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All of the New Champion Abilities in TFT Set 5.5 Dawn of Heroes

New TFT Set 5.5 Champion Abilities

With TFT Set 5 Reckoning in full swing, fans are already looking towards TFT Set 5.5 Dawn of Heroes. In a Tweet TFT Set 5.5 Dawn of Heroes has been revealed to be bringing all-new, mechanics. No champions have been officially revealed yet but new items have. Here is a quick list for reference with each new TFT Set 5.5 champion and what their abilities are.

Note: This list will be updated as more reveals are made. Also, this is of the new champions not the ones staying from Set 5.

[Related: All of the Radiant Items in TFT Set 5 Reckoning]


Confirmed TFT Set 5.5 Champions and Traits

Cannoneer (2/4/6)

Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack’s damage in an explosion around the target as physical damage.

  • Senna
    • Cost: 1
    • Sentinel
    • Last Embrace- Senna launches black mist toward the farthest enemy, stopping on the first enemy hit. That enemy is stunned, and all nearby enemies are dealt magic damage.
  • Tristana
    • Cost: 2
    • Hellion
    • Rocket Jump- Tristana leaps behind the farthest enemy, retargeting to them and gaining Attack Speed for 4 seconds. If there is an enemy adjacent to her, she instead leaps as far away from all enemies as she can.
  • Miss Fortune
    • Cost: 3
    • Forgotten
    • Make it Rain- Miss Fortune rains three waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 8 seconds.
  • Lucian
    • Cost: 4
    • Sentinel
    • The Culling- Lucian fires 12 shots in a direction over 4 seconds, each hitting for 50% of his Attack Damage and dealing magic damage. Lucian fires extra shots based on his Attack Speed. Lucian will dash during The Culling to keep hitting enemies.
Sentinel (3/6/9)

At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.

  • Olaf
    • Cost: 1
    • Skirmisher
    • Berserker Rage- Passive: Olaf gains Attack Speed for each 1% of missing health, and his attacks heal him.
  • Senna
    • Cost: 1
    • Cannoneer
    • Last Embrace- Senna launches black mist toward the farthest enemy, stopping on the first enemy hit. That enemy is stunned, and all nearby enemies are dealt magic damage.
  • Irelia
    • Cost: 2
    • Legionnaire
    • Skirmisher
    • Defiant Dance- Irelia surrounds herself with blades for 4 seconds, gaining damage reduction, increased by 10% each time she attacks, up to 90%. When the effect ends she strikes her target for magic damage.
  • Pyke
    • Cost: 2
    • Assassin
    • Phantom Undertow- Pyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to Pyke, dealing magic damage to all enemies it passes through and stunning them.
  • Rakan
    • Cost: 3
    • Renewer
    • Battle Dance- Rakan launches a feather toward his target, dealing magic damage to the first enemy hit. Rakan then heals all nearby allies for a percent of their missing health, with an increased radius if the feather killed an enemy.
  • Galio
    • Cost: 4
    • Draconic
    • Knight
    • Shield of Durand- Galio charges the area around him for 2 seconds, taunting all enemies within while gaining Damage Reduction. Upon releasing the charge, Galio deals magic damage to all enemies within 3 hexes and heals for 50% of the damage blocked.
  • Lucian
    • Cost: 4
    • Cannoneer
    • The Culling- Lucian fires 12 shots in a direction over 4 seconds, each hitting for 50% of his Attack Damage and dealing magic damage. Lucian fires extra shots based on his Attack Speed. Lucian will dash during The Culling to keep hitting enemies.
  • Akshan
    • Cost: 5
    • Ranger
    • Heroic Swing – Akshan rolls to the nearest edge of the battlefield, anchors his grappling hook to the center of the battlefield, then becomes untargetable, heroically swinging in a circle. While swinging he continuously shoots the enemy nearest to him, each shot dealing physical damage scaling with his AD, and reducing their Armor for 5 seconds.
Abomination
  • Fiddlesticks
    • Cost: 4
    • Revenant
    • Mystic
    • Crowstorm- After a brief channel, Fiddlesticks teleports behind his target and summons a murder of crows dealing magic damage per second to all enemies within. Enemies that die within the flock extend its duration by 1 second and heal Fiddlesticks for a percent of their maximum Health.
Inanimate

At the start of combat, Inanimate champions summon Hallowed Mist in the 1 hex surrounding them for a few seconds, granting all allies within damage reduction from enemies outside of the mist.

  • Gwen
    • Cost: 5
    • Mystic
    • Skip ‘N Slash – Weaving her way through battle, Gwen dashes behind her target and performs 2 rapid snips in a cone in front of her, dealing magic damage, while healing for a portion of the damage dealt. If only one enemy is hit, Gwen will increase the number of snips by 1 for the remainder of combat.
Victorious

When a Victorious champion scores a kill, their next attack is empowered to deal 40% of the target’s missing Health as bonus magic damage.

  • Garen
    • Cost: 5
    • Dawnbringer
    • Knight
    • God-Lion’s Justice: Garen calls down a sword that strikes a large area around his target, dealing a percent of each target’s maximum health in magic damage and reducing their magic resist. Garen gains a shield equal to a portion of his maximum health.

Removed TFT Champions

  • Warwick
  • Viktor
  • Katarina
  • Trundle
  • Pantheon
  • Mordekaiser
  • LeBlanc
  • Lissandra
  • Morgana
  • Kindred
  • Ryze
  • Taric
  • Darius

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