With patches every couple of weeks, TFT players need to make sure that they are keeping up with all of the changes. Some are extremely important and can change the Meta immensely, while others likely won’t. Because of that, there is only the need to be aware of the most important changes. That is why these Patch Notes will be condensed to make sure that players only have to pay attention to what is important. As a reminder, the patches go live a day after the notes are released. Here are the condensed Patch Notes for 10.14. For the full Patch Notes, click here.
System Changes:
Neeko Boxes
- Blue Box: Neeko ⇒ Neeko + 2 Coins
- Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins
Ties
Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of:
- Least negative health total.
- If negative health is tied, most health in the round prior to elimination.
- In the unlikely event that both of the previous measures are tied(!), the final standings for those tied players will be determined randomly.
Galaxy Odds
New Galaxy: Dwarf Planet: The first and last row of every board is disabled
Dwarf Planet – 10% of games
Galactic Armory – 10% of games
The Neekoverse – 10% of games
Binary Star – 10% of games
Superdense Galaxy – 10% of games
Trade Sector – 10% of games
Treasure Trove – 10% of games
Star Cluster – 10% of games
Normal Game – 20% of games
Notable Trait Balances
- Star Guardians: Mana share: 25/40/55 ⇒ 15/25/45
- Poppy Starting/Total Mana: 60/100 ⇒ 50/90
- Zoe Starting/Total Mana: 70/100 ⇒ 40/80
- Neeko Starting/Total Mana: 75/150 ⇒ 25/100
- Syndra Starting/Total Mana: 0/60 ⇒ 0/40
- Soraka Starting/Total Mana: 50/125 ⇒ 50/120
- Janna Starting/Total Mana: 50/130 ⇒ 30/100
- Celestial: Healing 15/40/99% ⇒ 20/45/150%
- Cybernetic: Bonus Health and Attack Damage 350&40/600&75 ⇒ 300&35/550&70
Notable Champion Changes
1 Cost
- Jarvan:
- Health: 650 ⇒ 700
- Attack Damage: 50 ⇒ 55
- Mana: 50/100 ⇒ 40/80
- Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95
- Xayah: Attack Speed: 0.8 ⇒ 0.9
2 Cost
- Mordekaiser:
- Health: 650 ⇒ 700
- Spell Damage: 50/75/125 ⇒ 75/100/200
- Rakan: Health: 600 ⇒ 700
3 Cost
- Ashe:
- Health: 600 ⇒ 650
- Attack Speed: 0.8 ⇒ 0.85
- Enchanted Crystal Arrow:
- Damage: 200/275/550 ⇒ 200/300/600
- Stun Duration: 2/2/2 ⇒ 2/3/4 seconds
- Ezreal: Starting Mana: 50 ⇒ 30
- Karma:
- Spell Shield: 250/400/800 ⇒ 300/450/900
- Attack Speed Boost: 50/75/125% ⇒ 70/90/150%
- Vayne:
- Health: 550 ⇒ 500
- Attack Damage: 60 ⇒ 50
4 Cost
- Irelia:
- Health: 800 ⇒ 900
- Attack Damage: 70 ⇒ 85
- Armor: 35 ⇒ 50
- Magic Resist: 20 ⇒ 40
- Bladesurge Damage: 175/250/500% ⇒ 225/250/500%
- Jhin:
- Attack Damage: 80 ⇒ 85
- Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
- 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%
- Viktor: Spell Second Part: 250/400/1500 ⇒ 200/325/1500
5 Cost
- Aurelion Sol
- Sol Mana Drain: 15/25/50 ⇒ 10/15/50
- Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000
- Urgot (Hold onto your butts)
- Armor: 30 ⇒ 40
- Magic Resist: 20 ⇒ 40
- Attack Range: 660 ⇒ 420
- Starting/Total Mana: 40/90 ⇒ 50/100
- Spell Targeting: Farthest within Attack Range ⇒ Farthest
- Spell now hits the first enemy it collides with instead of always hitting its intended target.
- Damage is now preventable (a unit with Guardian Angel will revive).
- Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
- Time to reel the enemy in now scales with Star Level.
- Reel Duration: 1.5 sec ⇒ 3/2/1 second(s)
Notable Item Changes
Giant Slayer: now does (premitigation) damage that matches its damage type (physical or magic).
Ionic Spark: Magic Resist shred: 50% ⇒ 40%
Stay Connected
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Robert!
“From Our Haus to Yours”