kommo-o

Why is there so much hate for Kommo-o?

If you’ve been on Twitter the past couple of days, you might’ve noticed that there’s some hate being directed towards a certain scaly dragon.

 

 

So people hate Kommo-o, and it seems like this is a pretty popular opinion. Kommo-o’s viability has been a debate in the VGC community for a while now, but now there’s some sort of hatred brewing towards it. Personally, I seem to be missing something, as I’m not on the Kommo-o hate bandwagon and I want to try and figure out why this bandwagon exists in the first place. Let’s try to figure out why players hate Kommo-o.

The Clangorous Soulblaze animation

kommo-o z move gif

I’ll start out with this one since it’s a simple complaint, and one that I kind of agree with. Z moves are notorious for their long animations and Kommo-o’s signature Z move is far from an exception. The animation in its entirety clocks in at about 36 seconds, which may seem even longer if you’re on the receiving end of it. While it doesn’t run off any of the in-game timer,  this animation happening potentially three times during a tournament set eats up almost two minutes of the round timer. That doesn’t sound like a lot considering matches have a 50 minute timer, but every minute of a round can be crucial in certain situations. The animation is cool, but having to see it so many times is kind of annoying for players and viewers especially.

Also, the Z move is copyrighted, so YouTubers have had to cut it out of their videos to avoid copyright claims. Can’t imagine that content creators like facing Kommo-o either.

Its ability

The main ability you’ll see most Kommo-o using in the VGC metagame is Soundproof, an ability that prevents Kommo-o from being affected by sound-based moves. This includes moves like Snarl, Perish Song and Hyper Voice. My theory is that since the rise of Mega Gardevoir (known Hyper Voice spammer) and Incineroar (a Pokemon that likes to Snarl), the hate for Soundproof has only grown. The Snarl part can be kind of annoying as it makes it harder for Kommo-o’s Special Attack to be lowered after it boosts up. The timing of this hate for Kommo-o seems to coincide with the rising popularity of Mega Gardevoir teams, which probably explains a lot of its haters.

The Pokemon it’s normally paired with are annoying to play againstmega gengar kommo-o

Kommo-o usually finds itself on teams with Mega Gengar and Tapu Bulu, which are two Pokemon that also kind of have a negative reputation. Mega Gengar’s play style is what makes it annoying as Shadow Tag traps your Pokemon in against Mega Gengar and its partner. So if you lead wrong, or maneuver yourself into a bad position, Kommo-o can easily switch in and fire off its Z move for free. This combination of Gengar+Kommo-o has solid offensive coverage as Gengar can deal with the Fairy-types Kommo-o hates and Kommo-o can hit Dark-types that Gengar hates. Gengar also has access to Ally Switch which deserves a whole other article to explain why people hate that move.

Tapu Bulu gets a bad wrap for being the anti-meta Tapu that a majority of teams hate to go against. Tapu Koko and Tapu Lele are normally faster than Tapu Bulu which means Tapu Bulu will usually have the Terrain advantage while Tapu Fini hates the fact that Tapu Bulu is a strong, physical Grass-type. Also, Grassy Terrain adds so much extra time due to every Pokemon (that’s grounded) getting a healing animation at the end of every turn.

So it’s likely not just Kommo-o that people hate, but how it’s used in the metagame. However, does this limited viability warrant so many complaints about people playing against it? Well, this leads in to my final suspected reason.

Many players think Kommo-o is badImage result for kommo-o

To be fair, Kommo-o’s typing was two generations too late. A Dragon/Fighting-type Pokemon would have been amazing before Generation Six and Fairy-types; but in an era dominated by this new type, Kommo-o’s viability takes a huge hit. Prior to the release of its Z move and it having access to Close Combat, Kommo-o had it even worse being a sub-par Dragon with not much going for it.

Kommo-o’s stats are quite good as being apart of the “pseudo-legendary” class means it has a base stat total of 600. These stats are pretty evenly spread, with the only lacking ones being HP and Speed. The Speed part is big as a majority of the popular Dragons that came before Kommo-o (like Garchomp, Salamence, Latios/Latias and Hydreigon) are faster and therefore much easier to use without needing to boost.

