Home » All TFT Set 15 PowerUps for K.O. Coliseum
TFT Set 15 PowerUps

All TFT Set 15 PowerUps for K.O. Coliseum: New Set Mechanic

Publish Date: July 15, 2025

The new Set Mechanic for the next TFT Set is certainly one that players are going to want to learn how to use. To help you out we are going to list out everything that is being added with it. Here is a look at All of the TFT Set 15 PowerUps, the new Set Mechanic for K.O. Coliseum.


All TFT Set 15 PowerUps & What They Do

Below is a list of All of the TFT Set 15 PowerUps and what they do. Note that these can change by the time the game is released and these are what they are as of Day 1 of the PBE. There is even a chance they will add more TFT Set 15 PowerUps so if that happens, we will update this list.  

  • 100 Push Ups: Gain X% DURABILITY. Also, gain X permanent AMP when you reroll.
  • Adaptive Skin: When taking damage, gain X ARMOR or MAGIC RESIST based on the damage type (up to X total resists).
  • All Out: At combat start, immediately go ALL OUT and gain X% DURABILITY and X% ATTACK DAMAGE. No longer decay Health while ALL OUT.
  • Annihilation: Gain X% AMP. The first time this champion gets a takedown increase the bonus to X% AMP.
  • Artistic KO: Every 4th attack deals X% more damage. Overkill damage splits between X additional targets.
  • Atomic: Store X% HEALTH at combat start and store X% more every second during combat. On death deal Magic Damage in a large radius based on Health stored.
  • Attack Expert: Gain X% ATTACK DAMAGE and gain X% ATTACK DAMAGE more from all sources.
  • Best Defense: When granting or receiving shields, add X% of the shield’s value as bonus Physical Damage on the next attack.
  • Bestest Boy: Every X seconds Lulu tosses a snack to her Monster granting it an effect.
    • Rammus: Heal X% HEALTH.
    • Smolder: Gain X% ATTACK DAMAGE.
    • Kog’Maw: Gain X MAGIC DAMAGE.
  • Bladenado: Attacks create a tornado of blades around the target, dealing X% Physical Damage to enemies within attack range.
  • Blink Attack: When switching targets, blink to the next target. The next attack deals X% more as magic damage.
  • Blood Brothers: Damage dealt by Yone and Yasuo bleeds enemies for X% of damage dealt over X seconds.
  • Body Change: At combat start take the form of the nearest ally and grant them and this champion a X% HEALTH shield.
  • Bonus Bloom: Summon an additional plant but plants deal X% less damage and have X% less health.
  • Bullet Hell: Fire X% more projectiles with abilities.
  • Caretaker: On cast, the lowest percent Health ally gains X shield (MAGIC DAMAGE) for X seconds.
  • Classy: Last-listed traits are X% more effective.
  • Colossal: Become bigger, more powerful, and gain HEALTH, %i;scaleDR%, and AMP, but take up 2 team slots.
    • (X) X HEALTH; X% DURABILITY; X% AMP
    • (X) X HEALTH; X% DURABILITY; X% AMP
  • Corrosive: X% Shred and Sunder enemies within 2 hexes. Take X% less damage from Shredded or Sundered enemies.
  • Corrupted: Start combat dormant and gain X% AMP and X HEALTH whenever champions die. At X% Health, awaken and blink to a group of enemies, stunning them for X seconds.
  • Critical Threat: Abilities can Critically Strike. Every X seconds, gain X% Critical Strike Chance.
  • Cyclone Rush: Gain X% ATTACK SPEED. At combat start, a whirlwind removes the opposite enemy from combat for X seconds. (X) Gain X% ATTACK SPEED. Both champions have a whirlwind.
