Fnatic Misfits

Fnatic’s weakness is – Misfits Gaming?

Fnatic had a dominant showing in the EU LCS 2018 Spring Split. After going 2-2 in the first two weeks, they found their footing and defeated every opponent, with one big exception – Misfits Gaming. The team that ended in seventh place was somehow the only team that Fnatic could not beat, and they picked up two of their eight wins over the eventual champions. Whatever Misfits did this season may not have worked against most teams in the EU LCS, but it was the perfect combination to take down Fnatic.

Game 1

Blue Side: Fnatic

Bans: Caitlyn, Ryze, Kalista, Jayce, Camille

Paul “sOAZ” Boyer – Ornn

Mads “Broxah” Brock-Pedersen – Nunu

Rasmus “Caps” Winther – Azir

Martin “Rekkles” Larsson – Xayah

Zdravets “Hylissang” Iliev Galabov – Rakan


Red Side: Misfits Gaming

Bans: Tristana, Galio, Tahm Kench, Jarvan IV, Zac

Barney “Alphari” Morris – Gangplank

Nubar “Maxlore” Sarafian – Sejuani

Chres “Sencux” Laursen – Zoe

Steven “Hans Sama” Liv – Kog’maw

Mihael “Mikyx” Mehle – Braum

At their first meeting of the split, the 3-1 Misfits were not yet the underdogs to the 2-2 Fnatic. In champion select, Fnatic chose to ban away carries such as Camille, Jayce and Ryze while picking a mid-game team fighting comp. Their opponents, in turn, tried to keep Rekkles from running away with the game. Not only did they ban Tristana, but also Tahm Kench and Galio – two champions that excel at keeping their carries alive.

An important win condition for Fnatic was to prevent Misfits from scaling into late game, where Gangplank, Kog’maw, and Zoe would all do excessive damage. They used their mid-game power spike to punish Misfits as much as possible. They developed a 4.4k Gold lead by 26:00 and broke the enemy base by 30:00 minutes. At this point, things started to swing back towards Misfits.

Knowing that they needed to close things out or risk losing their lead, Fnatic overextended multiple times, getting caught in bad positions. This led to Misfits getting kills, and as a result, objectives. Though they came close several times, Fnatic failed to end the game before Misfits reached their full potential, and ended up paying the price. At 37:00, Misfits took back the gold lead, and kept building it. When all was said and done, the game had gone on for over an hour. Misfits had taken 4 Barons, amassed a 13k Gold lead, and defeated Fnatic in their first meeting of the season.

Fnatic Misfits

Courtesy of LoL Esports

Game 2

Blue Side: Misfits Gaming

Bans: Tristana, Azir, Galio, Kassadin, Taliyah

Alphari – Shen

Maxlore – Jarvan IV

Sencux – Anivia

Hans Sama – Xayah

Mikyx – Rakan


Red Side: Fnatic

Bans: Camille, Ryze, Skarner, Zac, Trundle

sOAZ – Sion

Broxah – Sejuani

Caps – Corki

Rekkles – Sivir

Hylissang – Alistar

By their second game of the season, the situation for both teams had completely changed. Misfits had gone 2-5 since they last met, while Fnatic had won their last seven straight. The latter looked unstoppable, but the former had struggled, especially in the Jungle and Mid Lane. Fnatic once again banned carries like Camille and Ryze, but also took three Champions away from Maxlore. Misfits chose to focus on Caps, banning out four Mid Lane Champions along with Tristana.

Realizing that Rekkles was likely to be strong no matter what, they focused on shutting down the top side of the map, and it worked for them. Though Rekkles went 5/1/5, it was not enough to carry the rest of Fnatic to victory.

Like their game in Week 3, this was another long match, going to almost an hour. However, this time it was much more one-sided. Misfits earned a solid gold lead by the 16 minute mark and kept it for the remainder of the game, stretching it to over 6k by the time they destroyed the nexus. They doubled Fnatic’s kills, controlled the jungle and most of the objectives, and once again shut down the best team in Europe.

How did they do it?

Defeating Fnatic twice in the regular season is an impressive feat, and the middle-of-the-pack Misfits were the only ones to do it. While many factors contributed, there seem to be three that were vital, and consistent through both games.


Rekkles was undoubtedly one of the main factors of Fnatic’s success throughout the split. Misfits realized that this was not because of the champions he played, but rather how he performed as a player. Because of this, they avoided the trap of banning multiple ADC’s that many others fell into. While they made a good decision to take away his Tristana, they used the rest of their bans to focus on the rest of the team, where they were much more effective. Other teams wasted two, three, and once, even five bans on Marksmen, to little effect.

Fnatic Misfits

Courtesy of LoL Esports


Another thing that Misfits did that few others were able to was shut down Broxah. The young Jungler had an impressive season, and while he was not one of the main carries, he was essential to many victories. By essentially keeping him out of the game (KDAs of 0/6/7, 0/5/8), Misfits eliminated one of the main factors that would enable Caps and Rekkles to run away with the game. Additionally, this helped Maxlore to control objectives and have two of his best games of the season.


Fnatic beat many of their opponents by controlling the tempo and flow of the game. Misfits took that away from them. By extending the games past the 40 minute mark, they allowed themselves time to catch up to Fnatic. Denying them this early victory evened the playing field, and got Misfits to a point where they could play to their strengths with a late game lead.

Misfits had an underwhelming split, but being the only team to remain undefeated against the EU LCS champions is something to be proud of.


Find the rest of my articles here. If you would like to contact me or keep up with things I like, find me on Twitter: @_mrdantes. For more of the best esports news, follow The Game Haus on Facebook and Twitter. Thanks for reading!

Featured photo courtesy of LoL Esports


EU LCS – The deciding moments

The EU Spring Split came to a close this weekend with G2 Esports facing Fnatic in the finals. Though the final score was 3-0, the series was much closer than the scoreline suggests. As is often the case with such closely matched games, the outcome can be traced back to a single factor that tipped the scales.

Game 1 – Team fight at Baron.

Blue Side: Fnatic

Gabriël “Bwipo” Rau – Sion

Mads “Broxah” Brock-Pedersen – Sejuani

Rasmus “Caps” Winther – Karma

Martin “Rekkles” Larsson – Tristana

Zdravets “Hylissang” Iliev Galabov – Braum


Red Side: G2 Esports

Martin “Wunder” Hansen – Cho’Gath

Marcin “Jankos” Jankowski  – Zac

Luka “Perkz” Perković – Ryze

Petter “Hjarnan” Freyschuss – Jinx

Kim “Wadid” Bae-in – Tahm Kench

The first game of the series started out in G2’s favor. Just after 4 minutes in, Jankos Ganked the rookie Bwipo who had pushed his Top Lane wave just a bit too far. Jankos walked in from the river, and was able to initiate with Stretching Strikes, saving Elastic Slingshot to prevent Bwipo’s escape. With Wunder’s help, he was able to secure First Blood and a small gold lead for G2.

