If you’ve been playing League of Legends lately you may have noticed an odd occurrence in the support champion pool. For some reason only champions with heals and shields seem to be played as supports, most notably Janna. But that’s not all, these champions also seem to be skipping their Sightstone rush in favor of a different build path entirely. It gets even weirder when you see ADCs in the LCK start with a relic shield in order to funnel gold into their supports.
Starting a relic shield to buff up your support. Just LCK things. Courtesy of OGN
The Ardent Censer is an item that is so cost efficient, ADCs and supports are delaying their builds to complete it. The item gives 50 percent base mana regeneration, 60 ability power, ten percent cooldown reduction and eight percent movement speed. These raw stats provide 2138 gold alone for an item that costs 2300. The item then increases all healing and shielding by ten percent. Its final unique passive reads as follows: “Heals and shields on allied champions (excluding yourself) enhance their basic attacks for 6 seconds. Granting them +20% – 35% (based on level) attack speed and 20 – 35 (based on level) bonus on-hit magic damage healing them for the same amount.” This unique passive can be given a value of 1000 gold at level one, and 1750 gold at level eighteen. With this passive, the Ardent Censer is 136 to 169 percent gold efficient at levels one and eighteen respectively.
Quite the gold differential between supports by the time Janna comes back with an Ardent Censer. Courtesy of OGN
Ardent Censer is changing the meta in the bottom lane. For the first time, supports are rushing an item that does not grant vision control in favor of the raw stats and unique passive that the Ardent Censer offers. Supports are also taking summoner heal more often than ever before due to their build path and mastery choices. While this has probably been the better way to go ever since Windspeaker Blessing it has only just become a popular choice in competitive play. So if you are taking a healing and shielding support, take heal.
Who/what to nerf
Currently, Janna, Sona and Soraka seem to be utilizing the Ardent Censer best, but that is not to say that Lulu, Nami and Karma don’t effectively use it as well. Janna seems to be so powerful with Ardent Censer that nerfs have appeared for her on PBE. While these nerfs seemed to be healthy for her kit, they have since been taken down in favor of a nerf to Ardent Censer first.
The nerf to Ardent Censer shows that Riot’s balance team is staying on the safe side. Many times have champions been nerfed because they utilize an especially strong item, only for that item to later be nerfed. Cinderhulk, tank junglers have experienced this many times before.
The passive attack speed buff it gives champions you heal or shield is being lowered from 20-35 percent to 25 percent at all levels, while the health drain it gives is being reduced from 20-35 health to 25 health at all levels. Will this nerf be enough to keep Janna and other shield spammers in line with their support counterparts? Probably not, but it is a definite start.
Sona benefits from being able to easily apply the buff throughout the entire team. Courtesy of leagueoflegends
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With the 10 ban system coming to League of Legends in patch 7.11, we at TGH want to help you get the most of this new concurrent ban system.
The 10 concurrent ban system will have all players banning champions simultaneously after they are given the option to hover the pick they wish to play. Bans are done blind, meaning that the enemy team cannot see the ban each player hovers. Players are given 30 seconds to lock in a ban before the bans are revealed, thereby allowing players to start picking their champions. Because bans are made blind, repeat bans can occur resulting in less than 10 unique champion bans.
With 10 bans – five per team – you have the opportunity to completely dismantle a role. With your teammates hovering their picks, hopefully, you can rally them – once again, hopefully – to attack one specific role in order to force the enemy team onto an uncomfortable pick.
Banning Yasuo is a two in one ban. It prevents your teammates from picking it while also denying your opponents. Courtesy of leagueoflegends
Deciding what role to ban out is easy, as long as your teammate is comfortable on playing a less popular pick. At any given time, ADC and jungle have the least amount of viable champions, so choose one of those roles to ban out depending on your allies champion pool.
After picking what role to ban out, ban out champions based upon their play rate over their win rate. That being said, do not ban champions with a high play rate but a sub 50 percent win rate for obvious reasons.
Don’t ban pop culture bans
Yes, Lulu is frustrating to play against, but she has a 47 percent win rate which is lower than 21 other supports that you can ban. And yes, the Yasuo meme is fun, and he is pretty strong right now, but banning out top and middle lane is typically the wrong call given the number of viable champions in these roles. On top of this, Yasuo is getting nerfed in patch 7.11, making him less of a threat than ever before. Like Lulu, Graves, the 11th most banned champion currently holds one of the lowest win rates in the jungle. Both of these win rates are due to some recent nerfs for the two champions discussed. Remember to adapt your bans to patches as champions get nerfed. Avoid autopilot bans.
Start off by communicating to your team what role you would like to target ban. For this example, ADC will be targeted.
Continue by doing your research and listing the champions you would like to ban. As of today, the best bans would be Caitlin, Lucian, Ashe, Twitch, Xayah. Xayah happens to be a particularly good ban right now because taking her out effectively removes Rakan as well due to the nature of their kits. These are the five most popular ADCs with a 50 percent win rate or higher. You may want to save one of these ADs for your team, but this forces the enemy to pick a suboptimal ADC that your team can then take advantage of.
The 10th most banned champion has a lower win rate than 21 other supports in platinum rank and higher. Courtesy of leagueoflegends.com
Camping a lane is always an effective strategy to snowball leads, and this is made easier by camping a lane that you have forced your opponent to play a champion they are not comfortable on. While there are other strong ADs that have slipped through the banning phase, it is unlikely your opponent is practiced on them.
Your next step is to proceed to the victory screen, cash in on that sweet LP, and stay tuned into thegamehaus.com for more Solo Queue successes and esports coverage.
With the North American League Championship Series Summer Split dropping in just one day, here’s a list of the top three picks to see in each role. The League Championship Korea Summer Split has already been underway and it’d be a surprise for NA teams to not adopt the freshest Korean picks. So here it is, the top three picks in each role to be picked or banned in the NALCS.
Kennen is the most contested top laner due to his versatility and OP on-hit build. Courtesy of leagueoflegends.com
Kennen– Sure this champion has yet to be seen in-game in the LCK, but that’s just because the Heart of the Tempest has had a 100 percent ban rate. This is in large part due to the on-hit Kennen build that has become popular the past few months. With this build shredding through tanks like an electric woodchipper, Kennen fits perfectly in the current meta. The on-hit build makes building resistances difficult into Kennen’s mixed damaged, making laning against him just as painful as team fighting against his AOE ultimate.
Jayce– Also a tank buster, Jayce continues to be the Swiss Army Knife of champions. Jayce brings resistance shredding, max health percentage damage, hard CC, soft CC, artillery, gap closers, utility, and a whole lot of swagger to the Rift. Tank busters are pretty strong in the top lane right now, but Jayce is all that and more.