  • Dark Amulet: Heal for X% of Magic Damage dealt. On cast, lose X% HEALTH, but gain X stacking MAGIC DAMAGE.
  • Demolitionist: Ability damage stuns for X second.
  • Doom Barrage: Arrows consume X less mana during Varus’s ability.
  • Doublestrike: Attacks have a X% chance to trigger an additional attack.
  • Efficient: Reduce maximum mana by X.
  • Essence Share: On cast, all other allies gain X% of mana spent.
  • Fairy Tail: On cast spawn 2 Fairy Friends that each deal X-X (based on Stage) to the target over the next X seconds.
  • Fan Service: Xayah gains ATTACK DAMAGE and ATTACK SPEED per Rakan star level. Rakan gains HEALTH, ARMOR, MAGIC RESIST and per Xayah star level.
    • (X) X% ATTACK DAMAGE; X ATTACK SPEED; X HEALTH; X ARMOR & MAGIC RESIST
    • (X) X% ATTACK DAMAGE; X ATTACK SPEED; X HEALTH; X ARMOR & MAGIC RESIST
  • Final Ascent: Ascend 2 additional times at levels X and X.
    • Level X: Gain X MAGIC DAMAGE every X attacks.
    • Level X: Launch 2 additional waves that deal X% damage.
  • Final Boss: Gain X% OMNIVAMP. Whenever an ally dies, gain X% AMP stacking.
  • Final Form: After round X-X if this champion is 3-star, become 4-star at combat start.
  • Finalist: Gain X% AMP and X% DURABILITY, increased by +X% AMP and +X% DURABILITY for each eliminated player.
  • Frost Touch: Attacks have a X% chance to stun the target for X seconds.
    • (X) These attacks deal X bonus Magic Damage per Stage.
  • Fusion Dance: At combat start, fuse with the nearest ally, gaining X% of their HEALTH, ATTACK DAMAGE, and MAGIC DAMAGE.
  • Gather Force: On cast, gain stacking ATTACK DAMAGE equal to X% of mana spent.
  • Gem Core: The Mighty Mech converts X% of damage taken into Attack Damage and Ability Power, and gains X Armor and Magic Resist. Crystal Rose champions are treated as Mighty Mechs for the Mech’s abilities.
  • Hat Trick: Gain X ATTACK DAMAGE & MAGIC DAMAGE. Each takedown, don a hat that grants X more ATTACK DAMAGE & MAGIC DAMAGE. On death, lose X% of your hats.
  • Hero’s Arc: Gain X% AMP per player level. At level 10 gain an additional X% AMP.
  • Hungry Hero: Each round gain a consumable that grants X HEALTH and X% ATTACK DAMAGE in exchange for X player health. Gain X HEALTH and X% ATTACK DAMAGE.
  • Ice Bender: Ryze’s ability hits in a wider area and X% Chills enemies.
  • Inner Fire: Every X seconds, Burn and Wound the closest enemy within 6-hexes for X seconds. Take X% less damage from Burning enemies.
  • Kahunahuna: Every X attacks, deal X% (ATTACK DAMAGE) true damage.
  • Killer Instinct: Abilities target’s the lowest Health enemy in range instead. Gain X MANA REGEN and +1 RANGE.
  • Living Wall: Gain X ARMOR & MAGIC RESIST. At combat start allies in the back row gain X% ATTACK SPEED for every X ARMOR & MAGIC RESIST this champion has.
  • Mage: Cast abilities twice but deal X% less damage.
  • Mage: Every other cast, this champion casts their Ability twice and has modified total Attack Damage.
    • (X) X% ATTACK DAMAGE
    • (X) X% ATTACK DAMAGE
  • Magic Expert: Gain X MAGIC DAMAGE and gain X% more MAGIC DAMAGE from all sources.
  • Mana Rush: Reduce mana cost by X. Gain X% ATTACK DAMAGE and X MAGIC DAMAGE.
  • Mastermind: At combat start, gain X mana and give X mana to all allies in a line in front of you.