The need to boost is probably Kommo-o’s biggest weakness, as it simply can’t do enough on its own. This is probably why it mainly exists on a single team composition since it needs so much support. Even with the boost, Kommo-o’s Fighting and Dragon attacks don’t hit very much of the metagame hard. Kommo-o does get access to coverage moves like Flamethrower, Flash Cannon and Poison Jab, but it’s attacking stats aren’t devastating enough even after the boost from Clangorous Soulblaze.

Other than these in-game, strategic complaints about Kommo-o, many people just seems to hate on Kommo-o for its looks.Regardless, I don’t think Kommo-o deserves the hate it’s getting. Sure the Z move animation lasts just a bit too long and it can be annoying to play against, but it’s still a cool Pokemon. There’s plenty to dislike, but there’s a lot to like as well. Kommo-o doesn’t mind the haters though. It’s got Soundproof to block out all of the Parting Shots its getting from VGC players.

Thanks for reading!



You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Eric! (@aricbartleti)

Images from Pokemon Ultra Sun and Ultra Moon, The Pokemon Anime, Bulbapedia, Ken Sugimori and The Pokemon Company International

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sau paulo challenge

“Sau Paulo Challenge” online tournament faced with ghosting scandal

The online “challenge” tournaments held unofficially by Sam Pandelis (aka @ZeldaVGC on Twitter) have been a great series of tournaments allowing top finishers to earn enough money to travel to one of the four various International Championships. This tournament had 132 players entered with a $1600+ prize pool. However, recently the “Sau Paulo Challenge” (a tournament held in preparation for the upcoming Latin American International Championships) has stirred up controversy over alleged “ghosting” during the tournament’s final stages.

“Ghosting” in this case refers to other players assisting one of the players playing in the tournament during their games. Basically, other people were in a chat with this player essentially coaching them through their games. This player who was caught ghosting ended up winning the entire tournament, but after this information was presented to Pandelis, their win was quickly revoked.

The controversy

Oddly enough, there were people in the community that were on both sides of this issue. The main argument boils down to the technicality of the rules versus integrity, morals and the fact that this is technically cheating.

The situation

According to a statement from Pandelis, there was evidence presented from a group of Italian players on Facebook who “gloated” about helping ghost the winner of the tournament. More evidence from this group suggested that the player being ghosted was to give out some of their prize money to those were directly involved with the ghosting. Pandelis made the executive decision to disqualify the player and another who allegedly witnessed the ghosting, and the side of the Top 8 of the tournament where this player was seeded would be replayed.

However, the player that was accused of being present for the ghosting will not receive a ban from the future “Challenge” in a later statement from Pandelis. Pandelis has also said that he will reimburse their entry fee for this tournament and grant them free entrance to any future tournaments held.

Pandelis had this to say at the end of his TwitLonger: “Please don’t attack (the player who didn’t report the ghosting) about this, and please understand the decision we made to disqualify him was taking into account the logs we were given, and the likelihood of foul play occurring given the players being aware of the ghosting during the finals. In the future, please consider that it’s important to set this precedent. A strong way we can prevent ghosting going forward is not let players ignore it.”

If you would like to read both posts from Pandelis, you can find the first one here and the second one here.

“It’s not in the rules”

Well actually it kind of is. Whether you cite that the tournament is listed as “1v1” in the Battlefy overview for it, the fact is that this is a VGC tournament and therefore should follow official tournament rules (to an extent). Ghosting isn’t allowed in real-life tournament matches, so logically it wouldn’t be allowed in an online tournament following a similar rule set. We could even use extreme examples like how it’s technically not in the rules to hire a team of well-trained specialists to go to your opponent’s home and destroy their router, but let’s use common sense here. By definition, ghosting is cheating.

“Spirit of the game”

One of the rules that’s outlined the most in the official Play! Pokemon rules guides for both VGC and TCG is the concept of the “spirit of the game”. Anything that compromises the “spirit of the game” should be punishable, and any form of cheating fits under that umbrella.

In a TwitLonger post from 2018 Oceania International Champion Alessio Yuri Boschetto, he says that the ghosting was being discussed in some of the groups he is apart of. According to Boschetto, when this information went public there was a presence of the “snitches get stitches” mentality from many members of these groups.

Boschetto concludes his post with this: “It’s honestly disgusting that so many people thought that hiding or covering a clear cheating incident was the correct course of action and it’s an embarrassment to the community.
There will always be someone that cheats. The community should try to ostracize cheating, not defend it.”

(If you would like to read Boschetto’s post in its entirety, you can find it here).