Galio– It’s no wonder how strong tank busters are right now, given the state of tanks in the top lane. It was a tough choice deciding who of the big three tanks – Galio, Gragas, Sejuani – to put in this list, but Galio smashes in at number one of these tanks with his dominant crowd control and game changing abilities. Galio makes it into this list, because like the other OP top laners, he brings percentage max health damage with his Winds of War. Watch out for Galio top and mid lane as the NA LCS dawns because the Colossus is as fun to watch as he is strong.
Honorable Mention: Sejuani– The Fury of the North has seen some considerable playtime in the LCK, but her laning phase brings with it too many bad matchups to include in the top three. This alongside some horrible Sejuani performances by the likes of Kang “ADD” Gun-mo of MVP has pushed her into the honorable mentions section of the top laners rising out of Korea. Still, it would be surprising not to see her charging into the NA LCS in the hands of players like C9’s Jung “Impact” Eon-yeong, an expert tank player.
Lee Sin– I don’t see this guy ever leaving the top three competitive junglers in the LCK. It seems that almost every jungler in the LCK is a Lee Sin one trick, constantly pushing this champion to a whole new level of play. Whether it is Han “Peanut” Wang-ho on SKT T1 during MSI, or recently, Longzhu’s Moon “Cuzz” Woo-chan showing that move speed nerfs mean little in the LCK, everyone seems to be prioritizing the Blind Monk.
Both Lee Sin and Orianna are making a return from their MSI conquest in the LCK. Expect to see them in the NALCS. courtesy of lolesports
Zac– Zaun’s Secret Weapon is going to have to stay secret a bit longer, unfortunately. Zac, like Kennen, has seen the ban list each and every game and with good reason. Zac’s Elastic Slingshot into Let’s Bounce combo has carries seen on that back of milk carton’s since his release, but it seems players are just now mastering Zac as his win rate has skyrocketed as of late. Expect NA to follow in the blob steps of the LCK with a perma-banned Flubber cosplay.
Elise– The Spider Queen has returned as the Queen of the Jungle. Elise, also known as AP Lee Sin, is an early game playmaker with enough hops to rival the blind monk. The terrifying spider tears through the jungle without taking much damage, while also being one of the only viable sources of magic damage from the jungle. With her hard hitting early game damage and that sweet percentage health damage, Elise has rappeled her way into the top three.
Honorable Mention: Graves– The Outlaw has been hit hard ever since the return of his smoking habit. With no more slick combos on his ultimate and a lack of MR coming out of one of his ten passives, Graves seems to be falling out of favor. However, Raptors are keeping this smoker on the Rift. With Raptor control as such a priority in the LCK, Graves has found his calling as one of the best champions that can clear the Raptor camp. This allows for him to dominate both his jungle and the enemy’s, and while this is important for the jungle meta, Graves seems to be lacking in some of the game-changing abilities his peers have.
Syndra– “Press R to Outplay.” Syndra has come back into the LCK with sovereignty. While she has been seen on the ban list more often than she has been picked, it is without a doubt that NA will assimilate her playstyle with ease. Like many of the popular mid laners, Syndra can set up ganks with ease via her semi-reliable CC, but more than that, she can capitalize on her allies CC by getting in range to press R and seal the deal. Just ask SSG’s Lee “Crown” Min-ho how easy it was to 2-0 SKT with Syndra.
Orianna– We saw Faker play Orianna to perfection at MSI, but have you seen Longzhu’s Kwak “Bdd” Bo-seong on Orianna? Longzhu 2-0’d kt on the back of Bdd’s Orianna in both games, where his Ultimates created tragically one-sided games for kt. Orianna has always been a staple of competitive League of Legends, but now more than ever has she risen to the top.
LeBlanc– While assassins seem to be falling out of favor in the LCK, LeBlanc consistently survives as one of the most valuable picks. There’s not much to say about the Deceiver that hasn’t already been said before, she is frustrating to lock down and packs a ton of single target damage. While Orianna seems to be able to survive the matchup pretty well, LeBlanc can dominate other popular picks in the LCK from Fizz to Karma.
Honorable Mention: Galio– Not only is Galio a top tier top laner, but he is doing pretty well as a flex pick in the mid lane. It is true that Faker lost lane using this pick, but Galio’s ability to freely itemize MR in a lane ruled by AP carries allows him to survive handily as a top value flex pick. With magic damage coming out of top laners and supports alike, don’t be surprised to see Galio smashing his way into the NA LCS mid lane.
Pray leads team to victory against kt via his jaw-dropping Ashe ultimates. Courtesy of lolesports
Ashe– If you haven’t seen Kim “PraY” Jong-in’s Enchanted Crystal Arrows, you haven’t been watching LCK. The pro’s use the high-value Ashe ultimate on cooldown, while also itemizing cooldown reduction through an early Essence Reaver. For Ashe in competitive play, it really is about the ultimate, but this is not to say that her early lane is weak. Ashe can force a level two fight bot lane with her early pushing power, and when this is paired with some of the more meta supports like Karma and Zyra, Ashe lanes can be kill lanes.
Varus– With a high value ultimate and a kit the shreds tanks, Varus is one of the top two ADC’s alongside Ashe. Both of these top-tier AD’s utilize Blade of the Ruined King to the maximum of the item’s ability. They both have game changing ultimate abilities that provide for pick potential as well as peel on a relatively short cooldown as well as AOE damage with their preferred build paths. Ashe and Varus are near one and the same, so it comes as no surprise that they are the two most valued picks in the AD role. Other champions such as Caitlin, Twitch, and Xayah seem to be the go to backups in the LCK.
Thresh– The Chain Warden is back, and that’s great for spectators wanting to see big plays coming out of the support role. With relic shield item line buffs and a rather disappointing coin rework, Thresh is stronger than ever. Over this past spring split, it seems like every viable support has been nerfed except Thresh, making this split his time to shine. However, it is worth noting that Thresh has a very bad laning phase into Zyra, who seems to be prominent as well.
Zyra– The Thresh counter is back at it. Zyra is the classic mid laner gone wrong, as she dominates the game with very few items and a very cheap overall core build. While she peaks damage charts in solo queue environments she seems to be doing the same in the LCK. Except to see the rise of the thorns in NA as a solid counter pick to not only Thresh, but hard engage in general.
Lulu– As Zyra counters Thresh, Lulu counters Zyra. Lulu has seen some play since her whimsey was nerfed a few patches ago, allowing her to be lifted from the perma-ban list. That being said, she is still very strong especially in protect the carry comps that are oh-so-good right now. Not only does she excel late game as an ADC steroid machine, but she also does very well in lane and can get rid of the pesky Zyra plants with her Pix passive.