  Read More: 3 TFT Set 15 PBE Comps to Try: Welcome to the K.O. Coliseum  

  • Max Arcana: Gain X MAGIC DAMAGE, and permanently gain X every 2 takedowns.
  • Max Attack: Gain X% ATTACK DAMAGE, and permanently gain X% every 2 takedowns.
  • Max Speed: Gain X% ATTACK SPEED, and permanently gain X% every 2 takedowns.
  • Max Vitality: At combat start gain X permanent Health. Every X seconds this champion survives, gain X additional permanent Health.
  • Mech Pilot: At combat start, pilot the Mighty Mech, granting it a portion of this champion’s stats. When it reaches X% health, leap out and rejoin combat.
    • (X) X% HEALTH; X% ATTACK DAMAGE, MAGIC DAMAGE, ATTACK SPEED
    • (X) X% HEALTH; X% ATTACK DAMAGE, MAGIC DAMAGE, ATTACK SPEED; The Mighty Mech gains X% Durability.
  • Mechador: When you field Mighty Mech and Luchador, The Mighty Mech benefits from Luchador.
  • Mind Battery: The first ability use each combat grants X Mana Regen and X% MAGIC DAMAGE.
  • Needlework: Fire X bonus needles with every 1st and 2nd cast that deal X% damage.
  • Not Done Yet: Once this champion has died X times, gain X% HEALTH and X% ATTACK SPEED.
  • On The Edge: Start combat with X% health, but gain X% AMP.
  • Ordinary: If none of this champion’s traits are active, gain X-X HEALTH and X-X% ATTACK SPEED (based on current Stage).
  • Over 9000: At the start of each round, gain a random permanent stat bonus. Current: +X ATTACK DAMAGE, +X MAGIC DAMAGE, +X% ATTACK SPEED, +X ARMOR, +X MAGIC RESIST, +X HEALTH, +X MANA REGEN
  • Pack Tactics: Gain X packmates that deal X% physical damage. When Naafiri uses her ability, packmates dash to the lowest Health enemy within X-hexes.
  • Power Font: At combat start and every X seconds, gain X Mana Per Second.
  • Precision: Set Attack Speed to X. Convert X% ATTACK SPEED to X% ATTACK DAMAGE. Attacks deal X% more damage and grant X more mana.
  • Pure Heart: Every X seconds heal this champion and allies within 2-hexes for X% of their missing health.
  • Pursuit: On cast dash, fire X additional shots, and gain X MAGIC DAMAGE for the rest of combat.
  • Ramping Rage: Gain X% ATTACK SPEED on every attack.
  • Rare Treat: Your Monster has +X Monster Trainer levels.
  • Regenerative: Heal X%(HEALTH) every X seconds and X% increased healing from all sources.
  • Resistant: Reduce each instance of incoming damage by X.
  • Robo Ranger: Gain X% of The Mighty Mech’s ATTACK DAMAGE, MAGIC DAMAGE, and X% HEALTH.
  • Round Two: On death, summon a Training Dummy equipped with the same items.
  • S.O.L.E. Fighter: If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).
  • Selfish: Gain X% DURABILITY and heal for X% of damage dealt by all other allies.
  • Serious Slam: The first attack on each enemy deals X% Physical Damage and knocks up for X seconds.
  • Shadow Clone: Create a perfect copy of this champion that deals X% damage.
  • Singularity: Become a X-hex singularity, dealing X% (HEALTH) as Magic Damage every second. When enemies die in the singularity, gain X permanent HEALTH.
  • Sky Piercer: Damage 30% Shreds and Sunders enemies for X seconds. Deal X% increased damage against Shredded and Sundered enemies.Shred/Sunder: Reduce Armor and Magic Resist.
  • Socialite: At the end of planning phase, mark all hexes within 1 hex of this champion. Champions that start combat in a marked hex gain X% AMP and X HEALTH.
  • Solar Breath: Every X seconds, 1% Burn and 33% Wound the nearest enemy for X seconds. Deal X% more damage to Burning enemies.
  • Soul Chipper: Dealing Magic Damage reduces MAGIC RESIST by X.
  • Space Ace: Damage dealt contributes X% more to The Crew’s ship damage.
  • Spiky Shell: Gain X ARMOR. Enemies attacking this champion take (X + X per stage) physical damage.
  • Spirit Sword: Gain X% Critical Strike chance. Attacks that critically strike deal X% bonus magic damage.
  • Stand Alone: If alone in its row, gain X% HEALTH.
  • Star Sailor: This champion benefits X% more from Star Guardian for each star level they have.
    • (X) Both champions benefit X% more from Star Guardian for each star level they have.
  • Star Student: Gain bonus Health and X% additional Potential while Battle Academia is active.
    • (X) X HEALTH; +X% POTENTIAL
  • Storm Bender: Summon a roaming storm that echoes X% of damage dealt as magic damage.
    • (X) Both champions contribute damage. The storm is bigger.
  • Stretchy Arms: Gain X% ATTACK SPEED and +X Attack Range.
  • Strong Spark: Every X seconds, deal X% of the closest enemy’s maximum Health as magic damage. Deal the same damage to enemies whenever they are stunned.
  • Super Genius: Every X seconds gain MAGIC DAMAGE equal to MANA REGEN.
  • Supremacy: This champion is always the Supreme Cell. While Supreme Cells is active, gain X% AMP, doubled for the rest of combat after killing X enemies.
  • Surge 66: At combat start, gain X% ATTACK SPEED and X% MAGIC DAMAGE. After X and X attacks, this amount doubles.
  • Tank-zilla: Gain X% HEALTH and grow larger. After X seconds, stomp the board, knocking up all enemies for 1.5 seconds.
  • Thrillseeker: On kill, heal X% (HEALTH) and gain for X seconds.
    • (X) X% ATTACK SPEED(X) X% ATTACK SPEED and execute enemies below X% Health
  • Tiny Terror: Gain X% ATTACK SPEED. At X% health, double it for the rest of combat and shrink in size for X seconds, dodging all attacks.
  • Trickster: At X% Health, dash to the furthest enemy, gain AMP, and leave behind a Training Dummy.
    • (X) X% AMP; X Dummy Health
  • Ultra Stance: Gain the Juggernaut, Duelist, and Executioner traits regardless of Lee Sin’s stance.
  • Undefeated: Gain X Health for each player combat win or AMP X per loss.
  • Unflinching: Gain X% OMNIVAMP and immunity to crowd control for the first X seconds of combat.
  • Unstoppable: Gain X HEALTH and immunity to crowd control. Charge to new targets, stunning enemies passed through for X seconds.
  • Warming Up: At combat start gain X ARMOR & MAGIC RESIST. Every second, convert X ARMOR & MAGIC RESIST to X% ATTACK DAMAGE. (up to X)
  • Weights: Gain X Weights and move and attack X% slower. Player combats drop X Weight, losing drops 1 more. When all Weights are dropped, move faster and gain X% ATTACK SPEED and X% DURABILITY.