Ten minutes later, G2 stretched this small lead into a considerable one. In a Bot Lane team fight that was originally initiated by Fnatic, G2 found themselves in a position to turn and overwhelm their opponents. Hjarnan took down Hylissang and Broxah, and Perkz was able to kill Bwipo as he tried to escape. Using this advantage, G2 executed the impressive macro play they are known for, and in the following 10 minutes extended their gold lead to nearly 6k as they took three towers, their second dragon, the Rift Herald and Baron Nashor.


Courtesy of LoL Esports

The decisive fight

Unfortunately for G2, it was this Baron call that allowed Fnatic back into the game. After using Perkz’s Realm Warp to make Bwipo use Unstoppable Onslaught defensively on the bottom half of the map, G2 cleared a wave in the Mid Lane and made their way to the Baron. Despite a Fnatic Teleport coming in behind the pit, G2 decided to stay and finish the objective.  As Broxah cast Glacial Prison and jumped into the enemy team, Caps and Rekkles put down significant damage on Wadid and Wunder. Bwipo landed a knockup from behind the wall, before flashing in and chunking Perkz, Hjarnan, and Jankos down with Soul Furnace. As G2 attempted to escape the Baron Pit, Rekkles melted their health bars one by one, using the resets on his Rocket Jump to follow their Flashes. Jankos was the only survivor for G2, and in the next few minutes Fnatic was able to secure several more objectives.

The next two team fights also went the way of Fnatic, and they nearly ended the game at 33 minutes before Hjarnan respawned and kept the G2 Nexus alive. Fnatic was finally able to end the game at 42 minutes following a clash in the Mid Lane that led to an unofficial Pentakill for Rekkles. Though this is the play captured in most highlight reels, Fnatic may not have made it this far without their victory at the Baron Pit.


Game 2 – The double carry

Blue Side: G2 Esports

Wunder –  Gangplank

Jankos – Olaf

Perkz – Karma

Hjarnan – Varus

Wadid – Tahm Kench


Red Side: Fnatic

Bwipo – Sion

Broxah – Skarner

Caps – Zoe

Rekkles – Sivir

Hylissang – Braum

In Game 1, Fnatic built their comp around Rekkles being the lone carry.  With three tanks to be the front line, and Caps playing Karma, Rekkles was able to stay alive while putting out 57.9k damage. Their success with this caused G2 to shift their focus going into Game 2. While for their first match, G2 banned three potential Mid Lane champions, they allocated only one ban for Mid Lane in the second. Instead, they focused Rekkles with 3 ADC bans, taking only Ryze away from Caps.


Courtesy of LoL Esports

The second carry

This suited Fnatic just fine, as they were planning a new strategy for Game 2. They once again went with three tanks, but instead of a secondary support, Caps locked in the high-damage Zoe. Perkz was the aggressor early, and came close to killing Caps around the 5th minute. From there, they continued to farm, staying fairly close in CS. Caps was biding his time. By 10:45, he had enough to purchase Luden’s Echo, and by 11:51, Perkz was dead.

Not only did this solo kill establish a lead for Caps in the mid lane that he kept throughout the game. It also showed that Fnatic could rely on more than just Rekkles to carry them. This additional threat proved too much for G2, and they failed to shut down either one. Despite 6 Magic Resist items on the enemy team, Caps did the most damage in the game by nearly 10k. This focus on MR and Fnatic’s expert team fighting enabled Rekkles to record his second Pentakill of the series. Shorty after this, Fnatic closed out the game to go up 2-0 in the series.


Game 3 – Panic

Blue Side: Fnatic

Bwipo – Sion

Broxah – Skarner

Caps – Ryze

Rekkles – Tristana

Hylissang – Janna


Red Side: G2 Esports

Wunder – Ornn

Jankos – Zac

Perkz – Cassiopeia

Hjarnan – Sivir

Wadid – Karma

By the time Game 3 came around, it was do or die for G2. Not only had they lost two games in a row to Fnatic, but they had lost both of their head to head matches during the split as well. G2 had been so successful for so long by having superior discipline, macro strategy, and team fighting, but they had found a team that surpassed them in all of those categories.

Only one loss away from being swept in the finals, G2 was desperate, and they played like it. Adjusting their style, they started the game by invading Fnatics jungle. Though they come close to killing Hylissang, he survives, and it puts G2 a bit behind in laning. The early game also saw G2 playing a different game than they were used to. They chased into the river, hoping to catch Broxah, but failed to come close, and lost out on experience and gold in lane. They attempted tower dives and overextended for fights that were not in their favor, forcing them to retreat almost immediately.  Though they got kills and took towers, something was off for G2. They were, understandably, shaken.

Panic sets in

Around the 22nd minute, G2 attempted to take Baron. They seemed indecisive, and were interrupted twice, ultimately wasting nearly two minutes dancing around the objective as Caps pushed the bottom lane into the base. Roughly four minutes later, they attempt Baron again, once again peeling off to fight the 4v5 as Caps split pushed. They managed to kill Hylissang, but then seemed to panic. As Caps chipped down the inhibitor turrets, G2 tried to back. Three members chose to do this inside the Baron Pit, including the flashless Hjarnan. As Fnatic looked to delay their return to base, they discovered the enemy ADC, trapped behind the Epic Monster. Allowing Nashor to do most of the work, Fnatic only had to wait as Hjarnan took giant chunks of damage.


Courtesy of LoL Esports

With the enemy Carry out of the way, Fnatic was able to put G2 in an impossible position. Caps was nearly on the Nexus, and Bwipo, Broxah, and Rekkles started to take the Baron. Knowing that it would be nearly impossible to defend if Fnatic got Baron, Jankos waited, attempting a heroic Baron steal. Fnatic read the situation perfectly, and stalled. Unable to wait any longer, Jankos dove in, and Fnatic killed both the Baron and the enemy Jungler. Though they did their best, G2 could do nothing to hold off Fnatic at this point, and the series was over.

Looking forward

The finals were a hard fought battle between the former and reigning champions of Europe. Though both had their chances, the superior coaching, strategy, and skill of Fnatic won out in the end. If both teams learn from this intense series, their Summer Split games will be for the history books.


I want to extend a special thank you to fellow Hausmate Benjamin Schwartz for his input on this article!


Find the rest of my articles here. If you would like to contact me or keep up with things I like, find me on Twitter: @_mrdantes. For more of the best esports news, follow The Game Haus on Facebook and Twitter. Thanks for reading!

