The patch notes for Rainbow Six Siege Year 8 Season 3.3 have been released. A lot of these changes are regarding the previous changes made to operators like Frost, Finka, and Warden. This has already been stated in the Developer Notes, however, new information has been given to players. Bug fixes and quality-of-life changes have been made this time around. There have also been a few quality-of-life changes to a few maps making gameplay more fair for players. Here are the full Rainbow Six Siege Y8S3.3 patch notes below.
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Full Rainbow Six Siege Y8S3.3 Patch Notes
OPERATOR BALANCING
FROST
- Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
- Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
- If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
- Move 20% slower and can’t sprint.
- Leave a trail of blood behind.
- Health is set to 20, same health you get after standing up from being downed.
WARDEN
OPERATOR STATS
- Armor: 3 (from 2)
- Speed: 1 (from 2)
GRIDLOCK
LOADOUT
- Gadgets: Frag Grenades will replace Breach Charges.
- Secondary Weapon: Removed Gonne-6.
FINKA
LOADOUT
- Gadgets: Added Frag Grenades as 3rd option.
- Secondary Weapon: Removed Gonne-6.
IANA
LOADOUT
- Gadgets: Stun Grenades will replace Frag Grenades.
- Secondary Weapon: Added Gonne-6.
SENS
POF-9 (PC & Console)
- Reduced vertical recoil.
- Reduced lateral recoil.
- Reduced recoil increase after long bursts.
TACHANKA
DP27
- Damage: Increase to 60 (from 49)
TWEAKS AND IMPROVEMENTS
GAME HEALTH
CROSS-SAVE FUNCTIONALITY
Some parts of the player’s saved profile will now be shared across all platforms, including:
- Visual customizations.
- Common gameplay options.
- Progression.
- Matchmaking preferences.
Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.
BUG FIXES
GAMEPLAY
- FIXED – Gadget deployment detection is inconsistent on reinforced walls.
- FIXED – All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.
- FIXED – Black screen encountered after eliminating Iana when she uses Gemini Replicator.
- FIXED – Mira’s Black Mirror is removed when interacting with Ram’s BU-GI.
LEVEL DESIGN
- FIXED – Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.
- FIXED – Ace’s first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.
- FIXED – Incorrect compass location is displayed at 4F Cockpit on the Yacht map.
- FIXED – Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.
OPERATORS
- FIXED – Ram’s BU-GI is shown in the wrong direction when throwing it while upside down in rappel.
- FIXED – Ram’s BU-GI sticks on wall if deployed while crouching.
USER EXPERIENCE
- FIXED – Incorrect PC directory name used for the game settings file that is saved in the user’s My Documents.
AUDIO
- FIXED – Overlapping audio is played during the kill cam.
- FIXED – Missing audio lines when the Preparation Phase timer is running out.
- FIXED – Aruni’s Surya Gate and gadget SFX cannot be heard through walls.
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