MVP Max flashes, then predicts Zyra’s flash with a beautiful hook. Courtesy of LCK
Honorable Mention: Max’s Blitzcrank– MVP Max has always been a support player that pushes the meta. His claim to fame Sion Quadra Kill has been followed by his extensive playmaking champion pool. As the support player to watch in the LCK, his most recent success on Blitzcrank has given professional players in the LCK flashbacks to solo queue nightmares. While I don’t exactly expect him to be picked in NA, I would guess Cloud9 to pick him up first as they already have last split.
How strong are shields in ranked exactly? Currently, the only support champions that can shield allies with over a 50 percent win rate and significant play rate (above two percent) are Sona and Thresh. In the jungle, there is only Ivern, who sits at a solid 52 percent win rate in plat and above, but Ivern’s power is found in more than just his two-second long Triggerseed. For more on Ivern, check out my Playing Ivern Like the Pros.
While I understand players’ outrage over a six-second duration Lulu shield, Lulu has struggled recently with quest itemization, alongside some awkward Whimsey bugs leaving her at a 47 percent win rate. In short, it’s not the champion that is particularly strong that has the community in arms over shield power, but instead the ability to layer shields with specific team compositions and item paths.
2017 College Championship Finals show both supports rushing Locket of Iron Solari after their upgraded sightstone. Courtesy of Riot Games.
Possible Solutions Open Up Unique Gameplay Opportunities
That being said, shield stacking still seems to be very powerful, and a lot of this comes from a lack of support item diversity. Redemption and Locket of the Iron Solari seem to be the go-to items for supports, and a lot of this comes from the lack of viable build alternatives. Knight’s Vow is too expensive and doesn’t give cooldown reduction (the most vital stat for a support), while items like Mikael’s Crucible are too cost inefficient. It is frustrating that a champion like Blitzcrank, who is centered around making picks, has the most commonly built item as Redemption instead of something else that may highlight his pick-off play style. This does not go to say that Redemption should be gutted entirely, as the item is fun to play with and requires a certain amount of skill to use effectively. It does go to say that other items should become more available for supports who want to do something other than heal and shield.
As someone who plays support quite frequently in Diamond Elo, I will never play Soraka again. This is not because I have internalized the “Soraka is cancer” monologue coming out of the loads of players plagued by over-committing aggression, but instead because there is an 800 gold item that reduces the impact of three of her four abilities by 40 percent. Playing just once against an ADC that buys this item first back is an experience that ultimately becomes too frustrating to ever pick this champion back up again. As Soraka in this matchup, you can go from dominating a lane to barely surviving in just one buy. That is insane because once the enemy AD has this item, your champion is significantly less impactful.
That being said, I do understand how frustrating playing against the likes of Janna and Soraka can be, and I do want to see counterplay to the growing power of shields. I just want to see this counterplay come from something more dynamic than a cheap one item buy. This problem actually gives game developers an opportunity for Strategic Diversity, a Riot hot word that will make developers salivate instantly.
The perfect counter for the shield meta could arise in a new champion design. A new “support” champion could have an ability that does damage, but when it hits an enemy with a shield, it completely takes what damage it does to that shield and creates a shield for itself. This ability would have to still be decent enough to be used against team compositions without shields; however, having a hard counter to shielding champions in the bottom lane would add a greater diversity of support champions.
The Consequences of a Grievous Wounds for Shields
So what happens if Riot follows the congregation of shield animosity all the way to the Rift? The first thing we would expect to see is the removal of an entire summoner spell, Barrier, as well as the removal of some strategic items, such as Locket of the Iron Solari, Seraph’s Embrace, Sterak’s Gage, Face of the Mountain, and Bloodthirster. But an item that diminishes the effectiveness of shields won’t only cut out the diversity of defensive items, but also defensive masteries. Courage of the Colossus will take a huge hit, and every champion that benefits from the massive late game shields of this mastery will also drop in win rate substantially, or be forced to take a different mastery entirely. This would lead to a situation similar to the league of Thunderlord’s, or Grasp for each and every top laner.
Already, the effective amount of items and masteries would be diminished from the inclusion of a grievous wounds item for shields, but the viable champion pool for many roles would also take a huge hit. Orianna, Camille, Nautilus, Shen, Skarner, Urgot, and most supports would be devastated by such an item. This item would hinder the Rift more than anything.
Why Shields Are Here to Stay
So what about nerfing shield duration? This is a common go-to for many, but what these individuals do not realize is that shields have a pretty short duration as is, aside from some variables, such as Lulu and Janna. Locket of the Iron Solari has only a 2.5 second duration, Karma shield only lasts four seconds, Rakan’s Battle Dance only lasts three seconds, and Sona’s shield only lasts 1.5 seconds. Sure each of these numbers can be nerfed, but that would be the nerf of an entire subclass of Support champions; but more than that, it would be an indirect nerf to marksmen.
The classic Mega’Maw team comp makes a return in the MSI Group Stages. Courtesy of Riot Games.
When the ADC in 2k17 meme was at its peak, the most viable support champions were all Ability Power Carries. Brand, Malzahar, and Zyra dominated the Rift, and they did so by devastating other supports in lane and being able to one vs. one the enemy carry early on. ADC was weak at this time due to itemization, but also due to the nature of bot lane. Quite simply, ADCs did not have someone enhancing their abilities; they had no support. What they had instead was a Mage who was ready to kill the enemy carry at any time. What a spooky era. Alas, supports got Redemption, and a few other healing and shielding items were buffed. Then, ADCs got their item paths made more efficient, and with the combination of defensive supports and offensive build paths, the Yin and Yang of bottom lane was finally able to take a crack at the ADC in 2k17 meme.
While ADCs have been stronger, the current shield meta allows them to duke it out in the late game with the protect the carry strategies that have been ever present in League of Legends. These compositions enforce cooperation and teamwork. The claim to fame Mega’Maw and other similar compositions are healthy for competitive League of Legends and solo queue environments alike, just as long as they don’t become the only composition.
Saturday May 20, 2017, the second semifinals match of MSI will be underway. Team WE will face off against G2 Esports for a spot in the finals. Both teams have exhibited their fair share of stellar and underwhelming performances throughout the tournament. They will be doing their best to shore up the weak spots and study their opponents in order to reach peak performance. This best-of-five series will be all or nothing.
The LPL representatives have made it through MSI with a 7-3 record, just below SKT. They dropped games to TSM, SKT, and GAM. Every player has had standout performances throughout the tournament. Team WE will be favored to win in this match-up, since they defeated G2 in both of their Group Stage bouts.