Featured photo courtesy of LoL Esports



LCS Gag Event

Make ’em laugh: A call for more gag events

Recently, the NA LCS Spring Split came to a close with Team Liquid hoisting the coveted championship trophy. Today’s article will sadly not have anything to do with that. Recently, Riot hosted its annual April Fools’ Day event. The match, like many in the years before, was an entertaining affair featuring the casters and players (and pigeon) wearing silly costumes, performing funny pre-game skits and playing unorthodox compositions that wouldn’t normally be seen. All in all, the match was an enjoyable breath of fresh air amidst all the serious business of playoffs. As the event concluded, I began to ask myself, “Why are these events not held more than once a year?”

Riot’s serious business

Riot’s event organization has been somewhat of a mixed bag for me recently. While events like the Mid-Season Invitational and Worlds have always been great competitive spectacles, their other events did not have the same desired effect. At the beginning of 2017, after a pouring outcry for more international competition, Riot announced two new international events: Rift Rivals and the “new and improved” All-Stars event. 

LCS Gag Event

Courtesy of LoL Esports Flickr

On paper the Rift Rivals event sounded exciting. Each region would send their top teams of the spring season to compete against their regional rivals in a weekend’s worth of matches. Logistical flaws aside, the tournament at least sounded like an entertaining concept on paper. In actuality, it was not very impressive. Though Rift Rivals possessed a decent quality of matches, it lacked some excitement at times because of its non-existent stakes.

This theme seemed to carry over to 2017’s reworked All-Star event. In 2015 and 2016, the All-Star event was a more of lighthearted event similar to the annual April Fools match.The teams, whose rosters were selected by popular vote, would participate in a mix of gimmick and normal matches within the period of a few days. During this period, the event was treated as an unwinding period, capping off a long and grueling season of competition with a bit of cheeky fun that brought the community together. This feeling of togetherness and fun was something the 2017 All-Stars was missing. For 2017 and onward, all the goofy gimmick matches with the exception of the annual one-versus-one tournament would go. This would only leave for the regular structured matches that fans are all too familiar with.

Even with the promise of international League of Legends action, these two new events didn’t feel all that exciting. The lack of stakes gave little weight to the eventual outcome of an event. On top of this, there was nothing to really make the events stand out and generate interest. 

Looking for laughs

LCS Gag Event

Courtesy of LoL Esports Flicker

So why am I calling for more silly events like the April Fools’ match? Do I not enjoy all the strategy and excitement of serious competition? Doesn’t it all seem a bit off brand? While there is an argument against such events, the pros outweigh the cons. Though they lack a serious competitive atmosphere, these gimmick events more than make up for it in sheer entertainment and production value. All the costumes and funny banter come together to make a fun and memorable experience unique to professional environment. These events break a monotony that comes with the constant “serious business” that Riot wants to portray for most of the year. Players and viewers alike are allowed to simply indulge themselves in some harmless fun without any stress of losing a place in the standings or a shot at the championship.

Much like a fine wine, these gag events will allow the professional scene to breath and preserve all of the rich flavors that are offered during the regular seasons. Serious competition year round will only create jaded viewers that will cause viewership to suffer. Though serious competition is probably the more worthwhile event to watch, I believe gimmick events can play an important part in preventing a staleness that constant serious events can create.Ultimately the decision comes down to Riot on how they organize their events. If it was up to me, however, I would definitely try to work in a bit more fun throughout the year.

You can follow me on Twitter here: @masonjenkinstgh Also be sure to follow The Game Haus on Twitter and Facebook so you can get more and esports action. 

Featured Image and images courtesy of LoL Esports Flickr


Subbing in for Fnatic and Echo Fox

In the final games of the 2018 Spring Split, two of the top teams decided to field substitutes instead of their starters. Echo Fox and Fnatic each brought in some fresh faces to get some experience. As it turned out, their results were quite different.


Bringing in substitutes at the end of a season isn’t unprecedented. It is often a great way to get young players some stage experience in preparation for them to take a leading role in the future. Despite this, there were still those who wondered if something had happened with veteran Paul “sOAZ” Boyer when it was announced that Gabriël “Bwipo” Rau was starting against the Unicorns of Love in Week 8. In fact, sOAZ had been splitting time with Bwipo and mentoring him during scrims all season.


Bwipo (Courtesy of LoL Esports)

Game 1 – Unicorns of Love

Though Bwipo had proven himself to the team as a mechanically skilled player, most of the questions were focused on experience. Could this young player not only handle the pressure of the stage, but also help a team succeed that is so used to sOAZ in their top lane?   Fnatic had picked the perfect time to answer that question. Facing eventual last place finishers UoL, Bwipo could gain LCS experience in one of the easiest possible games. He got to lane against Matti “WhiteKnight” Sormunen, who was one of the worst Top Laners of the split. On top of this, he was able to secure one of his most comfortable pics in Sion.  

On a team like Fnatic, it would have been easy to sit back and farm while Martin “Rekkles” Larsson or Rasmus “Caps” Winther carried the team. Bwipo was not looking for a passive first game, however. With the help of Caps and Mads “Broxah” Brock-Pedersen, got first blood on Whiteknight before 7 minutes. Careful not to let this go to his head, Bwipo kept his wits about him. He helped secure the victory for Fnatic by contributing 8 assists and 300 CS over the course of the game without dying once. Five of these assists came in the final seconds of the game. He used Unstoppable Onslaught to charge under the enemy inhibitor tower, securing a Double Kill for Rekkles. Without hesitating, he acted as a threatening front line as Fnatic walked in and took down the enemy Nexus. Fnatic locked in their first place spot in the EU LCS with this victory, and as the players circled up immediately afterwards, they chanted “1-2-3-Bwipo!” in celebration.

Game 2- Giants Gaming

In the first game of Week 9, Bwipo once again joined the rest of Fnatic on stage against Giants Gaming.  Having already secured their first place spot, there was even less pressure than the week before.  Initially selecting Sion once again, the enemy’s picks caused Bwipo to go with Swain instead, moving Sion down to the Mid Lane for Caps. He started off a bit slower this game, but began to shine with a Double kill during a Team Fight after securing Baron.  He earned another Double Kill later in the game, Flashing behind the enemy Inhibitor Turret and eliminating Kim “Ruin” Hyeong-min and Pierre “Steeelback” Medjaldi. It took a few more Team Fights  to close out the game, but it was another decisive victory. Despite lacking experience, Bwipo did what he needed to for the team, and the rest of Fnatic was able to adjust  to get the job done.

