Back on August 6, Riot Games published a video on their social media platforms explaining their goals for the future of Teamfight Tactics heading into the next year. The four and a half minute video gave TFT fans a glimpse of what to expect when Set 4 drops next month. Which included details on some of the Set 4 TFT Units.
While the theme wasn’t 100% confirmed, it seems that TFT is going towards an Ionia type theme for the new TFT expansion and with that, Riot gave players a sneak peek at some of the units that will be appearing in set four. The video showcased splash arts of eight different units, some new and some returning from past sets The abilities of these units haven’t been revealed but that hasn’t stopped the speculation. Here are some guesses at what abilities for these eight champions will be.
Cost/Ability Prediction: Tier 4/Wind Wall
At the start of the round, Yasuo puts up a 1/2/3 Hex wide wind wall in front of him that stays up until Yasuo dies. The wind wall blocks all incoming ranged abilities and auto-attacks that try to pass through it.
Cost/Ability Prediction: Tier 2/Wild Growth
Lulu Grants an Ally bonus health, knocking up enemies near them.
Cost/Ability Prediction: Tier 5/Dragon’s Rage
Lee Sin dashes behind the furthest enemy unit and kicks them 3/4/5 Hexes towards the furthest ally unit, knocking up any enemy units along the way for 1.5/2/2.5 seconds and dealing a percentage of maximum health.
Cost/Ability Prediction: Tier 1/Thundering Shuriken
Kennen hurls a Shuriken at the closest enemy in front of him dealing a percentage of maximum Health as damage. On the third Shuriken hit, Kennen stuns the enemy unit for 1/2/3 seconds.
Cost/Ability Prediction: Tier 2/Emperor’s Divide
Azir summons a wall of sand soldiers, pushing enemies within one hex around Azir back two Hexes, the wall of sand soldiers remain for 1/2/3 seconds after ability cast in which enemy units cannot pass through (but can still attack if ranged)
Cost/Ability Prediction: Tier 2/Flame Chompers
Jinx throws a Flame Chomper on the Hex in the furthest Hex in Jinx’s attack range that lasts until an enemy unit passes through it, stunning the next enemy it hits for 2/3/4 seconds. If a Flame Chomper is already on a Hex, Jinx throws a Flame Chomper on the next Hex that does not have one.
Cost/Ability Prediction: Tier 1/Neurotoxin
Elise fires a neurotoxin at the nearest enemy unit, dealing a percentage of their maximum health and prevents all healing to that unit for the next 1/3/7 seconds.
Cost/Ability Prediction: Tier 4/Monsoon
Janna summons a Monsoon, healing all allies in the area for a percentage of their max health over 3 seconds. Nearby enemies a knocked back and stunned for 1.5 seconds.
Keep checking back for more Set 4 updates as they roll out.
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