How They Win
WE outclasses G2 in almost every statistic. Gold difference at 15 minutes (+1,047/-342), first three turrets (80 percent/10 percent), dragon control (47 percent/30 percent) and baron control (54 percent/38 percent) all heavily favor the Chinese team.
In both of their victories against G2, WE drafted Ashe for Jin “Mystic” Sung-jun and Malzahar for Nam “Ben” Dong-hyun. WE’s jungler, Xiang “Condi” Ren-Jie, massacred Kim “Trick” Gang-Yun in the early game. Su “Xiye” Han-Wei played AP diver-assassins LeBlanc and Kassadin. And Ke “957” Changyu has been most impactful on tanky disruptors, particularly Kled.
All of these pieces come together to form a bursty pick composition. Jesper “Zven” Svenningsen was most often caught out by Enchanted Crystal Arrow, Nether Grasp, Explosive Cask, or Chaaaaaaaarge!!! and deleted before he was able to output enough damage. Team WE should maintain this draft strategy and playstyle, because G2 does not seem to have an answer at the moment.
Both wins were secured between 28 and 31 minutes. Team WE took first turret in both matches, which led to the first three turrets in just under 20 minutes. They then proceeded to take baron between 21 and 25 minutes, which allowed WE to break G2’s base and win. In their first game, G2 secured one tower and one dragon. In the follow-up match, WE did not allow them to take any towers or dragons.
How They Lose
Karma and Nami are champion picks that stick out in Team WE’s losses. Xiye lost both games when taking Karma to the mid lane, and Ben lost both games when playing Nami support. 957 looked weak on top lane Jayce, as well. The individuals cannot be fully to blame, but it seems like a good idea to keep these picks on the bench for now.
All of WE’s losses came off the back of sub-30-minute barons secured by their opponent. Against TSM, the gold difference never rose to more than 2,000 until they took a baron. From there, TSM closed out the game, taking a second baron and only ceding 4 kills. Team WE was leading SKT by 2,100 gold at 22 minutes, but Han “Peanut” Wang-ho landed a baron steal. SKT broke their base, took a second baron and won. Team WE’s loss to GAM was mostly due to Đỗ “Levi” Duy Khánh’s Kha’Zix getting fed a triple kill around 10 minutes.
If WE gives over baron, their chances of losing are high. When viewing statistics for the four semifinal teams, their win rates align with their first baron rates. This objective is pivotal to their playstyle. Properly pressuring around baron was a main catalyst for drawing in G2 and picking off key carries. However, if WE is sloppy in clearing vision or shot-calling around Smite, then it could spell disaster.
Player To Watch
Team WE’s top laner, 957
Team WE’s victory will rely heavily on 957 in the top lane. They have won every game that he has drafted Kled, and he has maintained a 27.0 KDA with the champion. On the other hand, his single Jayce game fed TSM their first 5 kills. G2’s Ki “Expect” Dae-Han is not necessarily the same carry threat that SKT or TSM have. WE will rely on 957 to repeat the masterful disruption he exhibited against G2 in their prior match-ups.
Making it into semifinals by the skin of its teeth is G2 Esports. The EU LCS representatives finished the Group Stage with a 4-6 record, only picking up wins against Flash Wolves (2), GIGABYTE Marines (1), and TSM (1). Seeing as they lost both matches against Team WE, they are the underdog in this best-of-five series.
How They Win
G2’s victories varied drastically from each other. Three of the four wins were secured 42 minutes or later, and allowed the enemy team to secure at least one baron. Two of those three late-game wins involved G2 falling behind 8,000-9,000 gold at some point. The only champions drafted in multiple wins were Caitlyn, Nunu, and Orianna.
In all of their wins, Zven had two or fewer deaths and had a gold lead on the enemy AD Carry. It is obvious that he is their primary carry threat. G2 lost both games that he drafted Ashe. Zven only has wins on Caitlyn, Twitch, and Kog’Maw thus, G2’s draft will need to revolve around these champions. Ivern, Lulu, Karma, and Orianna have at least 50 percent win rates for G2 thus far. Combining multiple enchanters into the draft may allow Zven to break even through the early game and fully carry in the mid-late game.
Luka “Perkz” Perković has also been a consistent source of damage throughout MSI. Mid lane is arguably the most stacked position at the tournament, and Perkz has been going toe-to-toe with some of the best in the world. He has been averaging 28.8 percent of G2’s damage, the highest among all mid laners (second highest overall behind Zven). Putting Perkz on a champion that can control side waves, particularly Fizz, could be a good back-up if Orianna is banned.
How They Lose
There are several situations that G2 should avoid. Keep Trick off of Lee Sin, he failed horribly twice on the champion. Also, they should not draft Ashe for Zven or Zyra for Alfonso “Mithy” Aguirre Rodriguez. Zven needs to be able to output immense damage, and Mithy plays much better on protective champions. Even Tahm Kench or Braum are preferable to Zyra if Lulu or Karma are unavailable.
If Trick continues to have poor early games, then this will most surely be G2’s defeat. Trick has the second lowest KDA and the second highest death share of all players at the tournament. He also has the lowest average damage of all junglers at the event.
While their best strategy generally results in early deficits, G2 will need to play intelligently between 15 and 30 minutes. Team WE’s average game time is over 5 minutes shorter than G2’s, which means if they cede 4,000-6,000 gold leads, then it will be highly unlikely for G2 to win.
Player To Watch
G2 Esport’s top laner, Expect
Expect has been putting up some big games this tournament. He has maintained a 3.7 KDA while only contributing 11.9 percent of G2’s deaths. The top laner has secured wins on Jayce, Gragas, Shen, and Nautilus. G2 also released a video of the final shot-calling from their win over TSM, showing the team’s faith in Expect.
The flip side is that Expect has some of the lowest damage of the top laners at the tournament, and his kill participation is low compared to 957. G2 will need him to be more involved as a proactive member of the team, matching 957’s map movements. Perkz and Zven can pump out the damage. Mithy can shield and provide vision. And Trick is under-performing. Expect may be the biggest factor that could turn this match-up on its head.
Unless the stars align, and G2 are able to draft a true “protect the ADC” composition, then Team WE will skunk them 3-0. Trick got steamrolled by Condi in both of their Group Stage games. Mystic and Ben have been performing well enough to keep up with Zven and Mithy. Expect and 957 will most likely be trying to execute similar strategies, but 957 has proven to be more successful up to this point. Perkz matches up against Xiye pretty well, but the synergy among the entire team is heavily in WE’s favor.
The first stage of the 2017 Mid-Season Invitational is complete. Two wildcard teams have moved on to enter the second stage where they will meet representatives from NA LCS and LMS. Last weekend was a joy to watch, as teams from around the globe came together to battle on the Rift. This weekend promises similar excitement.