Stay Connected

You can read more pieces like “TFT Set 15 PowerUps” and ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Robert!

“From Our Haus to Yours”

Leave A Reply

* required
Read Also
Entire Pokemon Emerald Seaglass Pokedex
One of the best new Rom Hacks in the Pokemon community is ...
Call of Duty Modern Warfare III Season 1 Full Patch Notes
Patch notes for Call of Duty: Modern Warfare III have been released. ...
All LoL Season 14 Item Changes: What is Known So Far
The next League of Legends season is bringing with it some major ...
Forza Motorsport: All Cars In The Game
With Forza Motorsport finally released, everyone's starting their engines and hitting the ...
Full Forza Motorsport Car List
Calling all car enthusiasts because Forza just might be the game for ...

The Game Haus covers gaming, esports and sports through focused ecosystems, guides, rankings, analysis and videos.



Explore:
Pokemon | Pokemon Champions | NFL | NFL Draft | Fantasy Football | College Football | Deadlock
Watch:
Pokemon Haus | Draft Haus | Dead Unlocked | The Game Haus
Follow:
TGH Sports on Twitter/X | TGH Esports on Twitter/X | Sports Facebook | Esports Facebook



Players must be 21 years of age or older or reach the minimum age for gambling in their respective state and located in jurisdictions where online gambling is legal. Please play responsibly. Bet with your head, not over it. If you or someone you know has a gambling problem, and wants help, call or visit: (a) the Council on Compulsive Gambling of New Jersey at 1-800-Gambler or www.800gambler.org; or (b) Gamblers Anonymous at 855-2-CALL-GA or www.gamblersanonymous.org.

×
Your Promo Code:
The bonus offer of was already opened in an additional window. If not, you can open it also by clicking the following link:
Play now