his target, dealing 300/425/575 magic damage to enemies within and healing Swain for 200/275/350 for each enemy hit.
  • Tahm Kench
    • Cost: 5
    • Traits: Mercenary, Glutton and Bruiser
    • Ability: Devour
      • Tahm Kench devours his target, storing them in his belly for 1000/2000/30000 seconds and dealing 3 magic damage damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40%% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact.
  • Talon
    • Cost: 2
    • Traits: Imperial and Assassin
    • Ability: Blade’s End
      • Passive: Talon’s first attack on an enemy causes them to bleed for 450/600/1000 magic damage over 7 seconds. Every third attack on a target applies an additional bleed.
  • Taric
    • Cost: 3
    • Traits: Socialite and Enchanter
    • Ability: Starlight Bastion
      • Taric heals himself and the lowest Health ally for 200/300/600. Any overhealing is converted to a shield that lasts 4 seconds.
  • Tristana
    • Cost: 2
    • Traits: Yordle and Sniper
    • Ability: Buster Shot
      • Tristana fires a massive cannonball towards her target, dealing 200/210/225% of her Attack Damage plus 150/200/250 physical damage to the first enemy it hits. If the target is within two hexes of Tristana, they’re knocked back 1/2/3 hexes and briefly stunned.
  • Trundle
    • Cost: 2
    • Traits: Scrap and Bruiser
    • Ability: Chomp
      • Trundle bites his target dealing 175% of his Attack Damage, applying 50% AS Slow for 3 seconds, and stealing 20/30/50 Attack Damage for the rest of combat.
  • Twisted Fate
    • Cost: 1
    • Traits: Syndicate and Arcanist
    • Ability: Wild Cards
      • Twisted Fate throws three cards in a cone that deal 150/225/300 magic damage to each enemy they pass through.
  • Twitch
    • Cost: 1
    • Traits: Chemtech and Assassin
    • Ability: Piercing Bolt
      • Twitch fires a powerful bolt towards his target that pierces through enemies hit, dealing 175/185/200% of his Attack Damage as physical damage and applying 50% Grievous Wounds for 5 seconds.
  • Urgot
    • Cost: 4
    • Traits: Chemtech and Twinshot
    • Ability: Purge
      • For the next 5 seconds, Urgot attacks the closest enemy at a fixed rate of 5/7/15 attacks per second. Each attack deals 30% AD * 30% AS physical damage. (This ability’s damage scales with
        Attack Damage and Attack Speed.)
  • Vex
    • Cost: 3
    • Traits: Yordle and Arcanist
    • Ability: Personal Space
      • Vex shields herself against 500/700/900 damage over 4 seconds. When the shield expires, it deals 150/250/350 magic damage to all enemies within 2 hexes, and an additional 150/250/350 damage if it wasn’t destroyed. If it was destroyed, Personal Space becomes 25% stronger this combat. This effect can stack.
  • Vi
    • Cost: 2
    • Traits: Enforcer, Sister and Bruiser
    • Ability: Denting Blow
      • Vi empowers her next attack to blast through her target, dealing 350/500/750 magic damage to all enemies in a cone and reducing their Armor by 40/50/70% for 8 seconds.
  • Viktor
    • Cost: 5
    • Traits: Chemtech and Arcanist
    • Ability: Death Rays
      • Viktor summons multiple singularities to fire death rays that cut across the battlefield in a line, melting through enemies’ defenses. Enemies caught in their path take 300/400/1500 magic damage, have 25/33/100% of any remaining shields destroyed, and suffer 40/50/70% Armor Shred for seconds.
  • Warwick
    • Cost: 2
    • Traits: Chemtech and Challenger
    • Ability: Eternal Hunger
      • Passive: Warwick’s Attacks deal an additional 6/9/12% of his target’s current Health as bonus magic damage, and heal him for the damage dealt.
  • Yone
    • Cost: 4
    • Traits: Academy and Challenger
    • Ability: Soul Unbound
      • Yone summons his spirit to attack distant enemies for 4/5/20 seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for 40/50/100% of the damage it deals. If Yone dies, his spirit dies with him.
  • Yuumi
    • Cost: 5
    • Traits: Academy, Cuddly and Scholar
    • Ability: Final Chapter
      • Yuumi and Book launch 4/6/33 waves toward the farthest enemy, each dealing 60/80/247 magic damage and stunning enemies for 1 seconds. She then re-attaches to the nearest ally
  • Zac
    • Cost: 3
    • Traits: Chemtech and Bruiser
    • Ability: Yoink!
      • Zac stretches his arms up to three hexes to pull the two most distant enemies towards him, dealing 450/600/999 magic damage. Zac takes 60/70/80% less damage while using this ability.
  • Ziggs
    • Cost: 1
    • Traits: Scrap, Yordle and Arcanist
    • Ability: Mini Inferno Bomb
      • Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing 250/350/475 magic damage to the enemy in the epicenter, and half to adjacent enemies.
  • Zilean
    • Cost: 2
    • Traits: Clockwork and Innovator
    • Ability: Time Bomb
      • Zilean places a bomb on the closest enemy, Stunning them for 1.5/2/2.5 seconds. When the stun ends, or the target dies, the bomb explodes dealing 200/300/450 magic damage to adjacent enemies and applying 20/35/50% AS Slow for 3 seconds.
  • Zyra
    • Cost: 2
    • Traits: Syndicate and Scholar
    • Ability: Grasping Spines
      • Zyra summons vines in the row with the most enemies, dealing 200/300/500 magic damage and stunning them for 1.5/2/2.5 seconds.

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4 comments

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