
With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. Because of that, there is only the need to be aware of the most important changes. That is why these Patch Notes will be condensed to make sure that players only have to pay attention to what is important. Here are the condensed Patch Notes for 10.10. For the full Patch Notes, click here.
Galactic Armory: All players start with the same 2 full items.
Galactic Armory – 12.5% of games
The Neekoverse – 7.5% of games
Lilac Nebula – 7.5% of games
Medium Legends – 7.5% of games
Superdense Galaxy – 7.5% of games
Trade Sector – 10% of games
Treasure Trove – 10% of games
Star Cluster – 7.5% of games
Normal Game – 30% of games
Superdense Galaxy: Now grants a free Force of Nature after the stage 3 carousel, rather than upon reaching level 5.
Mech Pilot Attack Damage: 100% of Pilots’ Attack Damage⇒ 80 + 45% of Pilots Attack Damage
Infiltrators now jump regardless if there is a target within their Attack Range on start of combat.
Rebel Bonus Damage: 10%/12%/15% ⇒ 10%/15%/20%
Space Pirate (4) Item Drop Chance: 20% ⇒ 25%
Poppy Buckler Toss Damage: 100/175/250 ⇒ 100/150/200
Poppy Buckler Toss Shield: 200/350/500 ⇒ 200/300/400
Twisted Fate Wild Cards Damage (per card): 200/300/550 ⇒ 200/300/450
Xayah AD: 55 ⇒ 50
Yasuo Health: 600 ⇒ 700
Yasuo Total Mana: 100 ⇒ 90
Karma Attack Speed Bonus on Shield: 35%/50%/100% ⇒ 50%/75%/125%
Syndra Unleashed Power Damage (per orb): 80/120/200 ⇒ 100/150/250
Vel’Koz Spell Damage: 425/550/2000 ⇒ 450/600/2000
WuKong Cyclone Targeting: now prioritizes hitting the closest enemy he hasn’t hit yet rather than a random one.
None this time.
Chalice of Harmony Mana Restore: 10 &Arr; 8
Deathblade Starting Stacks: 0 ⇒ 1
Deathblade now displays the amount of Attack Damage gained rather than stacks
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