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TFT 12.5 Patch Notes: Changes Aplenty

TFT 12.5 Patch Notes

With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. In this case, the TFT 12.5 Patch Notes will definitely be bringing changes.  It is important for players to stay up to date on what changes are coming and how they could affect them. With that, here are the TFT Patch 12.5 Notes.

[Related: League of Legends 12.5 Patch Notes]


Large Changes

Augments
  • Battle Mage I / II / III bonus Ability Power: 30/45/60 >>> 25/35/50
  • Chemtech Unity: Silver >>> Gold
  • Concussive Blows: Silver >>> Gold
  • Concussive Blows cooldown: 7 seconds >>> 6 seconds
  • Cybernetic Implants III Health: 450 >>> 350
  • Disintegrator I / II / III 2/3/4% >>> 1.5/2.5/4%
  • Electrocharge I / II / III damage: 90/135/180 >>> 60/100/160
  • Four Score Number of 4-cost Champions: 3 >>> 4
  • Future Sight II, Golden Egg, Radiant Relics option, Mistral (Radiant Zephyr), Banish duration: 10 >>> 8 seconds
  • Golden Egg and Radiant Relics option, Sunlight Cape (Radiant Sunfire Cape), max Health burn: 120% >>> 90% over 30 seconds
  • Luden’s Echo I / II / III Spell Damage: 135/200/275 >>> 100/150/200
  • NEW High Five (Prismatic): Gain 5 random 5-cost champions
  • High Five (Prismatic) can only appear as the 3rd augment
  • Portable Forge Armory option, Zhonya’s Paradox AP: 45 >>> 50
  • Portable Forge Armory option, Zhonya’s Paradox Armor & MR: 35 >>> 50 
  • Portable Forge Armory option, Zhonya’s Paradox Invulnerability Duration: 2.5 >>> 3 seconds
  • Second Wind III REMOVED
  • Tiny Titans Tactician Health Granted: 35 >>> 40
  • Woodland Trinket Clone Health: 250 >>> 300
Traits
  • Bodyguard starting Shield: 150/350/700/1200 >>> 200/400/800/2000
  • Chemtech Damage Reduction: 20% >>> 15%
  • Enchanter Heal & Shield Boost: 25/40/60/100% >>> 25/45/70/100%
  • Enchanter Magic Resistance: 20/35/50/75 >>> 25/45/70/100
  • Enforcer Stun duration: 4 >>> 3 seconds
  • Innovator, Hextech Dragon ADJUSTED: The dragon’s roar no longer grants 75% Critical Strike Chance. Instead, units buffed by the roar will always critically strike if able (Spells still require Jeweled Gauntlet/Lotus).
  • Innovator, Hextech Dragon Electrifying Roar Critical Strike Damage increase: 10% >>> 25%
  • Innovator, Hextech Dragon Lightning Damage: 500 >>> 600
Units
Tier 1
  • Brand base Sear Damage: 120/160/210 >>> 135/175/235
    • Bonus Sear Damage: 150/225/300 >>> 165/225/300
  • Jarvan IV Attack Speed: 0.65 >>> 0.6
    • Starting Mana nerf: 60/100 >>> 50/100
  • Nocturne Unspeakable Horror Stun Duration: 2/2.5/3.5 >>> 2/2.5/3
    • Unspeakable Horror Damage: 200/300/400 >>> 190/300/450
    • Unspeakable Horror now correctly scales with Ability Power
  • Twitch Piercing Bolt Attack Damage scaling percent: 125/135/150% >>> 125/130/140% 
    • Piercing Bolt base Damage: 25/50/75 >>> 30/50/70
Tier 2
  • Ashe Volley number of arrows: 6/7/8 >>> 8/8/8 
    • Range: Her Range >>> Her Range + 1 Hex
  • REWORKED Rek’Sai Spell Base Damage: No longer scales with AP 
    • Armor & Magic Resist: 40 >>> 45 Resist steal (removed): 10% >>> 0%
    • Heal: 150/250/400 (no Ability Power scaling) >>> 150/200/350 (Ability Power scaling) 
    • NEW: If Rek’sai has already bit her target, she heals for 250/350/500 (scales with AP) health instead.
Tier 3
  • Ekko starting Mana nerf: 80/120 >>> 60/120
  • Gnar increased the range of Mega Gnar’s boulder by one hex
  • Lucian Relentless Pursuit Damage: 175/275/300 >>> 185/295/315 
    • Health: 650 >>> 700 
    • Armor & Magic Resist: 25 >>> 30
  • Malzahar Malefic Visions Damage: 625/875/1050 >>> 600/825/950
  • Morgana Soul Shackles Shield: 425/550/750 >>> 500/600/750
Tier 4
  • Ahri starting Mana buff: 0/50 >>> 30/50
    • Angle Between Each Orb: 20 >>> 10
  • Alistar Pulverize Damage: 200/350/1200 >>> 150/250/1000
  • Braum Vault Breaker Stun Duration: 1.75/2.25/8 >>> 2/2.75/8
  • Draven Range: 3 >>> 4 
    • NEW: Now has innate 25% Armor Penetration 
    • VIP Bonus Armor Penetration: 50% >>> 25%
  • Vi Piltover Pulverizer Damage: 150/225/450 >>> 125/200/450
    • Piltover PulverizerThird Cast Damage: 300/400/900 >>> 250/350/900
Tier 5
  • Tahm Kench Devour Damage on Crowd Control Immune Targets: 35% >>> 50%
  • Galio Colossal Entrance max Health Scaling: 5% >>> 6%
  • Zeri Attack Damage: 80 >>> 85
Items
  • Bramble Vest Critical Strike bonus Damage reduction: 100% >>> 75%
    • Reflect Damage: 60/80/120 >>> 75/100/150
Tome of Traits
  • No tailored Emblems: 0 – 4 active traits >>> 0 – 5 
  • One tailored Emblem: 5 – 6 active traits >>> 6 – 7 
  • Two tailored Emblems: 7 – 8 active traits >>> 8 – 9 
  • Three tailored Emblems: 9 – 10 active traits >>> 10 – 11
  • Four tailored Emblems: 11+ active traits >>> 12+