Echo Fox

Over in the NA LCS, Echo Fox also brought in some substitutes, but to much different results. They chose to start two of their Academy team players, Tanner “Damonte” Damonte in the Mid Lane and John “Papa Chau” Le as their Support. Just like Fnatic, they were not replacements due to any problems or illnesses. Rather it was to get two exceptional academy players some experience on the LCS stage. Facing 5-11 FlyQuest in their first Week 9 match was a great opportunity for this, and the two substitutes did not disappoint.  

Game 1 – FlyQuest

After an uneventful early game, PapaChau (Alistar) roamed up to the Mid Lane at 15 minutes.  He flashed in to take Fly (Karma) by surprise, and used Pulverize to allow Damonte to secure First Blood on Cassiopeia. From there, Echo Fox looked like they had for much of the season. Though the game stayed close, they utilized superior team fighting and map awareness to close out a 40 minute game.  Damonte finished 3/1/9, and PapaChau consistently found the right engages to give them the edge in Team Fights.

Unfortunately for Echo Fox, the rest of the weekend did not go as smoothly. Up against a 100 Thieves team that was not only significantly stronger than FlyQuest, but rivaling Echo Fox for first place, they decided to keep Damonte and PapaChau in the starting lineup.


PapaChau (Courtesy of LoL Esports

Game 2 – 100 Thieves

In a back and forth, nearly hour long game, the teams looked fairly even. Damonte did well to hold his own in the Mid Lane against the experienced Yoo “Ryu” Sang-wook, and PapaChau helped Johnny “Altec” Ru get the edge in the Bottom Lane. As often happens in such long games, it all came down to one team fight.

At the right moment, 100 Thieves used their experience to make sure it went their way. Initially backing away from a fight in the Echo Fox base, four members baited the enemy out just far enough. As Echo Fox chased, they seemed to lose track of William “Meteos” Hartman (Zac). He had stayed in the base, and moved towards the top lane rather than down the Mid Lane.  Using Elastic Slingshot, he dove into the middle of the enemy team. With PapaChau’s (Morgana) Black Shield already on Altec, 100 Thieves were able to take out Damonte (Azir) and Heo “Huni” Seung-hoon (Gnar). With Death Timers being so long at this point in the game, the remaining three members of Echo Fox were unable to hold on. 100 Thieves moved in for the victory, and with it, forced a tiebreaker with Echo Fox for first place.

Despite the first place spot being on the line, Echo Fox decided to stay with Damonte and PapaChau as they loaded in for the tiebreaker game.  Damonte once again chose Azir, and they secured the Alistar that brought PapaChau success against FlyQuest earlier in the day.

Game 3 – 100 Thieves

In one of the most exciting games of the Split, both teams really showed how much they wanted the title. With seven total kills already recorded by 15 minutes, Echo Fox chose to start a team fight in their own jungle, but bit off a little more than they could chew. Joshua “Dardoch” Hartnett (Nocturne) and PapaChau (Alistar) engaged on Cody “Cody Sun” Sun (Jhin).  In response, Cody Sun flashed over the wall into the empty Baron Pit. From safety, he used Curtain Call to disrupt the enemy team. This allowed Yoo “Ryu” Sang-wook (Ryze) to get off some impressive damage, and 100 Thieves got two kills in the Jungle.

The remaining members of Echo Fox tried to run, and Damonte used Emperor’s Divide to seal off their escape.  Without missing a beat, Ryu used Realm Warp followed by a flash over the wall to catch them in the Top Lane, and the team secured two more kills. 100 Thieves tasted blood, and didn’t let up. They kept the pressure on, taking Baron and used the buff to push for the victory, and with it, the first place title in the Spring Split.

Losing first place

Although it of course had an impact, it would be unfair to put much the loss on the two substitutes.  They played very well mechanically over the three games, and had respectable stats. In the bigger picture though, that was not enough. Against a team playing as well as 100 Thieves had been for the past several weeks, Echo Fox needed every advantage that they could get, and by mixing up their lineup, they sacrificed something.

Mechanics, CS, and KDA are all important, but it’s not always enough. Late in the game, experience, cohesion, and teamwork are needed in those big team fights in order to come out ahead. It is unrealistic to expect a team with two new players, no matter how skilled, to work together as smoothly as a team that has been playing together for over two months.  Both PapaChau and Damonte had very good showings in their first taste of the LCS. However, the decision to start them in the tiebreaker game may have cost Echo Fox first place.


Find the rest of my articles here. If you would like to contact me or keep up with things I like, find me on Twitter: @_mrdantes. For more of the best esports news, follow The Game Haus on Facebook and Twitter. Thanks for reading!

Featured image courtesy of LoL Esports

Cloud9’s Stormy Approach to Playoffs

With Week 9 of the NA LCS finished, the spring 2018 playoffs loom on the horizon. While several teams put their best foot forward to end on a high note and get in gear for playoffs, Cloud9 struggled to capture the same spirit. Things were looking bright for Cloud9 fans with C9 finishing the first half of the round robin with an outstanding win-loss record of 8-1. With only one loss to Echo Fox, Cloud9 was looking unstoppable going into the second half of the split. What went wrong for the team?

Raining on their parade

A mix of meta changes and experimentation gone wrong took the wind out of the team’s sails and left Cloud9 with a second half record of 3-6 and the 5th place spot in the spring playoffs. In the first round, Cloud9 flourished due to a winning combination of Dennis “Svenskeren” Johnsen and Andy “Smoothie” Ta’s hard hitting engages and explosive follow-up from Eric “Licorice” Ritchie, Nicolaj “Jensen” Jensen and Zachary “Sneaky” Scuderi. The team made quick work of their opponents by shifting their focus from their mid lane to their side lanes.

Jensen, their star mid lane player who received a lot of jungle attention last season, roamed often and made sure his teammates were able to get advantages early. These early advantages allowed Cloud9 to throw their weight around the map and more easily take towers and neutral objectives.

With the changes brought by patch 8.4, however, Cloud9 featured a very different dynamic that they struggled to make effective for the remainder of the split. This new dynamic emphasized snowballing the early game and securing Baron as early and easily as possible. This was accomplished through picks like Licorice on Shen, Svenskeren on Kha’Zix, Jensen on late game scaling mages, and Smoothie on big playmaking supports like Blitzcrank or Rakan.

Sadly, this dynamic proved difficult for the team to properly execute. While Svenskeren was able to gather early advantages through early game plays, the team would often lose focus and do nothing with the early leads that they had generated. This, coupled with Licorice’s struggles to effectively pull the trigger on initiations through global abilities like Stand United or Teleport, made controlling leads and executing compositions very difficult. This skittishness to initiate caused problems for the rest of the team during the mid and late game and contributed to the majority of their losses.

Baron was another cause of concern for C9. The objective received a greater amount of emphasis because of the buffs to Baron itself and the synergy it presented with Banner of Command. Cloud9 seemed to be unable to secure Baron, as the team would either mistime backs or get picked off during key moments that allowed their enemy to take it for themselves. The best example of this is during Week 8 when Cloud9 continuously struggled to control the area around the objective.