Before heading into the match-ups, though, it is important to highlight key champions. These are champions who had high pick and ban rates. They have been contested throughout the tournament. As regions enter and exit the competition, some preferences are bound to change. However, the following choices have proven themselves to be fruitful, and will most likely remain power picks for the remainder of the contest.
Pick/Ban Rate (P/B): 58% Win Rate (W%): 25%
Shen is valued for his ability to impact the map. Stand United allows the top laner to protect allies with a shield, or follow the channel with Shadow Dash to engage fights.
Split-pushing is a bit easier, since Stand United and Teleport allow Shen to enter a neighboring lane. Top laners generally build Tytanic Hydra, Spirit Visage and Guardian Angel on this champion.
Do not let the low tournament win rate fool you. Players such as Seung “Huni” Hoon Heo and Yau “MMD” Li-Hung have 100% win rates with the champion, and Ki “Expect” Dae-Han, Asım “fabFabulous” Cihat Karakaya, and Kevin “Hauntzer” Yarnell are 67% or higher (Spring 2017).
P/B: 79% W%: 57%
AD tank Fizz has become a menace yet again. Trinity Force is essential to this playstyle. Top laners have built Sunfire Cape, Spirit Visage and Guardian Angel for tankiness. They may include Blade of the Ruined King or Wit’s End for attack speed and augmenting the bonus damage of Seastone Trident.
Fizz has also been used for split-pushing. Playful Trickster is a low-cooldown spell which allows for speedy roaming. Top laners have been choosing Ignite-Teleport as Summoner Spells for early laning and global pressure.
Gigabyte Marines flexed Fizz into the mid lane once already, and other teams will most likely be open to this idea. In the right hands, this champion is truly a nuisance, which is why he has been banned so often.
P/B: 75% W%: 86%
The newly reworked Colossus made his debut at MSI. So far, he has been oppressive. Galio’s combination of tankiness, utility, and damage are difficult to overcome.
Players are building Spirit Visage and Sunfire Cape to provide resistances and ambient damage. Knight’s Vow and Iceborn Gauntlet have been prominent items, too.
The semi-global pressure of Hero’s Entrance is perfect for top laners, especially playing around objectives. Shield of Durand and Justice Punch provide high-impact crowd control for Galio’s team. So far, Nautilus has been the only other top lane champion with a higher win rate than Galio (with more than one game played).
P/B: 79% W%: 50%
Redemption, Locket of the Iron Solari and Athene’s Unholy Grail are only built by the jungler if they are playing Ivern. His shielding and healing are ridiculously powerful when combined with Triggerseed.
Teams excel when Ivern enables his laners to snowball and siege turrets with Daisy! His jungle clear is quicker than most. He is also able to donate his blue and red buffs more frequently to teammates.
Drafting Ivern allows teams to create protect-the-carry compositions. When paired with Lulu, Orianna, Karma or Shen, Ivern unlocks marksmen, assassins, and mages to play fast and loose.
P/B: 88% W%: 53%
Lee Sin is League of Legends’ perennial jungle champion. Once truly overpowered junglers have been banned or picked, many players fall back to Lee Sin. His mobility and early pressure allows teams to push the pace and snowball quickly when played correctly.
This tournament has seen Lee Sin played 15 times: 6 games more than the next most played champion. He is a versatile pick that can mesh with almost anyone. None of the best junglers are afraid to pull him out to demonstrate their Flash-Dragon’s Rage mechanics.
All of the remaining junglers at MSI have at least 64% win rates on Lee Sin this Spring. Han “Peanut” Wang-ho has maintained a 100% win rate over 11 games.
P/B: 88% W%: 75%
Teams have been smart to frequently ban Graves. Junglers have won 6 out of 8 games with him at MSI. End of the Line provides insanely fast jungle clears. Quickdraw allows him to move through thin walls and gain bonus resistances. Collateral Damage nukes low health targets.
No participating jungler has less than a 73% win rate using Graves. Hung “Karsa” Hau-Hsuan has a 100% win rate and a 13.3 KDA over 5 games on the champion. Kang “Blank” Sun-gu sports 100% and 17.5 over 2 games.
Black Cleaver and Maw of Malmortius are featured items beyond Enchantment: Warrior. Players at MSI have even been building Blade of the Ruined King, which is arguably overpowered at the moment.
P/B: 79% W%: 50%
Koray “Naru” Bıçak and Lee “Faker” Sang-hyeok have the lowest win rates on Syndra: 67%. All other mid laners at MSI sport 71% or higher.
Syndra has been a mainstay in the mid lane for a few splits at this point. Her combination of waveclear, crowd-control and reliable burst damage are hardly matched. She has the highest total number of bans for a reason.
The average damage per minute for Syndra players at MSI is 629. This is higher than any other mid lane champion with multiple games played. Expect her presence to remain on the high side moving forward.
P/B: 71% W%: 33%
LeBlanc’s strengths are similar to Syndra, except LeBlanc is more of an assassin. Distortion allows mid laners to quickly roam to other lanes or into the jungle. High level players can utilize Mimic to confuse and outplay opponents.
Hextech Gunblade and Void Staff are currently staples within LeBlanc’s build. When paired with Sorceror’s Shoes and Abyssal Scepter, LeBlanc’s burst is unsettling. One successful Ethereal Chains stun onto a squishy target is guaranteed death.
Văn “Optimus” Cường Trần lost his only LeBlanc game at MSI. Søren “Bjergsen” Bjerg and Lee “Faker” Sang-hyeok have yet to get the chance to play her this Spring. All 4 other mid laners have 60% or higher win rates.
P/B: 50% W%: 75%
Mobility is Ahri’s biggest strength in the current meta. Spirit Rush gives her three dashes to enter and leave fights as she pleases. Ahri’s item path is also one of the most flexible, as she can build into a teamfighting mage, an assassin, or some combination. MSI featured Morellonomicon, Zhonya’s Hourglass, Hextech Protobelt, Hextech Gunblade, Abyssal Scepter, and Luden’s Echo during the first stage.
Ahri has had the highest total plays during the tournament: 8. She also had the highest win rate of any mid lane champion with more than one game played. It would not be surprising to continue seeing her picked throughout the remainder of the tournament. However, Su “Xiye” Han-Wei lost his only Ahri game this Spring in the LPL.
P/B: 88% W%: 50%
Ever since Blade of the Ruined King rose to prominence, Ashe has remained pick or ban in most regions. Her global engage (Enchanted Crystal Arrow) and follow-up damage (Ranger’s Focus) potential is unrivaled in the AD Carry position.
