After the completion of only one match, and two maps in the second, server issues shut down Tuesday’s Call of Duty World League matchups. Heading into Wednesday’s matches, CoD fans were hungry for CWL.
100 Thieves (2-8, 11th) v.s. Team SoloMid (1-9, 12th)
100T has been struggling to keep its head above water this season. Roster changes hadn’t worked as desired, at least yet, and the team is looking more and more like a relegation team.
TSM was looking to make some sort of change for the second half of the stage. With relatively little momentum coming into the match, the one bright spot had to be that the team looked a little better last week.
100T was hoping this was the week the team started to mesh; it wasn’t to be. HardPoint was a royal struggle for the team, joining the less than 100 club. A 250-97 victory for TSM started the match out on the wrong foot. The team only managed 2:02 in the hill and lost the slaying battle, 118-85. ColeChan’s 33-17 (1.94 K/D) and 1:43 in the hill would be key in the dominant performance. A 6-3 Search and Destroy victory, anchored by Nelson’s 10-4 game, would even things at 1-1; Remy added a 9-6 and things were stable for the time being.
After the SnD victory, things went sour fast. Uplink was more of the same, 12-3 domination from the opponent. Ivy went 30-19, Whea7s 24-19, and ColeChan’s 19-18 with five throws, would all stack to shut down any bit of offensive ability from 100T. Following the Uplink loss up with another CTF loss would end the day for 100T. They did look better in CTF, losing only 3-2, but they were once again beat in the slay category, 74-66.
100T has some serious work to do if they hope to keep fighting in CWL. TSM finally got over the hill and got a win. They’ll try to play add on with the momentum game.
Dream Team (5-5 7th) v.s. Cloud9 (5-6, 8th)
DT comes into this match on a three-game losing skid, after the impressive start to the season. Against C9 they had an opportunity to right the wrongs and get back onto the winning trail. This match was made even more important because these two teams are fighting to stay in the contention for the Stage Two finals.
Cloud9 won against FaZe in the lone completed match yesterday. That win gives them a huge burst of momentum heading into the second half. Winning against DT would keep the flow going and provide them with a tremendous push towards the finals.
DT came out firing on all cylinders; winning the HardPoint quickly, 250-188. Killa’s 48-39, coupled with the 37-31 from Chino would be way too much for C9 to handle as they got blown out of the water to start the series. Happy and Assault were both negative 10 in the kill-death stat, and despite a 45-41 game from Llama, they couldn’t overcome the lack of slaying from the bottom two.
Llama kept killing, going 11-5, and Havok did his part going, 10-5, in the SnD to allow the C9 team to bounce back and pull off a victory to even the series. A 13-7 CTF was all about C9’s dominance. They won 102-83 in slaying, and only one player (Happy, 20-22, 2 Throw, 1 Dunk) was negative. A 74-50 win in the slay on CTF would allow them to win the series 3-1, on the back of the 1-0 victory.
FaZe Clan (7-4, 3rd) v.s. Luminosity Gaming (4-6, 9th)
FaZe came into the LG match after losing two devasting matches. Last week the reverse sweep at the hands of OG started things off on the wrong foot; even the casters said the team seemed really down after that loss. Continuing into this week, FaZe wishes its match had got canceled yesterday. Winning HardPoint and Uplink, they’d drop the other three games and lose to C9, boosting C9 into the top eight.
LG comes into the map on the outside looking in towards the final eight transfer spots. Yesterday’s match against coL was canceled. Against FaZe, they were hoping to make a huge move to gain momentum for the second half of Stage Two.
FaZe had to do something quick to start the series off without any hesitation- they did. 250-130 in HardPoint would be just the ticket. Enable nearly went double positive with his 36-21 K/D. Zooma added 4,575 score of his own, going 29-23. It was a FaZe dominated match. A 6-0 SnD was over before it even started- the ban and protect stage took longer than the match it seemed. Clayster pulled top frag, going 8-2. Attach added his own 6-2 game, and that was about all she wrote. Nameless, Saints, and Spacely combined to go 6-18. Studyy was the only player to go even, going 5-5.
A 5-1 FaZe lead at the half of Uplink, it looked like it was going to be over fairly quick. LG rallied quickly to even things at 5-5. But then surrendered complete map and spawn control back to FaZe, from there, the route was on. Another five points made it 10-5. Studyy and LG tried to rally at the end; they managed a dunk. But a timely overextension from FaZe in the final 45 seconds would allow FaZe to close it out and finish the match up with a much needed, 3-0 victory. It was Zooma’s 28-19 that allowed FaZe to control spawns and score in rapid succession.
Rise Nation (7-3, 2nd) v.s. Team eLevate (6-4, 6th)
Rise-eLv gave us one of the most insane matches of the night. The HardPoint match was incredible. It started off back and forth. Rise would be up 93-92 after one full rotation. Loony was 19-12 with 30 seconds in the hill, and Rise was holding a minor lead. As the second rotation developed, Rise would take the lead in the first three hills. Going into the Train Hill, it was 172-152. But a nice set of plays on trains would allow eLv to take the 189-179 lead into the third rotation. Nagafen was anchoring the team with a 30-21 mark, a 10-streak that gave him full streaks, and some lovely time on the hill. The mid hill would extend the lead for eLv, and the Junkyard Hill would push it to 234-209, the final few seconds were given to Rise as eLv rotated for Grandma’s. They’d get the first set of points, taking a 246-210 lead. But Loony making a big play to camo into the hill, getting a kill would be the break that Rise needed.