Plagued by these ongoing issues, Cloud9 plummeted in the standings and ultimately finished 5th in the regular season.

Cloud9 Smoothie

Courtesy of LoL Esports


Silver lining

With their playoff match against Team Liquid only a few days away, all eyes will be on Cloud9 to see if they can return to the form that made them so successful in the first half of the spring season. While many will be concerned about the team’s ability to execute their compositions, all may not be lost for Cloud9 fans.

Against Clutch Gaming, Cloud9 showed signs of life by returning to the style that made them so effective in the first half of spring. Also, head coach Bok “Reapered” Han-guy has been vocal about the team’s ongoing issues and recognizes where their troubles lie. Whether the team is able to overcome their woes or not remains to be seen, but it will certainly make this weekend’s match much more interesting.

You can follow me on Twitter here: @masonjenkinstgh Also be sure to follow The Game Haus on Twitter and Facebook so you can get more and esports action. 

Featured image courtesy of LoL Esports Flickr


A surprise ending to the Spring Split

Week 9 of the League Championship Series came with a lot of hype, and it didn’t disappoint. Possibilities, predictions and guesses were everywhere. While just about every outcome was discussed at some point, some options were quickly brushed aside, and even laughed at. Everyone debated whether CLG had a real shot to make the playoffs, if Cloud9 or Echo Fox would come out ahead, or if Misfits could hold on long enough to continue their season. When the dust settled, two of the most surprising outcomes had occurred. 100 Thieves was the best team in the NA LCS, and H2K was headed to the postseason.

100 Thieves

In their inaugural season, 100 Thieves came out swinging, winning four of their first five games. After losing their next four games in a row, however, they fell off the radar for many people. For some reason, they seemed to stay there despite rebounding to end their season with a 7-1 stretch. With so much talk focusing on the battle for first between Echo Fox and Cloud9, and TSM, Team Liquid and CLG all fighting for playoff spots, 100 Thieves slid under the radar into third place after Week 8.

In Week 9, 100 Thieves dominated Clutch Gaming on Saturday in a 33 minute match. On Sunday, they continued their winning streak by one more. Facing an Echo Fox team that included two subs (Midlaner Tanner “Damonte” Damonte and Support John “Papa Chau” Le), 100 Thieves didn’t hold back. Yoo “Ryu” Sang-wook was able to secure Ryze who had been banned against him 11 times during the season, and William “Meteos” Hartman punished the enemy on Zac. They took down Echo Fox to tie them for first place in the NA LCS with a 12-6 record.


In the first of four NA LCS tiebreakers, the two went head to head for the second time that day. The action started early, with Meteos (Skarner) invading the enemy’s Top Side Jungle. He caught Joshua “Dardoch” Hartnett (Nocturne) at the Red Buff, and they dueled briefly before being joined by both Mid and Top Laners. Ryu, once again on Ryze, took down Dardoch for first blood. Lamonte (Azir) responded with a kill on Meteos, and Ryu eliminated Heo “Huni” Seung-hoon (Shen) before being killed by Lamonte. Both Mid Laners had earned a double kill before 4 minutes had passed.

Damonte played well for Echo Fox as the match continued, but the superior teamwork and experience of 100 Thieves paid off. They had better objective pressure, team fighting and shot calling. More than once they were able to use Realm Warp to catch the enemy off guard. Destroying the Nexus in just under 27 Minutes, 100 Thieves truly looked deserving of the first place spot in the NA LCS.



Courtesy of LoL Esports


Over in the EU LCS, another team also turned around a dismal early season to find success this weekend. H2K was 1-7 going into Week 5. One of the older and more successful organizations in Europe, they were struggling to make things work. Unable to compete with team after team, they were easily the worst team in the EU LCS.

Desperate to end their losing streak, they made several changes. H2K tried subbing out Lucas “Santorin” Tao Kilmer for Marc “Caedrel” Robert Lamont in the Jungle before finally settling on Ilyas “Shook” Hartsema in Week 5. This move, combined with putting Marcin “Selfie” Wolski in the Mid Lane turned out to be exactly what they needed. Looking like a completely different team, H2K went 6-3 in the back half of the split and put themselves in the position to decide their own fate. If they beat ROCCAT in their last game of the Spring Split, they would earn a spot in the playoffs.

ROCCAT took the lead early on as Shook (Sejuani) and Selfie (Kassadin) overextended to attempt to kill Jin “Blanc” Seong-min (Anivia). Jonas “Memento” Elmarghichi (Skarner) and Kim “Profit” Jun-hyung (Sion) responded quickly, and it resulted in Profit getting First Blood on Shook. This set the tone for the next 30 minutes, and ROCCAT used this early advantage to control objectives. They took six towers, three dragons, and a Baron to earn a 7k gold lead.

The comeback

Though it may have looked like it, H2K was not done yet, and at 30 minutes they used superior positioning to allow Patrik “Sheriff” Jírů (Jinx) to put out impressive damage. He was able to get a double kill, leading to the teams first Baron of the game. They were able to push and take two Towers before repeating the play. Sheriff once again got a double kill in a prolonged team fight, leading to another Baron and the first significant gold lead for H2K.

Despite an Elder Dragon that allowed ROCCAT to get another inhibitor, H2K kept the gold lead for the rest of the match. At 52 minutes were able to use their third Baron buff of the game to crush the enemy Nexus. In one of the most impressive regular season comebacks in recent memory, H2K went from 1-7 to earning themselves a Playoff spot.

Find the rest of my articles here. If you would like to contact me or keep up with things I like, find me on Twitter: @buttsy11. For more of the best esports news, follow The Game Haus on Facebook and Twitter. Thanks for reading!

Featured image courtesy of LoL Esports

Svenskeren is not worried about the recent 3-3


The last three weeks, Cloud9 has gone 1-1. Is this signs of C9 having weaknesses, or is it more experimenting on stage?

“So we have been trying out a lot of stuff on stage. If we only cared about winning, we might not have tried things out, but Reapered knows what he is doing. So he is just giving us a lot of training time on stage where it is a lot more valuable than playing that way in scrims. Because in scrims you can kind of stomp the game and the enemy will give up and give a lot of free kills and snowball a lot faster. But on stage, the games are typically a lot slower, so you can’t snowball as fast. So I think Reapered knows what he is doing and giving us a lot of practice time on stage. I’m not really worried about the 1-1 weeks because we are just using it for practice mostly.”


Both Reapered and Jack mentioned that their focus is solely on Worlds, so it definitely makes sense that you are treating stage time as practice time. What is it that you’ve learned specifically while on stage while using that as practice?