Many would agree with this sentiment, as defending acts of cheating will not get the competitive scene or community anywhere. With the community already in a huge identity crisis, this is the last thing we need. Integrity should come before competition, especially in a tournament with such a large reward on the line. Like in Pandelis’ second statement, it’s also important to set good precedent for this kind of situation in order for it to not happen again.

*Side note: Also, many players point out just how difficult getting caught ghosting is in a tournament like this, and the fact that this player got caught for it should definitely warrant a punishment. To be honest, I’m not a fan of the moral ambiguity of this argument, but I completely agree with it.

Where do we go from here?

Segments of the Top 8 and onward will be replayed, with only those players/matches affected getting a second go. If you take anything away from this situation, it should be that ghosting (and therefore cheating) is bad and we should all be aware of that. In the midst of this controversy, Pandelis claimed that he was threatened to be sued and that he might just not hold these tournaments anymore if this is the response he’s getting. These tournaments are a shining example of a community effort, and we should be grateful that we have people in the community who are willing to go the extra mile.

The Top 4 and finals matches will be streamed in the near future on Pandelis’ Twitch channel (ZeldaVGC), and I encourage you to check out the stream in order to support this tournament. These “challenge” tournaments are a great thing the grassroots competitive Pokemon scene has going for it, and it would be a shame to see them go away over one controversy gone wrong.



You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Eric! (@aricbartleti)

Images from Pokemon Ultra Sun and Ultra Moon, The Pokemon Anime, Bulbapedia, Ken Sugimori and The Pokemon Company International

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vgc 2018 oceania international championships

Italy takes another International – VGC 2018 Oceania International Championships recap

The nation of Italy adds yet another International Championship title thanks to an impressive run from Alessio Yuri Boschetto. With this win under his belt, Boschetto is now the global leader in Championship Points at 1377. There was a lot of great action from Syndey including some great sets, Rock Slide flinches and off-meta Pokemon making it to Top 8 and beyond. But first, here are your results and teams from the land down under.

Results & teams (Top 8)

1. Alessio Yuri Boschetto [ITA]

Mega MetagrossMega TyranitarTapu LeleLandorus (Therian)ZapdosAmoonguss

2. Jans Arne Mækinen [NOR]

Mega MetagrossLandorus (Therian)TyranitarRotom (Wash Rotom)TogekissNidoking

3. Isaac Lam [NZ]

Mega GyaradosLandorus (Therian)Tapu KokoCresseliaIncineroarTsareena

4. Ashton Cox [USA]

Mega SalamenceTapu KokoTapu FiniAegislashAmoongussTyranitar

5. Alberto Lara [USA]

File:Mega Charizard Y.pngCresseliaLandorus (Therian)CelesteelaGothitelleSnorlax

6. Nico Davide Cognetta [ITA]

Mega GengarCresseliaHeatranTapu BuluHitmontopKommo-o

7. Javier Valdes [CHI]

Mega MetagrossNihilegoScraftyGastrodon (West Sea)VolcaronaWeavile

8. Luke Curtale [AUS]

Mega MetagrossMega TyranitarTapu FiniLandorus (Therian)AmoongussZapdos

Metagame highlights

Nidoking: We’ll start off with the Pokemon that made it the farthest. Nidoking is an off-meta choice I’ve had my eyes on ever since it was allowed back into the VGC metagame. While it suffers from a painfully awkward Speed-tier, it excels in how much damage it can deal. Sheer Force is an amazing ability which boosts the power of moves that have secondary effects, in exchange for those effects not ever activating. This allows Nidoking to deal tons of damage with attacks like Sludge Bomb, Earth Power and Ice Beam which Jens Arne Mækinen used on his Nidoking’s move set. These three moves provide excellent coverage against the metagame, making Nidoking a terrifying opponent for the Island Guardians, Heatran and even Landorus.

Tsareena: This is a Pokemon no one expected to come back. After winning the Japanese National Championships back in 2017, Tsareena once again faded into obscurity. Isaac Lam, despite his public dislike for Tsareena, took this Pokemon back to the top.

Despite being rather weak, Tsareena has some great tricks to take advantage of. Tsareena’s signature move, Trop Kick, guarantees an Attack drop on the target which makes it a pretty spam-able move against the plethora of physical attackers. Feint is a move that Isaac Lam made very good use of, being able to break opposing Protect. This allowed his Mega Gyarados and Tapu Koko to score big KO’s if Lam’s opponent decided to go on the defense. Oh, and Tsareena’s ability Queenly Majesty blocking priority moves is nice, although priority hasn’t been as popular since Tapu Lele came around.

