TFT Patch 10.24 brought an entirely new meta game and the game is in a very good state, mostly. There are a couple of overtuned units but besides that, the meta is healthy and there are bunch of comps that are strong. Here is the week one TFT Tier List/Meta Snapshot for 10.24
The big winner of the new and improved TFT meta is without a doubt Zed. Without the insane power spike that players used to receive by hitting a 4 cost Chosen on level 7, allows for Zed to continue his power spike through a majority of stage 4. The insane part is that players don’t even need to hit a Chosen Zed, let alone get him to 3*, he is simply that good right now. Dipping in and out of aggro makes killing the unit difficult and the damage he can output with the right synergies and items is a bit overtuned for a tier two unit. Many top players are electing to one trick this comp in this current meta and it’s no surprise why.
The second biggest winner of the new patch is without a doubt the Warlord comp. Katarina has been a quiet menace for a couple of patches now and has been a sleeper pick to climb with but with the chosen reroll odds changing to favor tier three units, Katarina is in a better spot than ever before. Also with a lot of comps spiking on level 8, being able to hit the 9 Warlord chase synergy on level 8 allows for this comp to power spike harder than most.
The biggest change to this comp is the huge buff to J4. J4 is arguably the best early game unit in the entire game due to his mana cost being significantly reduced while keeping his already overtuned damage. This allows Warlord comps to win streak very easily early on while powering up at each synergy interval. Essentially this comp doesn’t fall off especially with a 3* Katarina.
The ole reliable Dusk core is still very strong in the new patch. Although finding a Riven Chosen is more difficult than before, there is no denying how strong the Dusk synergy is especially the later the game goes on. This comp is used more to push to level nine where players will replace the non-Dusk units with a bunch of legendaries. This is the strongest comp in the game cap-wise but it’s very hard to hit since it requires a lot of gold and most likely a dusk spat.
Warwick is back in the meta but is nowhere near as oppressive as his Warweek self. After a rework to his ability, running a heavy divine lineup with a Warwick as a hyper carry is back on the menu although it plays differently than it did before. Warwick’s new ability no longer fears on a takedown but gives an attack speed buff to units that share the same synergies as he does. This allows the tanky and CC heavy Divine units to cast more often while Warwick cleans up the enemy team by himself. This comp is very strong but requires a lot of specific items on Warwick to work well. Without Runan’s Hurricane and Quicksilver Sash, Warwick may have trouble securing takedowns to get the ball rolling.
The meta was looking good for Ashe coming into the new patch but she has surprisingly lost her footing. Ashe is still a very good carry unit but with a lot of backline assassins (Zed and Katarina) and some very tanky frontlines (Keepers, Warlords, and Divine) being a solo carry just doesn’t cut it right now. The name of the game has always been to buy time for Ashe but she just simply doesn’t have enough time to be an S-tier carry. She is still strong enough to top four consistently and even win but if players can’t keep her safe long enough, she’s going to struggle.
After a series of buffs to Kennen and Keepers, the long-forgotten 6 keeper synergy is finally playable and pretty good too. The comp relies heavily on Kennen and Riven to tear through enemy teams and thanks to the massive shields they get from the other Keepers, they can do that pretty easily. The J4 buff also helps out a lot when it comes to negating backline damage. The issue with this comp is the lack of damage. This team comp can outlive any other comp but that doesn’t mean much if they can’t take advantage of that. However, hitting some 3* carries like Kennen or J4 can change that. Also, this comp can push to level 9 and throw in legendary units that can get the job done.
Cultists are still very strong, especially in the early and mid-game. This comp is best when a player can quickly hit the 3 cultist and 6 cultist power spikes that allow players to econ to level 8 and 9 quickly. Then they either pivot into 6 cultists with a bunch of legendary units or 9 cultists with hyper carry units like Kayn or Yone. If a player can find Cultist upgrades fast enough this comp is one of the best in the game, but if a player struggles to hit their power spikes, they are going to struggle.
The HM category should just be named the Yasuo category. See every single other tier list for a description of this comp.
Ahri has the element of surprise in this tier list due to people not valuing mystic at all. This has allowed the typical Vanguard Mystic Ahri to come through and roll comps even in her nerfed state. A great sleeper pick to climb right now
Moonlight reroll Diana has been strong for a while now and even in a nerfed state, she is still a threat to top four or even top two. A surprise is how good Lissandra is too. A Lissandra 4* with Blue Buff and damage items can delete backlines in an instant. If a player finds a Chosen Moonlight Diana OR Lissandra, think about running the comp.
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