“It’s just that on stage we can pick Lucian top and Jayce top, and I just played Volibear right now. So you can play whatever you feel like. And if you think it’s a strong pick then Reapered just believes in you and you can pull it out. So even though a lot of champs might not be meta, or whatever, you still get the chance to show your team whatever is actually viable. So it’s a pretty nice environment where the games are more relaxed I guess. And we actually get chances to prove ourselves.”


The Jungle Meta has seemed very stale this season, with 45 Sejuani games picked out of 70 games. Now that there is finally a patch affecting the jungle – now that there is no Tracker’s Knife – are we going to start seeing some of the jungler pool opening up?

“You’re already kind of seeing it now. The champs that were strong before are still super strong, like Skarner and Sejuani. Sejuani had to go trackers knife before, so she didn’t deal too much damage, but with red smite now, she can actually just one shot you. It’s kind of stupid that tanks deal so much damage because of red smite too. It’s not just that assassins that can use it. Obviously Kha’Zix is super strong as well, but that’s not really because of the Skirmishers. It’s that the True Invisibility is kinda bullshit – there’s no counter play to the champion. I think that the patch has not been figured out completely yet, there might be some strong champs as well. Volibear is fine, any tanks are pretty okay because you generally out-scale if you have an enemy that doesn’t go tank, then as a team comp you kind of just win later on in the game. It’s pretty open as long as your team comp makes sense.”


So why have we seen two Lee Sins since the removal of Tracker’s Knife?

“I ran into some Lee Sins in solo queue where it seems pretty strong because with the Electrocute and the Skirmisher’s, you actually have a lot of early game damage. But it just gets out-scaled so hard and it’s pretty hard later on to be useful at all, you have to go for some pretty sick outplays. But in competitive, where the players are like even skill as you, they can kind of play around your play. So I just don’t really see the risk of picking it being worth it.”


Do you have any thoughts on some other picks we haven’t seen yet that may be pretty good?

“I obviously don’t want to leak whatever I’m practicing before I put them on stage. But yeah, I’ve been playing some champs that are definitely viable, I just haven’t put them on stage yet. Obviously there are more than Sejuani and Skarner that’s available.”


Any thoughts on some of the middle tier teams and which seem like they might be able to pull something off in the playoffs if they make it there?

“Well CLG is looking pretty good right now on the new patch. And you can never underestimate TSM. So I think as long as we don’t go against TSM in the first round, it should be pretty good for us.”


Lastly, you’ve been on C9 for a while now. So what is it like with the change to a new organization, and what is it like having Jensen in the mid lane?

“My time on C9 has been really positive. There’s not that many stressful situations where a lot of people are yelling or aggressive. Everyone is pretty neutral in the discussions and take things with an open mind. And I think Reapered leads the conversation so there isn’t much opportunity for people to get in heated arguments because Reapered has the final say. And working with Jensen is pretty easy I would say. I thought he would be really different coming into the team, but he has actually grown a lot as a person rather than when I knew him in EU where he was kind of a kid. But now he is pretty mature and takes in a lot of stuff I tell him and he tells me a lot. So we improve together, and obviously he is a super good player.”


Find Svenskeren on Twitter @C9Svenskeren. Check back here for more content and our YouTube channel for my video interviews! If you’d like to contact me, go ahead and tweet @parkeso. For pictures and stories, follow my Insta @parqueso. If you’re not big into social media, email me at parkesotwo@gmail.com. =)

Fantasy LCS – Week 8

There are only two weeks left in the Fantasy LCS season, and things are down to the wire. This is where seasons can be won or lost, and a few key moves can make all the difference. Here are a couple things to consider before games get underway this week.



Martin “Wunder” Hansen – Top Lane for G2 Esports

Opponents: H2K and FC Schalke 04

Wunder is arguably the most consistent player on one of the top teams in Europe this split. His 15.81 average points per game puts him at number 3 in the league, and his scores rarely stray too far from that. He has only died 16 times, which is the fewest among Top Laners, and is third in assists with 73. His only disappointing performance came against Splyce last week, and you can bet that he will be set on redeeming himself against two of the weaker teams in the EU LCS in Week 8.

Fantasy LCS

CLG Huhi. Courtesy of LoL Esports

Choi “Huhi” Jae-hyun – Mid Lane for CLG

Opponents: FlyQuest and Echo Fox

Huhi is coming off of a huge week. His 26.82 average points per game was not just a split-best for him, but also one of the highest overall in Week 7. Counter Logic Gaming pulled off an impressive 2-0 week, and kept their chances of a post season appearance alive. While much of the focus was on Trevor “Stixxay” Hayes, Huhi collected 7 kills and 20 assists, while only dying twice. Look for Huhi and the rest of CLG to step up and continue their late season push.


Adrian “Adrian” Ma – Support for Echo Fox

Opponents: Clutch Gaming and Counter Logic Gaming

In terms of fantasy points, Adrian has been the best support of the Spring Split, and it’s not even close. He is averaging more than 2 points per game higher than Andy “Smoothie” Ta, who is his closest competition. He also has the most assists of any support in the LCS by 24. Echo Fox will be trying to secure their first place spot in the NA LCS by going 4-0 in the final two weeks, and you can count on Adrian to lead the charge.



Alfonso “mithy” Aguirre Rodríguez – Support for Team Solo Mid

Opponents: Team Liquid and Cloud9

The 2018 Spring Split has been quite a fall from grace for the “Best in the West” duo. While Jesper “Zven” Svenningsen is still somewhat relevant with his 9th place ADC spot, Mithy currently resides in 15th among supports. He has only broken 30 points in a week once all Split. and his 10.23 points per game average is going to be a low point on most rosters. There is little doubt that the teams who are still starting him in over 58% of leagues can find an easy replacement to improve their scores.

Fantasy LCS

TSM Mithy. Courtesy of LoL Esports


Erlend “Nukeduck” Våtevik Holm – Mid Lane for FC Schalke 04

Opponents: Giants Gaming and G2 Esports

Still starting in 40% of fantasy leagues, Nukeduck has not been providing the returns that owners are hoping for. After a strong start, his poor performances in the second half of the split have dropped his average points per game to 14.23. This barely keeps him in the top 20 Mid Laners in the LCS. Along with his personal performance, the whole team has been struggling in recent weeks. Up against Luka “Perkz” Perković and second place G2 Esports, this is likely to be another rough week for last place FC Schalke 04.


Nubar “Maxlore” Sarafian – Jungle for Misfits

Opponents: Giants Gaming and Splyce

Maxlore’s fantasy success tends to follow that of his team. Throughout the split, when Misfits win, so do Maxlore’s fantasy owners. However, that also means that when Misfits have lost, his scores have been extremely low. This week they are facing two teams that are higher in the standings, and that they lost to previously in the season. Even though Maxlore has the third highest points per game this split for Junglers, it might be best to leave him on the bench this week.