Small Changes

Augments
  • Battlemage can no longer be offered if you are playing 2+ Snipers
  • Dominance can only appear if you: won your previous combat >>> are on a 2+ win streak
  • Double Trouble I / II / III bonus AD, AP, Armor, & MR: 40/50/65 >>> 35/45/60
  • Golden Egg and Radiant Relics option,Covalent Spark (Radiant Ionic Spark), damage: 300% >>> 275% of max Mana
    • Golden Egg and Radiant Relics option, Brink of Dawn (Radiant Edge of Night), second stealth Health threshold: 25% >>> 30%
    • Golden Gifts can only appear as the 2nd augment
  • Knife’s Edge can no longer be offered Knife’s Edge if you are playing: 2+ Arcanists, 2+ Scholars, 2+ Snipers, 2+ Enchanters
  • Portable Forge Armory option, The Collector chance to drop Gold: 50% >>> 60%
  • Swift Justice has been renamed to True Justice
  • Treasure Trove I and II can now only appear as the 1st augment
  • Tri Force can now only be offered if you have two or more 3-cost units in play
Traits
  • Twinshot Bonus Attack Damage: 10/25/40/60 >>> 10/25/45/80
Units
Tier 1

None

Tier 2
  • Corki Bombardment Damage: 200/260/333 >>> 220/275/350
  • Lulu Wild Growth Bonus Health: 325/350/375 >>> 350/370/390
Tier 3
  • Tryndamere Spinning Slash base spin Damage: 60/90/150 >>> 50/75/100
Tier 4
  • Jhin Curtain Call Attack Damage scaling: 150/200/300% >>> 175/200/300%
  • Kha’Zix Arid Assault has been renamed to Void Assault
Tier 5
  • Jinx Armor & Magic Resist: 40 >>> 45
Items
  • Edge of Night Health threshold for stealth: 50% >>> 60%
  • Statikk Shiv lightning Damage: 70 >>> 60

Double Up

[PC] Team chat is here! Chat now defaults to partner only; use /all to send messages to the whole lobby.


Bug Fixes

  • Hyper Roll components MIA: Fixed an issue where players would sometimes get fewer than the intended minimum number of components from PvE rounds.
  • Stacking the Tri Force II and Tri Force III Augments will now grant the proper amount of Mana
  • Recombobulator now spawns Magnetic Removers in the top left corner like other loot Augments
  • One and done: Archangel’s Embrace II has been renamed to Archangel’s Embrace since there is only one tier
  • Radiant Banshee’s Claw’s tooltip now specifies that it blocks up to 600 Ability damage, similar to normal Banshee’s Claw
  • Fixed a bug where Tahm Kench would still “consume” and deal damage over time to units affected by Silco’s Unstable Concoction without actually consuming and disabling them
  • Dawn of Nights: Enforcer no longer detains units with Radiant Quicksilver or units affected by Radiant Zephyr
  • Thematically bugged: Warwick with Mutant Emblem no longer deals more damage than intended
  • Fixed an issue where Yordle Mana costs would not always update immediately as players switched between Yordle 3 and Yordle 6
  • Tahm Kench no longer stuns and deals damage to enemies who escaped his stomach with Edge of Night
  • Fixed an issue where Cho’Gath’s Colossus Health bonus would not activate the first time Cho’Gath is placed onto the board
  • Silco will no longer cast Unstable Concoction on a target that’s inside Tahm Kench’s belly
  • Luden’s Echo will no longer deal 0 damage the first time a unit is put onto the board
  • Hextech, Debonair, or Striker trait augments can no longer be offered after picking Built Different

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