The mid hill would extend the lead for eLv, and the Junkyard Hill would push it to 234-209, the final few seconds were given to Rise as eLv rotated for Grandma’s. They’d get the first set of points, taking a 246-210 lead. But Loony making a big play to camo into the hill, getting a kill would be the break that Rise needed. He died, but it extended Rise’s opportunity to get back. The three others were there and cut into the hill, holding it for the rest of the time. It was 247-246 going to trains; Rise was up. Somehow they out rotated eLevate and were able to get the final three points to perform Rise’s second incredible HardPoint comeback of the Stage.
Rise came out strong in SnD. Winning each of the first three rounds before surrendering a round to eLevate. They’d shuck that off and take the 4-1 lead. Classic got out to a huge start, going 9-2 in the first five rounds. eLv would catch the Rise rush up A side and shut it down relatively quick. Felony won a 1-v-2 in the next round, dodging bullets and getting shots to land. It was near even, 4-3. Nagafen and Faccento had the opportunity to even things. However, Rise would pinch and kill effectively winning the 2-v-2; Rise was one win from the 2-0 lead. Another 2-v-2 would arise, this time with eLv having the bomb down. Nagafen wisely stayed down the tunnel, and Octane had no chance to defuse. Trading effectively in the next round and forcing another 1-v-2, eLv won it. It was going to round 11. Rise got the first two trades (Classic-killing-Aqua, Loony-killing-Nagafen) and would finish it out dropping the other two after a slow start. The series was 2-0, Rise on top.
Rise gave up three points quickly to eLv, and it was just the start eLevate had hoped for. However, a few moments of concentration lapse allowed Rise to cut the lead to 3-2. Another overextension and dunk from eLv made it 5-2. But quickly wrapping back, Rise would get two dunks and a throw to take a 7-5 lead into the half.
Classic ran right through the ball and to the eLevate base to get the opening dunk; Rise would take the early 9-5, second half lead. Felony’s camo-dunk would cut it back down to a two-point lead. Nagafen would get the follow-up drone and wrap it back to spawn, but he would die. A slacked double-kill in the dart would set up the throw from Rise; it was again a two-possession lead for Rise Nation. Rise would set up in the eLevate base and add more points; the final score would end up 14-7.
For Rise, it wasn’t always pretty, but it was a stunning 3-0 victory over a strong eLevate team.
Team EnVyUs (6-4, 5th) v.s. H2K (6-4, 4th)
A highly anticipated match between the fourth and fifth place teams in CWL. It wouldn’t start out as we had all hoped.
After one rotation it was 131-47, EnVy on top. Jkap was 14/10 with 1:23 in the hill, Slasher was 13/8. It had started out as a blowout and continued that way throughout the entirety of the match. Jkap would go on a five kill streak (21/12) as EnVy took the 159-60 lead into the sixth hill. Leading 212-62 after, the question turned: could H2k even reach 100? A good hill at Grandma’s would push them to 102. But that’s where it ended. A 250-212 win for EnVy would give them a boost in a match they weren’t favorite in.
The first round would go in H2k’s favor as they read the rush perfectly. EnVy overextended, and H2k caught Apathy’s flank. The second round would be the opposite, for EnVy. It was 1-1. John’s two piece and a 7-1 start would allow EnVyUs to take the 2-1 lead. But an extra slow push from EnVy allowed H2k to sit back and wait for the chance to get kills; it was a rather easy round for H2k; they also shut John down 25 away from a dart. In one of the more impressive plays of the night, John sat in a corner on A-Bomb and waited for three H2k players to enter the bomb site- he got all three picks. It shut the round down for H2k and it was 3-2, EnVy up. John was 10-2, the rest of EnVy was only 4-11. Fears would heat up for H2k and get a couple. He was 9-2 after six rounds and things were all square, 3-3.
Fears and H2k would both drop the seventh round; however, Fears acquired all of his streaks after an eight streak. Jkap won two gun battles with his M8, and that pushed the lead to 5-3. EnVy was only one win away from closing the SnD out and taking a 2-0 lead in the match. A first blood and subsequent slaying from H2k would extend the game. Fears would use his Dart to push a round 11. With EnVy not using Flak Jacket, it looked perfect. They were able to dodge the dart three times, only losing one player and getting a trade- it was a success for EnVy. Trades came in as Fear saved the Lightning Strike. It was a 1-v-1 for Phizzurp; he’d win it and extend the game fully. A slow A push from H2k would allow John to slide in shortly after the bomb plant, using his Heatwave and tagging three players. It would be a clean 4-0 sweep for EnVy, and they took a 2-0 series lead.
The first round of Uplink was back and forth. EnVy got a quick opening salvo with only one minute off the clock. Slasher started 6/1 before Lacefield countered with his own 7/1 start. They were able to get a push and throw from Fears to cut the lead to 2-1. However, H2k didn’t double back to ball, and an easy dunk for EnVy would follow. That same thing happened again. It was 5-3 at half.
In the second half, it was all EnVy the entire round. It was just piling on and the game would be capped by an Apathy 180 dunk and then a throw. It was a 12-3 blowout after the seven point half.
EnVy had one of the most dominant 3-0 victories of the night as they carry some momentum into the latter half of Stage Two.
The match of the week will once again be for first place as Rise Nation (8-3) and OpTic Gaming (8-2) will play. OpTic lost the first matchup between the two all the way back in week one. It was Rise getting out with a 3-1 victory over the Stage One Champions. It should be an epic match between the top two teams on the CoD circuit right now.