Only Nguyen “Slay” Ngoc Hung has fewer than nine games on Ashe this Spring. All bot lanes in the tournament should be comfortable playing on this champion.
Items on Ashe are straightforward. Runaan’s Hurricane, Infinity Edge, Berserker’s Greaves, and Last Whisper generally round out the build. Landing ultimates is crucial for an Ashe to succeed. The entire team needs to be ready to pull the trigger after a well-placed Enchanted Crystal Arrow.
P/B: 67% W%: 40%
The non-utility marksman with the largest presence at MSI thus far is Caitlyn. While her Yordle Snap Traps provide small amounts of crowd control, Caitlyn’s primary goal is to rattle off as many auto-attacks as possible. Her passive, Headshot, can decimate entire teams once Runaan’s Hurricane is in play.
It’s unclear whether or not Caitlyn will remain such a high priority for the rest of the tournament. Her win rate so far has not justified her high pick rate. Many of the world’s top AD Carries seem partial to drafting marksmen with higher skill caps and higher risk-reward, such as Ezreal, Twitch or Lucian.
Only Jin “Mystic” Sung-jun has played Caitlyn more than 3 games this Spring. Lu “Betty” Yuhung, Bae “Bang” Jun-sik and Jason “WildTurtle” Tran have played her one game each.
P/B: 67% W%: 43%
Varus has the lowest average damage per minute of the entire AD Carry class at MSI (392). He is played similarly to Ashe, except he trades lower engage pressure for higher poke damage. A well-placed Chain of Corruption can lock someone down long enough to eliminate them. Piercing Arrow gives bot lanes the ability to snipe low-health enemies.
Varus’ build path is virtually identical to Ashe’s, as well. Blade of the Ruined King, Runaan’s Hurricane, Infinity Edge, and Last Whisper are common. Some attack speed builds can include Guinsoo’s Rageblade.
Jesper “Zven” Svenningsen and Mystic have win rates 50% or lower with Varus. Betty has maintained a 100% win rate over sevengames played.
P/B: 100% W%: 53%
The only champion that is currently 100% pick or ban is Lulu. However, she only won just over half of the time. Lulu’s majorly impactful Wild Growth couple with the reliability of Help Pix!-Glitterlance-Thunderlord’s Decree poke makes her relevant at all stages of the game.
All support players at the tournament should be well-versed in Lulu’s gameplay. Her mechanics are rather straightforward, but proper timing of speed-ups, shields, slows and enlargments separates the best Lulu players from the majority.
P/B: 33% W%: 50%
321 damage per minute is not bad for a support champion. That has been the average for Zyra at MSI so far. Brand is the only support to out-damage her.
Zyra seems to work for all support players at the tournament except Vincent “Biofrost” Wang, who only has a 20% win rate on the champion. Hu “SwordArt” Shuo-Jie has even maintained a 100% win rate with Zyra over 8 games.
Depending on the needs of a team, support players build full damage or more healing and shielding. MSI has seen Redemption, Locket of the Iron Solari, Liandry’s Torment and Rylai’s Crystal Scepter.
P/B: 63% W%: 50%
When Lulu is unavailable, Karma becomes the next best utility support. Her Mantra-Inspire shields and speeds up the entire team, which provides some the most potent engage and disengage a support champion can offer. Karma’s Mantra-Inner Flame offers strong poke in lane, which is why many players choose Thunderlord’s Decree as their keystone mastery.
All of the remaining support players have 60% or higher win rates with Karma. While it has not been as common this Spring, Karma can also flex into mid lane. Xiye, for example, has won 100% of LPL game using mid Karma (6 games).
While these may have been the most prominent picks in the first stage of MSI, plenty of champions were played. Unique picks such as Sona, Blitzcrank and Darius left their mark on the Rift. Tahm Kench was played in the top lane. Hopefully, there will be more variation as other teams enter the competition. Nonetheless, look to these last seven teams to show how high the ceilings are on these champions, and why they may currently be so popular internationally.
No one should be surprised that TSM finished the 2017 NA LCS Spring Split at the top of the standings. Finishing the regular season 15-3, this squad was a challenge to all others. Since making a run at the World Championship last year, TSM has done its best to prove that they are still an international threat. However, this team has shown themselves to be far from perfect, and playoffs will be the time for others to capitalize.
courtesy of Riot esports
TSM has remained anchored in the mid lane by Søren “Bjergsen” Bjerg. An NA LCS icon, continually an MVP candidate, and a world-class mid-laner, there is little to question about Bjergsen’s gameplay. He hardly ever loses lane. His teamfight positioning is stellar. There have been several instances where all seems lost for TSM, and Bjergsen cleans everything up. He is just that good. Of course, he will still need to play 100% to beat other contenders, but Bjergsen has been dependable time and time again.
courtesy of Riot esports
In the top lane, Kevin “Hauntzer” Yarnell has had his best split yet. Some fans have also nominated him as NA LCS MVP. Exerting constant pressure in top lane, Hauntzer has become a true force. He can play tanks or carries with high dependability. It is hard to blame TSM losses on the top laner’s play. Hauntzer is also adept at safely absorbing pressure when he has the lower hand in his lane. Expect TSM to play well around Teleport advantages and mid-game side lane pressure, in thanks to his continual improvement.
courtesy of Riot esports
Dennis “Svenskeren” Johnsen has been a moderately consistent jungler this season. His kill participation (65.1%) and his death share (27.4%) are fairly bad compared to other NA junglers. Svenskeren also trends behind in gold, XP, and CS at 10 minutes. What Svenskeren does contribute to the team is vision. He leads junglers in wards per minute (.81). This is partially attributed to his fondness for playing Lee Sin, but it is one of his biggest strengths for TSM’s laners. He also contributes some of the most kills and assists among junglers, but his KDA is middling due to his high death count. While playing against strong jungle talent such as Juan “Contractz” Garcia, William “Meteos” Hartman, and Lee “Chaser” Sang-hyun, Svenskeren will need to exhibit much more calculated play.
courtesy of Riot esports
TSM’s most widely fluctuating position is bottom lane. Most analysts would agree that Jason “WildTurtle” Tran has proven to be a downgrade from last season’s Yiliang “Doublelift” Peng. Vincent “Biofrost” Wang has not synergized to the same level with him either. If other teams are to defeat TSM in the playoffs, it will be off the back of bad bottom lane plays. WildTurtle’s kill participation and damage per minute are the lowest in the league, and his death share is one of the highest among playoff ADC’s. He averages even in lane, but only does 23.7% of TSM’s damage. Other marksmen, such as Trevor “Stixxay” Hayes and No “Arrow” Dong-hyeon, make a much larger impact in the game, and may prove too challenging for TSM to overcome.
courtesy of Riot esports
On the other hand, Biofrost has the second highest KDA among supports, high kill participation, and a low share of TSM’s deaths. His Thresh, Braum, Lulu, and Malzahar have 75% or higher win-rates. Biofrost tends to draw important bans from enemy teams. He helps WildTurtle get through the laning phase as much as possible, and then executes teamfights well. Fans should expect big plays out of Biofrost, and be confident in his consistency.
