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TFT Set 5.5 Champions

TFT Set 5.5 Dawn of Heroes: Confirmed and Rumored Champions

Publish Date: July 5, 2021

With TFT Set 5 Reckoning in full swing, fans are already looking towards TFT Set 5.5 Dawn of Heroes. In a Tweet TFT Set 5.5 Dawn of Heroes has been revealed to be bringing all-new, mechanics. No champions have been officially revealed yet but new items have. Here will be a full list of all the new confirmed and rumored champions in TFT Set 5.5 Dawn of Heroes. They will be sorted by their traits and have their cost and class listed.

Note: This list will be updated as more reveals are made. Also, this is of the new champions not the ones staying from Set 5.

[Related: All of the Radiant Items in TFT Set 5 Reckoning]


Confirmed TFT Set 5.5 Champions and Traits

Cannoneer (2/4/6)

Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack’s damage in an explosion around the target as physical damage.

  • Senna
    • Cost: 1
    • Sentinel
    • Last Embrace- Senna launches black mist toward the farthest enemy, stopping on the first enemy hit. That enemy is stunned, and all nearby enemies are dealt magic damage.
  • Tristana
    • Cost: 2
    • Hellion
    • Rocket Jump- Tristana leaps behind the farthest enemy, retargeting to them and gaining Attack Speed for 4 seconds. If there is an enemy adjacent to her, she instead leaps as far away from all enemies as she can.
  • Miss Fortune
    • Cost: 3
    • Forgotten
    • Make it Rain- Miss Fortune rains three waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 8 seconds.
  • Lucian
    • Cost: 4
    • Sentinel
    • The Culling- Lucian fires 12 shots in a direction over 4 seconds, each hitting for 50% of his Attack Damage and dealing magic damage. Lucian fires extra shots based on his Attack Speed. Lucian will dash during The Culling to keep hitting enemies.
Sentinel (3/6/9)

At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.

  • Olaf
    • Cost: 1
    • Skirmisher
    • Berserker Rage- Passive: Olaf gains Attack Speed for each 1% of missing health, and his attacks heal him.
  • Senna
    • Cost: 1
    • Cannoneer
    • Last Embrace- Senna launches black mist toward the farthest enemy, stopping on the first enemy hit. That enemy is stunned, and all nearby enemies are dealt magic damage.
  • Irelia
    • Cost: 2
    • Legionnaire
    • Skirmisher
    • Defiant Dance- Irelia surrounds herself with blades for 4 seconds, gaining damage reduction, increased by 10% each time she attacks, up to 90%. When the effect ends she strikes her target for magic damage.
  • Pyke
    • Cost: 2
    • Assassin
    • Phantom Undertow- Pyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to Pyke, dealing magic damage to all enemies it passes through and stunning them.
  • Rakan
    • Cost: 3
    • Renewer
    • Battle Dance- Rakan launches a feather toward his target, dealing magic damage to the first enemy hit. Rakan then heals all nearby allies for a percent of their missing health, with an increased radius if the feather killed an enemy.
  • Galio
    • Cost: 4
    • Draconic
    • Knight
    • Shield of Durand- Galio charges the area around him for 2 seconds, taunting all enemies within while gaining Damage Reduction. Upon releasing the charge, Galio deals magic damage to all enemies within 3 hexes and heals for 50% of the damage blocked.
  • Lucian
    • Cost: 4
    • Cannoneer
    • The Culling- Lucian fires 12 shots in a direction over 4 seconds, each hitting for 50% of his Attack Damage and dealing magic damage. Lucian fires extra shots based on his Attack Speed. Lucian will dash during The Culling to keep hitting enemies.
  • Akshan
    • Cost: 5
    • Ranger
    • Heroic Swing – Akshan rolls to the nearest edge of the battlefield, anchors his grappling hook to the center of the battlefield, then becomes untargetable, heroically swinging in a circle. While swinging he continuously shoots the enemy nearest to him, each shot dealing physical damage scaling with his AD, and reducing their Armor for 5 seconds.
Abomination
  • Fiddlesticks
    • Cost: 4
    • Revenant
    • Mystic
    • Crowstorm- After a brief channel, Fiddlesticks teleports behind his target and summons a murder of crows dealing magic damage per second to all enemies within. Enemies that die within the flock extend its duration by 1 second and heal Fiddlesticks for a percent of their maximum Health.
Inanimate

At the start of combat, Inanimate champions summon Hallowed Mist in the 1 hex surrounding them for a few seconds, granting all allies within damage reduction from enemies outside of the mist.

  • Gwen
    • Cost: 5
    • Mystic
    • Skip ‘N Slash – Weaving her way through battle, Gwen dashes behind her target and performs 2 rapid snips in a cone in front of her, dealing magic damage, while healing for a portion of the damage dealt. If only one enemy is hit, Gwen will increase the number of snips by 1 for the remainder of combat.
Victorious

When a Victorious champion scores a kill, their next attack is empowered to deal 40% of the target’s missing Health as bonus magic damage.

  • Garen
    • Cost: 5
    • Dawnbringer
    • Knight
    • God-Lion’s Justice: Garen calls down a sword that strikes a large area around his target, dealing a percent of each target’s maximum health in magic damage and reducing their magic resist. Garen gains a shield equal to a portion of his maximum health.

Removed TFT Champions

  • Warwick
  • Viktor
  • Katarina
  • Trundle
  • Pantheon
  • Mordekaiser
  • LeBlanc
  • Lissandra
  • Morgana
  • Kindred
  • Ryze
  • Taric
  • Darius

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