Patrik “Sheriff” Jírů – ADC for H2K

Owned by 13.1%

Like the rest of H2K, Sheriff had a poor start to the split, but has been on fire since lyas “Shook” Hartsema joined as their Jungler. In the past three weeks, he has averaged over 40 points per week. Additionally, they will be facing FC Schalke 04 and ROCCAT in Week 9. Both of these teams have been struggling down the stretch, and are likely to give up significant points for a player like Sheriff.


Find the rest of my articles here. If you would like to contact me or keep up with things I like, find me on Twitter: @buttsy11.  For more of the best esports news, follow The Game Haus on Facebook and Twitter. Thanks for reading!

Featured image courtesy of LoL Esports

Meteos breaks down their win over TSM and talks 8.4 changes

Hey guys, somehow, Meteos broke my camera again. It was fixed last week, and I go to interview him and it isn’t. I hope you enjoy the interview though. He is always extremely insightful and fun to talk to. Again, you can find the audio of our conversation below, and look out for other interviews on our YouTube Channel.


You went into the match giving TSM a power combo with Galio and Camille which they’ve proven to be really good at, so how were you  prepared to shut TSM down like you did?

Well yesterday we played against Xayah + Rakan and it’s just really hard to play against. We had one of our worst games against Liquid. So we said “Let’s not play against Xayah + Rakan again,” and we ended up getting it which was sweet. It just seems like that combo is really strong right now, everybody is winning with it. That gave us a lot of options to make big plays bot lane. And of course their picks were really good too with the Camille and Galio which makes a strong comp. But it turned into a game of they need to dive on us, and we need to not let our carries die to their dive. And at some point in the game, Riot decided that carries should never die to a dive. So I think dive comps are really hard to successfully pull off, so after the draft I was feeling pretty good. I was Sejuani into a Zac which is pretty good for Sej. I think we played to our strengths pretty well – not a perfect game – but I like the way we played. It was a disciplined game, we tried to press our advantages, tried to not let them get anything for free, and it went pretty well.


Since our last conversation, 100 Thieves has gone 3-1 which means you are 4-1 in your last five games after your mid season losing streak. So how is the team doing now as we gear up towards playoffs?

Well I think we’ve been doing a lot better, obviously, but we are still not totally where we need to be. Yesterday against Liquid… not a good game at all. I think that it’s going to take some time to get used to the new patch because I think that vision control was definitely one of my strong points as far as junglers go. I think that I could generally get down lots of vision and figure out where the enemy jungler is going to be. So without trackers knife, the game is super different. So it’s not just that I have to relearn what I’m doing, but the whole team has to learn to play around less vision and less information… Gotta keep working on our macro and our communication. I think we’ve come a long way, but we’ve still got a lot of work to do.


TSM is often thought of as a top performing team, even when they were losing this season. Other teams have ranked them very highly, and Cody Sun even said it on stage today. Where would you rank them, which team do you think is toughest for you and 100 Thieves to beat?

That’s a good question. I probably think that Echo Fox and C9 are the best teams. They just play really smart. They’ve got super good individual players. There are multiple levels of teams, and I hear this in other games and sports too. The bottom level – you don’t really know what’s going on. The middle level – you generally know what you’re supposed to do. And the top level – where you know when you’re not supposed to do what you’re supposed to do. So it’s a slightly less optimal play, but it works in this situation because it might not have been what the others were expecting. I think Echo Fox and C9 are really good at that part. They know how to play the game methodically, and they do a lot of surprises, like Lucian top. In my opinion, those are the hardest to play against.


Photo provided by LoL Esports Flickr

I’d love some insight on the meta on the new patch with the Tracker’s Knife change and Banner of Command.

Banner is really weird. I don’t necessarily hate it, because I like anything in the game that makes things happen and makes fights start. And Banner is pretty good at that because the tank minion will run over your whole base if you don’t do anything about it. I think it is probably over-tuned right now and I imagine it will get nerfed, but there are some counters to it. Like Tahm Kench can eat the siege minion, Syndra can just pick it up, Ezreal is good at killing it using Qs since it’s only immune to magic. But it can definitely be pretty troublesome. I think that the Banner itself is kind of a weak item stat wise, and you don’t want to rush it on everybody because you’ll just lose fights. I think it’s pretty cool, but just over-tuned right now.

I like the idea of a tank minion being able to take down a tower, because it actually opens up more comps. Like if you don’t have an adc that can hit the tower, it doesn’t matter because the siege minion can bring it down. And I really don’t like games where it comes to a point where it is stalemated, like you can never hit the turret or you will eat a bad engage or take really free damage. So I like that it basically forces the other team to engage on you unless they want to lose their whole base slowly. So I think that part is cool, but it does feel like the counters to it now are kind of gimmicky. You need these specific champions, or Minion Dematerializer into the late game. So I think they could rebalance it to just take reduced physical and magic damage but not be immune to one. So your tank minion will do damage to the tower, they can’t kill it for free, but it won’t be invincible. I think something like that would probably be a good change.


And what about your thoughts on the jungle champions and changes?

I’m not super happy with where jungle is, because it seems like the reason things are viable aren’t because you put so much time in it. Like “I want to play Elise, but this champion is just terrible, I can’t clear my jungle and I don’t scale whatsoever.” So a few changes I would like… I think it’s too hard to kill jungle camps, especially as the game goes on. Initially when they had Spirit Stone, the idea was that laners aren’t supposed to be poaching jungle camps. Junglers are supposed to farm the jungle camps and laners are supposed to farm the lane. And I thught that was pretty cool. But now it’s like my adc will kill a camp twice as fast as I can if I’m on a jungler.

And you still have to play tanks, because like I said earlier, dive champions really aren’t that viable. The only thing my champion can do is attempt to kill the adc and I can’t do it then I’m so useless. Like, if I pick Vi in a game, even though her early/mid is not terrible, what do you do when a teamfight rolls around? I’m going to try to ult their carry. They’re going to have Tabi, GA, I’ll get exhausted, they’ll have Heal and shields. They wait for Vi to ult and then instantly kill her. I think the meta is pretty inhibiting of what champions are actually playable, so you are going to see a lot of the same ones unless they get nerfed to the ground/unplayable… Unfortunately, it seems like all the balance changes just seem to look at what champions are played and just nerf them to the ground and then you have to play stuff like Nunu, and it sucks… But hopefully some good changes come.


Photo provided by LoL Esports Flickr

Lastly, we have seen a lot of 1-1 weeks from some of the top teams. Are these teams trying new things, or are we just seeing some of the weaknesses that maybe they’ve had all along?