Overall, TSM stand a good chance at winning this whole tournament. The organization has always proven itself in high pressure LCS situations, especially longer series’ like Best-of-5’s. TSM should have a strong showing, regardless of which team they face in the Semifinals. Cloud 9 will be difficult to overcome if they are TSM’s opponent in the finals. However, if TSM are on their A game, they should close this split in first.
Prediction: TSM make it to finals and beat Cloud9 3-2. Any other opponent will lose 3-1.
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Boy, is it great to be back! Week 1 of EU LCS was action-packed. There were plenty of surprises: champions, builds, and stand-out performances. The standings should not surprise anyone, though. G2 and H2K are at the top of their respective groups. Misfits and Unicorns of Love each got a win under their belts. Everyone else lost a game to one of those four teams. There is not much we can decipher from just one week. It will take a couple more to really know how these teams match up. Nonetheless, you should keep an eye out for these four head-to-heads in Week 2.
courtesy of lolesport.com
These teams are on different ends of the spectrum for me. Vitality looked better than I expected during their match against Unicorns of Love last week. Splyce looked pretty weak against H2K. This Week 2 match-up should be a good gauge of Group B as a whole. Based on pre-season predictions, Splyce should win, sticking to the top of the standings. But if Vitality win, then it shakes up the momentum for the rest of the season. Most analysts assumed Splyce would maintain the same level of macro-play they demonstrated last Split. This synergized team would theoretically have an advantage over other Group B teams that were pieced together in the off-season. Sadly, it did not seem to be there in Week 1.
None of the Splyce members stood out to me against H2K. They all seemed to be stifled under pressure, particularly Mid, Jungle, and Top. The kill scores for their games were 24-6 and 22-10 over 27 to 29 minutes. H2K were playing fast and hard. The individual match-ups should be less intimidating against Vitality, but Splyce’s solo play has never been considered a great strength. They will need to showcase the smart group play that got them to Worlds last year to re-instill confidence in the squad.
Vitality looked weaker in Game 1 last week against Unicorns, but Game 2 was back and forth. Pierre “Steelback” Medjaldi and Ha “Hachani” Seung-chan were able to get a lead in bot lane with the help of Jungler, Charly “Djoko” Guillard. The point of weakness was in the top-side match-up between Lucas “Cabochard” Simon-Meslet’s Fiora and Kiss “Vizicsacsi” Tamás’ Camille. After two games, Cabochard’s KDA was 1.8. He finished last among Top laners in Gold Difference at 10 minutes (-475) and Kill Participation (39.1%). Meanwhile, Djoko topped the entire league in Kill Participation at 82.6%. Vitality may need Djoko to shift more focus to the top side of the map. Cabochard will also need to utilize his Teleport earlier to join his team.
Splyce failed to outweigh their individual shortcomings with strong macro-play against H2K. Hopefully, they can try again against Vitality. If Vitality can try to match H2K’s calculated aggression, then they may be able to take down Splyce as well. Cabochard should not be as neutralized against Martin “Wunder” Hansen. Erlend “Nukeduck” Våtevik Holm should match Chres “Sencux” Laursen much easier than Fabian “Exileh” Schubert. On the other hand, Jonas “Trashy” Andersen will need to make sure Djoko is not free to influence the map as he pleases. It should be much easier than facing Jankos.
courtesy of lolesports.com
H2K tops Group B with two wins, zero losses. Unicorns are second with one win and zero losses. Week 2 will decide who finishes 2-1. If H2K win, then they stay in first. Assuming Unicorns of Love beat Origen this week, they will need to win against H2K to move up. This should be an exciting game to watch, since both teams looked explosive in Week 1 with a heavy focus top-side.
Unicorns of Love have historically done well in chaotic games. If Marcin “Jankos” Jankowski gets recklessly aggressive, and Unicorns are able to exploit it, then it could be H2K’s demise. With immobile ADCs and Supports in meta, I imagine Exileh will continue to pull out his pocket pick Kassadin and wreak havoc. Fabian “Febiven” Diepstraten joins him at the top of Mid lane KDAs, both averaging just above 10. Febiven will need to maintain lane control in this match-up to keep Exileh from roaming.
The Top lane will be an epic duel if Andrei “Odoamne” Pascu and/or Vizicsacsi get on carry champions. Similar to the Mid lane match-up, these Top laners are above all others, averaging 5.4-5.5 KDAs. Vizicsacsi had higher Kill Participation, lower Death Share, and higher CS Difference at 10 minutes, but Odoamne will have more Jungle pressure to back him up. Vizicsacsi will need to exploit all Teleport advantages.
The Bot lane will most likely decide this match. Samuel “Samux” Fernández Fort averaged 9.5 CS ahead at 10 minutes, while Shin “Nuclear” Jung-hyun averaged 10.3 behind. This bodes well for Unicorns of Love. However, Zdravets “Hylissang” Galabov over-extended and got caught out repeatedly, resulting in a 39.1% Death Share, highest in the league. Hylissang needs to play more passively to prevent excess deaths. The other issue that Unicorns’ Bot lane could run into is champion pool. Samux and Hylissang played Caitlyn-Lulu in both games, while Nuclear and Choi “Chei” Sun-ho showcased Jhin-Zyra and Ashe-Tahm Kench. Of course, the bans will most likely be directed towards Top, Jungle, and Mid, but if H2K decide to pinch Unicorn’s AD Carry and Support picks, then I hope they have an answer.
courtesy of lolesports.com
This will be Group A’s premier match-up. Similar to H2K v. Unicorns of Love, Week 2 will decide which of these two teams will remain at the top of the group. Assuming Misfits beat ROCCAT, one of these teams will end the week 3-0. Both teams came into the season with high expectations, and enjoyed a strong first week. Dropping one game each, some weaknesses appeared in G2 and Misfits, which makes this week even juicier.
G2’s series against Fnatic last week was full of highlights. All three games went 42 minutes or longer. The game that Fnatic won involved a couple of solo kills on Luka “PerkZ” Perković and strong macro-play around Baron, Dragon, and manipulating minion waves. Fnatic also picked off Jesper “Zven” Svenningsen to end. The games they looked strongest involved PerkZ drafting Leblanc and amassing 4,000 Gold leads on his opponent. G2 will need to make sure PerkZ’s play becomes consistent. While his KDA is higher than Tristan “PowerOfEvil” Schrage, his Kill Participation is almost 10% lower. Both Mid laners have a high Death Share for their teams.
