courtesy of steamcommunity.com
As far as carries go, Terrorblade is perhaps the one that has received the most tweaks and remakes. We’ve seen him rise and fall quite a few times, and now he seems to be at his best. Both in pubs and competitive matches, he’s a pick that won’t be ignored.
Terrorblade is the only ranged-illusion carry in the game, giving him a unique way to dish out tons of damage. Even without having Metamorphosis, his illusions allow him to farm and push really fast, so giving him even a bit of space is not a good idea. Bursting him down in fights can be tricky, since a second of misplaced disables can allow him to Sunder and get back to full HP.
Let’s see a few options to deal with the demon lord:
: Earthshaker combines a lot of AoE disable time and huge burst damage, pretty much what you need to deal with illusions with the old-fashioned, direct approach. Most of the time, Terrorblades will be forced to at least get a BKB against Earthshakers.
As an extra note, keep in mind that illusion carries hold the typical disadvantage that they aren’t the best BKB users. Even if the main Hero is safe from nukes, their damage output is still dependant on those copies of themselves. Any sort of AoE disable or nuke, even when BKB is active, will reduce Terrorblade’s effectiveness a lot.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ them on Twitter. We also have our own subreddit. Be sure to check out TGH’s newly revamped forums if you want to discuss with GoZ or any of the other writers!