Hmm, good question. I do think that as the season goes on, we’ve seen GGS winning a lot of their games, even against the top teams. CLG beat C9 recently. I think sometimes it can be the case that teams guaranteed into playoffs get kind of comfortable, but the teams that really want to make playoffs get super hungry. Generally in competitive League, what I’ve found is the team that wins generally just makes less mistakes. So if you really, really need to win, versus a team who is just kind of there – they don’t want to lose obviously, but they don’t need the win – they may be a little bit more relaxed, more careless with things. All these teams in the LCS are good even if they’re at the bottom of the standings, it’s not like they’re a bad team with bad players. If you give them enough opportunities, anyone can win.



Find Meteos on Twitter @MeteosLoL. Check back here for more content and our YouTube channel for my video interviews! If you’d like to contact me, go ahead and tweet @parkeso. For pictures and stories, follow my Insta @parqueso. If you’re not big into social media, email me at parkesotwo@gmail.com. =)

Fantasy LCS

Fantasy LCS – Week 6

Another week of Pro League of Legends is fast approaching, and it’s time to finalize Fantasy LCS rosters for Week 6. After an eventful Week 5, it may be time to make some changes. Here are a few tips for who to start, who to sit and who to snag for later.




Noh “Arrow” Dong-hyeon – ADC for OpTic Gaming

Opponents: Golden Guardians and Team Solo Mid

After a very productive Week 5, Arrow looks primed to continue racking up points in Week 6. He starts by facing Matthew “Deftly” Chen and Matthew “Matt” Elento of the Golden Guardians. Nothing about this GGS team is working this year, and their Bot Lane is no exception, which should give Arrow a strong early lead. Arrow will also face Jesper “Zven” Svenningsen and Alfonso “mithy” Aguirre Rodríguez this week. In the past, that would be much more intimidating than it is currently. Zven is having a decent, but not outstanding season so far, and Mithy is one of the poorest performing supports in the league. Arrow’s support, Daerek “LemonNation” Hart is admittedly also having a tough split, but it doesn’t seem to have slowed Arrow down yet. His 33 kills have earned him an average of 16.37 points per game.


Echo Fox

Opponents: Team SoloMid and Team Liquid

This may seem too obvious to be included in this list, but somehow that is not the case. Despite having the most wins, most towers taken, and highest average game score in the LCS by more than a full point per game, only 51.6% of fantasy leagues are currently starting them. Their opponents this week should provide games with plenty of Barons and Dragons, and two solid wins for Echo Fox.


Eric “Licorice” Ritchie – Top Lane for Cloud9

Opponents: 100 Thieves and Clutch Gaming

Also only starting in about half of fantasy leagues is the Cloud9 Top Laner. Ranking third in Average Points per Game as well as Assists, Licorice also has the most kills of anyone in his role in the LCS with 36. If that isn’t enough, he is also going against two of the poorest performing Top Laners in the league this week. Colin “Solo” Earnest and Kim “Ssumday” Chan-ho are both averaging just above 12 points per game, and the two combined have fewer kills than Licorice. Add to this a 9.4 CS per minute and a top-tier Jungler in Dennis “Svenskeren” Johnsen, and Licorice looks ready to put up major points this week.

Fantasy LCS

Courtesy of LoL Esports



Andrei “Odoamne” Pascu – Top Lane for Splyce

Opponents: Unicorns of Love and FC Schalke 04

Splyce is currently 5-5, tied for fourth in the EU LCS. Despite this, Top-Laner Odoamne is having a terrible fantasy season. He is averaging only 9.45 points per game, and his 1.3 KDA is currently the worst for a Top Laner in the LCS. Though his opponents are not particularly strong this week, that has proven not to matter. Splyce beat both Unicorns of Love and FC Schalke O4 earlier this season, and in each of those games Odoamne scored less than 12 points. His starting rate of 36.5% is much too high, considering his consistently low fantasy scores.


Jesper “Zven” Svenningsen – ADC for Team SoloMid

Opponents: Echo Fox and OpTic Gaming

Everyone knew it might take some time for Zven and Mithy to adjust to playing with a new team on a new continent. Unfortunately for the owners in the 82.7% of fantasy leagues that Zven is starting in, the wait isn’t over. He has 19 kills so far this season, which is tied for last in the NA LCS. Zven has also been exceptionally inconsistent, with two high scoring weeks and three that were very low. Fifteen of his 19 kills came in Weeks 2 and 4, along with most of his fantasy points. Up against the dominant Echo Fox and the cool head of Arrow, this week will likely be another low one.  


Nam “LirA” Tae-yoo – Jungle for Clutch Gaming

Opponents: Counter Logic Gaming and Cloud9

Since coming to the NA LCS last year, there has been hype around LirA. The mechanically skilled LCK veteran was frequently touted as one of the most talented Junglers in the LCS. While that may or may not be true, it never translated to much success on the standings or in fantasy leagues. While Clutch Gaming is performing better than Team EnVyUs did last year, the fantasy points still just aren’t there for LirA. Averaging just 12 points per game with 11 kills and 21 deaths, he sits in the middle of the pack in the LCS. Up against Kim “Reignover” Yeu-jin and Svenskeren this week, it may be safer to keep him on the bench.

Fantasy LCS

Courtesy of LoL Esports



Marcin “Selfie” Wolski  – Mid Lane for H2K

Owned in 1.1% of Fantasy Leagues

Last week was a huge one for H2K. With Selfie in his second week starting at Mid, and Ilyas “Shook” Hartsema making his debut in the Jungle, they went 2-0 including a victory over first place Team Vitality. In Week 4, Selfie only had a total of 5.38 points. With the changes in Week 5, that score jumped to an astounding 51 – second highest among all players in the LCS for the week. It might be worth waiting another week to make sure it wasn’t just a fluke, but most agree that it looked like the real deal.


Nickolas “Hakuho” Surgent – Support for Clutch Gaming

Owned in 16.9% of Fantasy Leagues

Hakuho has been having an impressive Spring Split. He has the highest KDA of all supports in the LCS, and is second in Kill Participation. With a current average of 12.29 points per game, he is the fifth highest scoring Support in all of the LCS. After a few low scoring weeks early on, it seems that Hakuho and Clutch have figured things out. They have gone 4-0 in their last 4 games, and Hakuho has only died three times in the past two weeks. While you still may want to sit him when they face Echo Fox and Team Liquid in Week 8, the rest of the season looks good for Hakuho owners.


If you would like to contact me or keep up with things I like, find me on Twitter: @buttsy11.  For more of the best esports news, follow The Game Haus on Facebook and Twitter. Thanks for reading!

Featured image courtesy of LOL Esports