
Disclaimer: This is an opinion piece that reflects the views of the author.
The Halo community is constantly debating how the game should be played competitively. Radar, automatic weapons, all things that were never present in the competitive settings of previous games. The idea of “universal settings” has come forward in an attempt to unite the player-base into one community. However, this idea has only made both the competitive and casual communities more frustrated. Let’s take a look at what I believe can make Halo 5 a much more competitive and entertaining game, while also examining why universal settings doesn’t work.
Halo, since its inception, has been one of few franchises that could include many different kinds of players. Communities focused on lore, map-making, and fun mini-games have all risen. Alongside these communities were the players who played at the highest level. Competitive players had their own playlist from Halo 2 to Halo: Reach. This allowed the community to design the playlist and settings to their hearts content, even if it was different from what a first day player might be interested in. In Halo 2, this meant just changing the starting weapon and weapons on maps. In other games, it meant weapons changes, but also damage and movement speed alterations. All were done to make the game more competitive, and Bungie allowed our community to get our own playlist so we could do what we wanted without having to appease other communities.
This is where 343 Industries has failed, leading to community divides only growing. Competitive players feel like the game appeases casual players with the inclusion of automatics and radar. Casual players feel like the game is too competitive-focused, or “sweaty” to just have fun on. Both sides feel like the other is being catered to and neither side is happy. Universal settings are great for games that are balanced around competitive play at their foundation; Halo, by satisfying so many different communities, is not one of these games.
While given a whole new game to work with, I would push for the removal of functions such as sprinting, that is not feasible for a break between seasons. These suggestions are in no particular order.
Professional players and fans alike detest the current settings. It makes the game far easier than it should be and generally does not feel like Halo should.
The current settings quite simply aren’t fun to play for many competitive players. This is the first game that I think has potential that I don’t bother playing. I love what this game could be, but I dislike what it currently is. With these few changes, this could truly be a great competitive game.
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