
The patch notes for Rainbow Six Siege Year 8 Season 3.3 have been released. A lot of big changes have been made to a couple of operators. Primarily the ones affected are Finka, Iana, Warden, and more. Here are the Operator changes in the full Rainbow Six Siege Y8S3.3 patch notes below.
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An earlier iteration of these changes was released on the Lab Test Server and two main lines of feedback were identified from the community:
We have heard your feedback and made some tweaks aimed to tackle these issues:
We have two main objectives with this set of changes, the first is to make the placement of Welcome Mats more strategic and less “deploy and forget.” The second is to make being caught by Welcome Mats less frustrating by giving more options to players.
Players will have now two options to escape from a Welcome Mat, they can wait for a Teammate to help them, or they can release from the trap by themselves at the cost of receiving a penalty with several negative effects that will impact their movement speed.
As mentioned in the Y8S3 Designer’s Notes, the next few changes are in preparation for a more definitive solution that intends to address the Frag Grenades issue.
Iana has been the top Attacker for almost a year since we removed Frag Grenades from Finka and changed Sledge’s and Zofia’s armor rates. It is time for a change that leaves more space for other Operators to excel. We are replacing the Frag Grenades with Stun Grenades to retain Iana’s aggressive playstyle and adding the Gonne-6 to keep a bit of her destructive power.
We needed to add another ‘competitive’ operator to replace Iana during this transition period. We already know that Finka is a good fit and could take this spot. Now that the LMG-meta has been adjusted, we believe that she can have Frag Grenades again.
She won’t keep the Gonne-6 however, as the combination of it and Frag Grenades will be limited to special cases.
To allow for more operator diversity on the attacking line-up, we are also going to give Gridlock Frag Grenades instead of Breach Charges, she already has the Super Shorty for soft destruction, so we’ll remove the Gonne-6.
We believe that Sens is an operator with great potential, but it looks like they’ll need a push to shine. We made them a 1-Armor and 3-Speed operator back in Y7S4, and softened the POF-9 recoil for Gamepad in Y7S3, but that wasn’t enough. Operator weapons have a lot of weight on their performance, so we are taking a second look at the POF-9, but this time for both Mouse and Gamepad.
This weapon has been considered challenging to operate for a long time, and we’ve decided to soften its recoil. With this change we are aiming to have a weapon that feels way more forgiving to use. This should allow players to perform better with the POF-9 at longer distances and grant them more freedom to pick its weapon attachments.
Despite the high damage, the time to kill is much higher than average regardless of enemy armor because of the low rate of fire. We never increased it because we didn’t want to go lower than 3 bullets to down a player with any automatic weapon, but the recent changes on the Extended Barrel have proven that this is fine for certain operators.
So, with this change, the DP27 will be closer to other weapons with higher rates of fire in terms of time to kill a full health operator, especially against high-speed operators.
We changed Warden to 2-Armor and 2-Speed by the end of Y4 to increase his mobility and allow him to react faster to the Attacking team. With the evolution of the game, and defenders playing more loosely than back then we will drop his speed to reduce his roaming capabilities.
We believe the 1.5x on the MPX, synergizes well with his kit to counter Smokes from far away, so rather than change that we are going to reduce his speed. He will be slower and louder while running around the map, which will make him an easier target to take down by more coordinated teams.
We want to encourage players to play him closer to the site, where he can use his ability more effectively because flashes and smokes are easier to predict. He should be a critical operator to keep alive until the end of the round because can counter most of the attacking strategies. He shouldn’t be the one to go for roaming and dying too early.
And with that, those are all of the Operator changes in the Rainbow Six Siege Y8S3.3 patch notes.
Stay tuned for more gaming content, including updates to Rainbow Six Siege Y8S3.3 Operator changes and newly released titles.
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