The new Rainbow Six Patch Notes Y8S3 has finally arrived making some drastic changes to different operators and how the game itself is played. To better prepare players for this new update here is a full list of changes making its way to the title beginning August 29.
Fuze Cluster Charges
Dev Notes: Now that Fuze can deploy the Cluster Charge on reinforcements, we will also allow him to do it on Deployable Shields and Talon Shields. It is a small change but will create a new synergy between Fuze and Osa, allowing the use of his charges in places that weren’t possible before.
Argus Cameras
Dev Notes: This change won’t have a huge impact on matches, but it will bring consistency to the rules of piercing, if the gadget can get through reinforcements, it should also be capable of piercing Deployable and Talon Shields.
Kawan Hive Launcher
Dev Notes: One of the main weaknesses of Grim is the need to have a line of sight with the location you want to activate the Hive in. From now on, Grim can select if the projectile will stick or bounce after touching a surface.
Base Stats
Loadout
Gu Mine
We have reintroduced the initial damage and made stepping on multiple mines a bit spicier. If you are already poisoned by a GU mine and trigger another, you will receive the initial damage and an instant tick of poison damage from the one already on your foot, so you will need to be more careful. These 2 changes turn the mines into a threat again. We are also tweaking some extra values, like the poison damage and the timer, to make removing the nail more urgent.
Because of these changes, we have decided to remove the cloaking completely, making GU mines always visible. This should eliminate the frustration and increase the skill ceiling, as you will need to look for good locations to place your mines. This also removes the only electronic part of the device, so IQ won’t be able to detect them, and Brava won’t be able to hack them.
Dev Notes: We have taken the opportunity to update the Shattered Glass System for Deployable Shields along with the changes to Fuze. If the shield receives a melee hit, the glass of the windows will be shattered.
Base Stats
Dev Notes: This is a big pass on every classical shotgun in the game. With these changes, we are adding consistency and something you can learn. Ranges are normalized and based on the average kill distance in the game as well as the m590A1, which we know is a favorite at this time. The goal here is to reward good practices such as aiming for the head or holding angles. These changes are aimed at making shotguns less spray and pray, and more worthy as an option without removing what is currently working.
Base Changes
Pre-Setups
Dev Notes: For every map in the map pool, we have designed 2 sets of pre-setups for every bombsite (this new feature is bomb exclusive) which include a number of pre-deployed reinforcements on the map as well as pre-placed rotations and holes.
Dev Notes: Attackers in Quick Match will no longer have to worry about possible spawn peaks or runouts at the beginning of the round as we are implementing 10 seconds of invulnerability at the start of the Action Phase (for attackers only). An attacker will become vulnerable again after those 10 seconds or if that attacker enters the building. This way, attackers will be able to approach the building without having to check every window.
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