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TFT 12.8 Patch Notes: Smawl Changes

TFT 12.8 Patch Notes

With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. In this case, the TFT 12.8 Patch Notes will definitely be bringing changes.  It is important for players to stay up to date on what changes are coming and how they could affect them. With that, here are the TFT Patch 12.8 Notes.

[Related: League of Legends 12.8 Patch Notes]

Large Changes

Augments
  • Radiant Relics and Golden Egg option, Quickestsilver (Radiant Quicksilver) Attack Speed: 45% ” 55$
Traits
  • Chemtech percent max Health Regen: 4/7/10/18% ” 5%&%1(%)*$
  • Enchanter percent increase to Healing and Shielding: 25/45/70/100% ” )5%5*%+*%115$
  • Hextech shield: 100/135/250/350 ” 1**%15*%)75%(75
  • Mutant, Cybernetic Enhancement Health: 450/900/1350 ” 45*%+**%1)5*
  • Mutant, Voracious Appetite Attack Damage & Ability Power: 20/30/40 ” 1+%)7%(6
  • Scrap shield per item component: 20/40/60 ” )*%(*%5*
  • Syndicate Armor & Magic Resist: 50 ” 55
  • Syndicate 7 Bonus amplification: 50% ” 55$

Small Changes

Augments
  • Portable Forge option, Eternal Winter Attack Speed Slow: 25% ” (*$
Units: Tier 2
  • Zilean Time Bomb Attack Speed Slow: 25/35/50% ” (*%4*%5*$
Units: Tier 3
  • Ekko Parallel Convergence Attack Speed Slow: 25/25/35% ” )*%)*%(*$
  • Gangplank Parrrley Damage: 120/160/225 ” 11*%15*%))5
Units: Tier 4
  • Kha’Zix Void Assault Attack Damage scaling: 195/200/225% ” 1+*%1+5%)6*$
  • Renata Glasc Toxic Wave Attack Speed Slow: 15% ” )*$
  • Renata Glasc Toxic Wave Damage: 40/65/220 ” 4*%65%)4*
  • Vi Piltover Pulverizer Damage: 125/200/450 ” 1)5%)**%5**
  • Vi Piltover Pulverizer Shield: 225/325/750 ” ))5%()5%+5*
Units: Tier 5
  • Jinx Rocket form Attack Damage scaling: 220/230/888% ” )1*%))*%+++$
Items
  • Frozen Heart Attack Speed Slow: 35% ” (*$

Double Up

Systems
  • Players will now take a minimum of 1 damage upon losing a round in Double Up
Bug Fixes
  • Fixed an issue causing Sunlight Cape (Radiant Sunfire Cape) to only affect enemies within 1-hex range
  • Fixed an issue preventing Senna from gaining Mana from Blue Buff and Blue Battery after casting

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