Well, this hasn’t gone exactly according to the blueprint.
Psyonix unveiled their v1.70 version of Rocket League on Tuesday, and the changes made to the game were pretty massive.
The crate unlocking system has been completely abolished in favor of blueprints. Blueprints are essentially the exact same thing, but opening a blueprint won’t give you the item, but instead show you what was in the crate and offers you a price to purchase the item inside.
It’s actually a pretty novel concept and takes the gambling element that might have made loot box free zones like Belgium and Netherlands queasy completely out of the game.
Blueprints are revealed for free, but crafting the item takes credits, and the prices on items are outlandish in the early going.
The only way to justify the prices for the items in game now is if Rocket League goes free to play
— G2 Athena (@Athena) December 4, 2019
Lmaoooo those prices tho… looks like I’m done spending money on this game
— Steez (@SteezyFumes) December 4, 2019
What are these prices? Infinium for 1400? Solar flare for 2000? Thats 10 times the price it was in keys? And my dissolver blueprint is the same price as the solar flare blueprint. Wtf.
— yar2000 (@IcE_yar2000) December 4, 2019
Side note. Just did the math. I have 58 blueprints. From 58 crates. Adds up to 21200 credits. Meaning I would have to spend 170 dollars to craft every blueprint. On the old system I could have spent 60 bucks. And unlocked every single crate. Your talking 110 dollar difference wtf
— Brayan Soto (@BrayanS55447907) December 4, 2019
Did Rocket League ever mention anything more about refunds for those who purchased the DLC’s that are now free? Because I bought them all. How would I go about getting that so I can afford enough credits for half my first blueprint build?
— John (@VirgeRL) December 4, 2019
Crafting the blueprints is expensive, but buying items for the store is steep, too. The Crimson Fennec was valued at eight keys on Rocket League Insider on Monday of this week but is on sale in the item shop for 1200 credits.
The conversion rate for keys to credits was one key for every one hundred credits, which means the Crimson Fennec went up in value by $4
Rocket League’s item trading community has been healthy and thriving for a long time, and players could get nearly anything they needed for a fair price.
Now the item shop and blueprints update could skew the value of items. As of now, r/RocketLeagueExchange is still the cheapest way to trade for top items. According to the patch notes, credits can be traded, so players might be able to save a few bucks by trading among themselves.
Another problem is that the game’s most experienced players have well over 600 blueprints and in some cases over 1000 blueprints to reveal.
— Adam Thornton (@Lawler_RL) December 4, 2019
The modders that created Alpha Console created a way to auto-reveal all of the blueprints, but it reportedly caused issues with the game and was removed per Psyonix’s request.
That means PC and console players alike will have to reveal each blueprint one by one to see if there’s any items in there worth crafting.
It’s not all bad, though. The update added a hide item feature that removes items from the car customization screen. They can still be found in the garage, but for Viper users like @Fyshokid it makes life a lot easier.
With the new Rocket League update we can finally hide all the useless items we never use. pic.twitter.com/GR0mRYLQ05
— Fyshokid (@Fyshokid) December 4, 2019
Every DLC item is now in every player’s inventory as the Showroom went out the door with the update. Psyonix hasn’t announced any plans to refund players who initially paid for DLC content before the update.
Psyonix also unveiled the Titanium White Dominus in the update, but in-game images of the long desired painted variant are sparse in the early going.
Here’s one that Alex “Azfura” Hernandez posted using Bakkes Mod, a client side mod that hacks in items:
TW dom lookin nice tho pic.twitter.com/l7WCatL6We
— Azfura (@Azfura) December 4, 2019
Psyonix has not yet made mention of potentially lowering the prices for blueprint items, but as of now, it will cost a pretty penny to craft new items.
The patch also fixed some minor bugs, kicked off Season 13 of competitive play as well as the start of Rocket Pass 5. Mothers across the globe need to be wary of their credit card spending over the next few weeks.
Items are a bit overpriced and a lot of people agree. It is the first few minutes of the update and lots of complaints already but let’s be patient and give them some time to respond. If a majority of the community refuses to buy items I’m sure they will look into why that is 😁 https://t.co/tROMZuhzxJ
— John (@VirgeRL) December 4, 2019
Featured image courtesy of Psyonix.
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