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Shaman – All Articles

The Zombie archetypes

There were quite a few decks that never really became viable despite the developers’ continual attempts at bringing them to life. These archetypal Zombeasts only serve to eat up class card slots in multiple sets, and it looks like a trend that is set to continue with Kobolds and Catacombs. Old kids on the block…

Will Kobolds and Catacombs’ Legendary weapons belong in a museum?

Kobolds and Catacombs, Hearthstone’s upcoming expansion, is all about treasure. Among the fantastical trophies are new Legendary weapons. With one per class, it will give even non-weapon classes powerful options. But these unique cards have an Achilles’ heel. There are a very limited number of incredibly potent Weapon removal cards in Hearthstone. With tech so…

Are cheap Taunts just Aggro tools?

Hearthstone is a game that fundamentally rewards aggression and early board control. Throughout metas, the top dog is almost always an aggro deck. This can sometimes present design problems. How do you print strong cheap Taunts that are able to hold the board against Aggro without them being stronger in Aggro itself? For many, the…

The Freeze Shaman dilemma

Sometimes the set designers’ plans don’t come to fruition. Balancing Hearthstone is hard, and often cards that are foreseen as viable mainstays end up disappointing. Worse, sometimes whole planned archetypes fail. This is the case with Knights of the Frozen Throne’s Freeze Shaman. Shaman lacked the necessary tools to consistently freeze minions in an advantageous…

Ben Brode’s favorite meme isn’t playable: What happened?

As stated on a recent Reddit AMA, Hearthstone Game Director Ben Brode’s favorite meme is the infamous “4 mana 7/7”, Flamewreathed Faceless. Poking fun at the card’s perceived overpowered-ness and the community’s salt that erupted as a result, the meme now has an ironic twist: Flamewreathed Faceless is far from oppressive. In fact, it’s currently…

The Fall and Rise of AOE

The concept of mass damage or AOE is core to Hearthstone’s conceptual identity. The ability to deal damage to multiple minions simultaneously allows for immense counterplay possibilities. Currently, AOE is at the core of a huge number of decks, providing a key counter to new, powerful flood decks. But it wasn’t always this way; once,…

Un’goro is a Tough Act to Follow – What Should the Next Expansion Bring?

By many accounts, Un’goro has been arguably the most successful expansion as far as meta healthiness goes. Every class but Warlock has multiple competitive archetypes. In a recent Meta Snapshot Vicious Syndicate declared for the first time ever that at Legend ranks there are no Tier 1 decks (More than 52% winrate). There are a…

Here Be Legends – The Unrefined Decks Ripe for Exploration

The Joy of Decks Deckbuilding is one of Hearthstone’s best, but most overlooked, features. While “netdecking” is seen by many as mandatory, that skips half the fun. Inventing, testing, and refining unexplored concepts can be incredibly rewarding. Whilst most efforts turn out to be sub-optimal, you never know if you’ll invent the next best deck.…

The Evergreen Problem – Is it Time to Rethink Classic?

A Perennial Problem The introduction of Standard to Hearthstone was perhaps the most impactful change in Hearthstone. It involved the creation of a whole new game mode, several card re-balancings, the rotation of 157 cards, and the laying-out of an entire philosophy of how card expansions should be introduced. This massive undertaking naturally lead to significant…

Taunt Warriors: Please, Please, Mulligan your Quest (Sometimes)

As the Un’goro meta settles down, only two Quests are seeing serious competitive play: Rogue and Warrior. Whilst Rogue is completely dependent on the Quest for victories even against the most aggressive decks, Taunt Warrior has a far more flexible range of win conditions. As such, some of your most important decision-making comes before the…

The Return of Paladin – How to Buff a Class

The Dark Ages of Paladin Very few classes have been as consistently poor for such an extended period as Paladin. While others have admittedly been worse, notably Priest during Karazhan and Hunter during MSoG, none have had the continual drizzle of under-performing mediocrity drench them quite as completely as Paladin. From the moment Shielded Minibot,…

A Guide to the Clutch Adapt

With Un’goro’s release merely hours away at the time of writing, it’s a good time to gain a better understanding of one of its key mechanics: Adapt. Adapt is a new keyword that gives your minions a chance to discover a choice between three of ten potential positive buffs. To refresh your memory, they are:…

The Scariest Combos of Un’goro

For as long as card games have existed, players have combined cards in broken, degenerate ways. The imaginations and drives of a dedicated player-base will always exceed that of the developers, and as such new and exciting combos have the potential to break the game. Each new bout of cards offers new opportunities for exploitable…

Elemental Synergies: Curvestone or Counterplay?

There are three main themes to the upcoming Journey to Un’goro expansion. Quests, Adapting dinosaurs, and Elementals all involve never before seen mechanics that may introduce new and exciting gameplay. Unlike the more intricate Quests and unreliable Adapts, Elementals and their dependents have relatively straightforward activators. It is different than Murloc synergies, which require Murlocs…

Learning From Failed Synergies

Deckbuilding-by-numbers: Designing a card game isn’t easy. Just look at the inspired, but often horribly imbalanced, suggestions posted daily on the Custom Hearthstone subreddit. Every card added can have butterfly effects on the meta. Even something as simple as a streamer playing a deck can make an impact. As such, synergies have been one of…

Class Cards That Deserve Replacements

Time is relentless in its passing, and as we emerge, bleary eyed into 2017, we must remember how much is temporary. Friends, relationships, treasured possessions; all are fleeting. But perhaps none is more heart-wrenching than when a treasured class card rotates out of Standard. Once steadfast, seemingly eternal classics like Death’s Bite or Muster for…

Class Identity And Why Shaman Can’t Be Countered

Identity Politics   Class identity is a key part of what makes Hearthstone compelling. Though it has lost its “Heroes of Warcraft” subtitle, it is nonetheless still built on the fantasy and flavor of battling Warcraft heroes. The wide variety between, say, a Druid, a Hunter, and a Rogue is not just based on card…

Midrange Shaman is Breaking Hearthstone’s Meta (and how to fix it)

Tier Zero You only have to log onto Hearthstone Ladder to feel the impact of Midrange Shaman. If you’re playing between ranks 10 and 1, the chance that you queue into the powerful brew of Spellpower and Totem synergies is roughly one in five*. This isn’t just a ladder phenomenon, where cheaper, faster, easier to…
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