Misfits dropped their game to Giants due to a surprise Illaoi pick in the Top lane from Olof “Flaxxish” Medin. After leading for 23 minutes, and by 3,000 gold, Misfits botched two teamfights around Baron. However, the following two games were rather one-sided. Barney “Alphari” Morris is a solid Top laner. He was able to average 10 CS over his opponent at 10 minutes, despite playing two games on Maokai against Illaoi and Nautilus, and one game on Rumble against an AD Kennen. Lee “IgNar” Dong-geun boasts the highest KDA of all players in the league, thanks to his 26 assists over three games and only 7.7% Death Share (third lowest in the league). Alfonso “Mithy” Aguirre Rodriguez will need to try his best to match this playstyle, since he has the lowest Kill Participation of all Supports, and a high Death Share.
The real uneven match-up between these teams is in the AD Carry position. Zven more than doubles Steven “Hans sama” Liv’s KDA. He also has half his Death Share. And even though Hans sama averages high Gold, XP, and CS at 10 minutes, he was facing Martin “HeaQ” Kordmaa. Zven faced Martin “Rekkles” Larsson and Petter “Hjärnan” Freyschuss. Misfits will need to make sure that they do not come into this series with any arrogance. Each player will need to execute properly around objectives. If Misfits can take G2 in a best-of-three, then they will solidify themselves as king of the hill. G2 are going to do their best to knock them down a peg.
courtesy of lolesports.com
While neither of these teams had a stellar Week 1, they will have a chance to redeem themselves. Giants took a game off of Misfits. ROCCAT was decidedly beaten by G2. These series exposed clear weaknesses in both squads. They will need to watch those games to see where they can leverage their opponents’ weaknesses, and where they can improve their own.
Giants win against Misfits came off the back of a Top lane Illaoi for Flaxxish. He laned well and Misfits fell into the trap of fighting in the Baron and Dragon pits. Jonas “Memento” Elmarghichi stole the Baron multiple times in the series. Na “Night” Gun-woo also made several pro-active roaming plays on the map. However, he was completely shut down on Ekko. The biggest pain point was the Bot lane. HeaQ averaged 11 CS behind at 10 minutes–lowest of all EU ADCs. He and Morgan “Hustlin” Granberg will need to exert more lane pressure.
There was nothing notable about ROCCAT’s performance against G2. They were purely outclassed in every position and in macro-play. Since the team rebuilt around Mid laner, Felix “Betsy” Edling, I was expecting him to stand up a bit more to PerkZ’s pressure. Betsy looked particularly lost in Game 1 on Taliyah. I cannot recall a single well-placed Weaver’s Wall. PerkZ was able to roam on Leblanc, rather than have his lane pushed in. I do not want to see Betsy on that champion until ROCCAT can synergize. And even though Hjärnan averaged 11 CS ahead at 10 minutes, he only participated in 37.5% of his team’s kills (second lowest of all players). He needs to transition any advantage in the laning phase to helping teamfights around neutral objectives.
I imagine Giants will win this somewhat easily. If they can play around neutral objectives like they did against Misfits, then ROCCAT will not stand a chance. However, if Hjärnan and Kim “Wadid” Bae-in can exploit Giants’ Bot lane, then this may be closer than it looks on paper. NighT did not enjoy facing Syndra in the Mid lane, so maybe Betsy should draft her. Assuming Misfits beats ROCCAT and Fnatic beats Giants, this match-up will decide who finishes Week 2 at the bottom of Group A.
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1) Rush is a God:
Little else needs to be said here. Rush was last’s splits MVP, and he has translated his individual skills to C9. With his super aggressive style of counterjungling, and his carry mentality, Rush has managed to carry C9 multiple times. Although they lost against CLG, he pulled many clutch Insect Kicks on priority targets that gave hope to C9 fans. Jensen put his hands on Le Blanc, a play making champion. However, it seems that all the highlights came from Rush, who made possible a C9 comeback.
2) C9 is an incredible entertaining team to watch:
C9 has been the most entertaining team to watch this season. With few decisive victories, and few decisive defeats, C9 has made every game they played very entertaining to watch. Coupled with the fact that their games are usually close, C9 has many individual talented players who like to play champions with outplay potential.
C9 probably participated in the top three most exciting games to watch this season, making them an all around great team to watch.
3) Hai’s shotcalling is not world-class anymore:
Hai was considered a strong individual player early in his career, it has been a long time since he has been considered a carry player or a strong individual player. It seems Bunnyfufu is much stronger individually than Hai is. Nonetheless, C9 necessitates Hai’s shotcalling, he has played three roles and has been unsuccessful individually in all of them.
In the game against CLG, Hai got caught a few times costing precious gold and time to his team. It is unfair to say it was his fault since Darshan was so far ahead of Balls, but one wonders how good Hai could be if he had better knowledge of the role. He has been playing the role for only ten weeks and is already showing that his shotcalling alone is enough to give him the starting position. Hai is a player to keep an eye on as he gets more comfortable in the role.
4) Split push is not as good as the other strategies:
It has been since season 3 where Jax was a split push monster and the strategy was widely used. With the addition of new objectives and fast-paced games, it seems that splitpush is a strategy that has not been strong for a long time now.
Darshan, whom was using Jax, was 2.5k gold ahead of Lulu, yet he had trouble getting any towers. My problem with split push strategies is that it is almost impossible to crack inhibitor towers split pushing alone in competitive gaming. Jax only cracked the inhibitor tower by dying to Le Blanc who recalled as Jax was getting the tower. As Jax died, Lulu teleported to the Baron pit and C9 got the Baron. Even though Jax managed to get the inhibitor tower it seems they gave more than what they got.
In my view, whenever there is a split push it seems that whoever wins the 4v4 wins the game, and that is why in my opinion splitpush strategies are not as strong unless a splitpush champion is OP, like Fiora is now.
5) C9 looks better with Hai:
Hai said in the post-game interview that he had made mistakes in the shotcalling. In the past, Hai barely ever made serious mistakes shotcalling. He was never the God of mid-lane, but his shotcalling was definitely world-class. His shot-calling is still one of the best, but changes in meta and role swaps made have altered his view on the game. His shotcalling form support role has not been as impressive, but as he adapts and learns the role, one can only expect good things to come .
Hai is still an essential piece in the C9 puzzle. That shows that C9 has a high skill-cap and they should continue to rapidly improve in the coming weeks as Hai gets more confortable in the support role.