Weavile/Nihilego: Javier Valdes often led this duo which is why I’m putting them together. Valdes’ Weavile was carrying Life Orb rather than a Focus Sash which made Weavile much more prone to being KO’ed, but gave it a big damage boost. Even Weavile’s Fake Out was doing a lot more damage, but the combination of Ice Punch and Knock Off is probably what Valdes valued in his selection of Weavile.

Nihilego stuck to its main role as a Special sweeper, but it was finally revealed in Valdes’ Top 8 set versus Ashton Cox that Nihilego was holding an Adrenaline Orb. When Cox led with his Salamence, the Intimidate gave Nihilego a boost in speed which explains why Valdes’ Nihilego was slower than a Tapu Lele we saw in an earlier stream match. Adrenaline Orb makes sense considering how Nihilego’s Speed has become more average with many more faster Pokemon being introduced into the metagame. Without having to worry about investing into its Speed stat while holding an Adrenaline Orb, more can be invested into Nihilego’s bulk which suffers heavily on the physical side.

A good tournament for Rock Slide

vgc 2018 oceania international championships

The clutch double flinch from Boschetto visibly upsets Cox.

No move generates more hype and simultaneous disgust than Rock Slide. That 30% chance to flinch the opponent’s Pokemon can be game-deciding, and no one knows that better than this tournament’s champion. Alessio Yuri Boschetto experienced both the good and bad side of Rock Slide with both instances deciding sets. Our first instance came in Swiss Round 4 where Boschetto was matched up against fellow countrymen and defending European International Champion, Simone Sanvito. Boschetto and Sanvito were running nearly identical teams making the set an intense back and forth between two of the world’s finest players.

Game 2 came down to a Landorus/Zapdos mirror match where luck with Rock Slide would decide the game. Sanvito had only Landorus left against Boschetto’s Choice Scarf Landorus and healthy Zapdos. Sanvito’s Landorus dodges a Rock Slide while Boschetto’s Zapdos uses Roost, allowing Snavito’s Landorus to score the KO on Boschetto’s. With Boschetto’s Tailwind gone, it came down to Sanvito’s Landorus at 20 HP versus a Zapdos at nearly half of its HP. With the speed advantage, Sanvito connects his first Rock Slide but doesn’t flinch. Instead, Boschetto’s Zapdos misses a Heat Wave which all but sealed the game up for Sanvito. This would be Boschetto’s first and only loss throughout the tournament.

As you know by now, things eventually went well for Boschetto, as the RNG gods smiled in his favor in his Top 4 set against Ashton Cox. In game three, Cox had the advantage with his Amoonguss and Aegislash (with a Mega Salamence in the back) against Boschetto’s Landorus and Zapdos. Boschetto needed a double flinch in order to prevent either Amoonguss putting his Zapdos to sleep or Aegislash KO’ing his Zapdos. Boschetto got the double flinch. There was still a speck of hope for Cox, but another Rock Slide flinch on his Aegislash allowed Boschetto to set up Tailwind, sealing up the game from there.

Later, Boschetto admitted on Twitter that Cox had outplayed him and that the flinches were necessary for his victory. Look, you can hate on the fact that Boschetto got that lucky in such a crucial moment, but hey, it’s Pokemon. My only question is: why wasn’t anyone using Wide Guard?

The two biggest things that we learned from Sydney were 1) Italy is yet again the force to be reckoned with and 2) Rock Slide is busted. We also learned a lot more about the potential diversity of the VGC 2018 metagame, and why you should be using Mega Metagross if you want to win tournaments. In all seriousness though, congratulations to Alessio Yuri Boschetto for his big win in what was such an exciting tournament to watch. Rock Slide flinches and all. Tournament season continues next weekend where we’ll have coverage from two major regionals in Collinsville, IL and Malmo, Sweden.

Thanks for reading!


You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Eric! (@aricbartleti)

Images from Pokemon Ultra Sun and Ultra Moon, Pokemon Shuffle, Ken Sugimori and The Pokemon Company International

Teams data collected/provided by Nicholas Borghi and Trainer Tower

To continue enjoying great content from your favorite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon