The Overwatch 2 April Fools Patch Notes are here and they bring some rather odd updates and patches. (Especially the developer comments). Here is everything that was included in the notes.
Tank Passive :
Dev Comment: Tank heroes are the raid bosses of teams. You should be fairly rewarded for defeating them, right?
Damage Passive :
Dev Comment: It’s frustrating when you dive the backline by yourself and get no healing, especially when your team’s support heroes are busily respawning. This change should help keep you alive, at least.
Support Passive :
Dev Comment: It’s tough to stay alive when flankers are about. This change should even out the odds a bit when you get ambushed. Please don’t use this offensively.
Doomfist
Dev Comment: The empowered Fist can also level a skyscraper or open a glass jar in a single attempt.
Seismic Slam –
D.Va
Dev Comment: It turns out the beams used to destroy projectiles also really hurt when used on people.
Defense Matrix –
Junker Queen
Dev Comment: Junker Queen yells so loud she damages the eardrums of her foes. Don’t worry though, it’s still a “friendly shout of encouragement” for her allies.
Commanding Shout –
Orisa
Dev Comment: It is believed that the threat of Orisa’s aerial body slam is the biggest crime deterrent in Numbani.
Javelin Spin –
Fortify –
Ramattra
Dev Comment: Ramattra is a lot more effective when he’s in Nemesis Form so he’ll stay like that until everyone has suffered as much as he has.
Omnic Form –
Nemesis Form –
Void Barrier –
Block –
Reinhardt
Reinhardt Comment: I COULDN’T CHARGE THE ENEMIES THAT WERE IN THE AIR SO I ASKED TORBJORN TO HELP ME OUT. NOW I AM THE ULTIMATE CRUSHING MACHINE EVEN IN THE SKY!!!
Charge –
Roadhog
Dev Comment: In order to further align Roadhog as a tank who punishes bad positioning, we’ve increased the range of Hook to make all positioning bad positioning.
Hook
Sigma
Dev Comment: Gravitic energy is quite potent. If it’s strong enough to lift a giant rock, it can lift anyone.
Accretion –
Winston
Dev Comment: Winston!
Winston? –
Wrecking Ball
Dev Comment: Wrecking Ball unleashes his signature moves that made him the Champion of the Scrapyard battle arena.
Grappling Claw –
Minefield
Zarya
Dev Comment: Gravity gravitates. That’s just science!
Graviton Surge –
Particle Cannon-
Ashe
Dev Comment: In order to be more accurate to the fantasy, Dynamite fire now spreads between players.
Dynamite –
Bastion
Dev Comment: Bastion downloaded a software update, upgrading “Configuration: Assault” and allowing it to simulate his old “Configuration: Tank” .
Configuration: Assault –
Cassidy
Dev Comment: Cassidy can dodge anything using his cat-like reflexes. It’s a bit rough on his spine, though.
Combat Roll –
Echo
Dev Comment: Echo now uses more of her fingers when shooting enemies.
Tri Shot –
Genji
Dev Comment: Spamming a voice line for healing finally does something after everyone else has tuned you out!
Hanzo
Dev Comment: Hanzo spent many years mastering the bow and geometry to pull off this feat. It DEFINITELY has nothing to do with magic.
Storm Arrow –
Junkrat
Dev Comment: Junkrat was a bit careless when packing his grenades so now they spill out of his pockets whenever he knocks himself back.
Total Mayhem –
Mei
Dev Comment: We noticed a decrease in Mei players helping their team “group up” in spawn with Ice Wall. This is core to Mei’s gameplay, so we added additional ice pillars to help facilitate it.
Ice Wall –
Pharah
Dev Comment: Rocket Jump? Sounds dangerous. But it is a viable means of travel when you can’t afford enough fuel.
Rocket Launcher –
Barrage –
Hover Jets –
Reaper
Dev Comment: After getting shot one too many times, Reaper no longer poses in place before teleporting despite it looking very cool.
Shadow Step –
Soldier: 76
Dev Comment: Why leave it on the ground when you can keep it in your pocket instead?
Biotic Field –
Sojourn
Dev Comment: Sojourn hasn’t been performing quite up to our expectations after reducing her one-shot potential. To remedy this, we’ve added a very fair stun to her kit.
Power Slide –
Sombra
Dev Comment: As a safety measure, the Translocator will forcibly separate solid objects that have been teleported into each other. Unfortunately, this process is also quite painful.
Translocator –
Symmetra
Dev Comment: It turns out there was a setting on Sentry Turrets that lets them immediately target enemies when thrown! Symmetra estimates this change increases their efficiency by 32.33%…repeating, of course.!
Sentry Turret –
Torbjörn
Dev Comment: We noticed that Torbjorn relies a little too heavily on his turret to deal consistent damage, so you won’t believe this one simple balance change that fixes that and makes him 1000% overpowered!
Overload –
Tracer
Dev Comment: Tracer now leaves a vacuum when she Recalls into the past. We are pretty sure this is how time travel works and will be taking no questions.
Recall –
Pulse Bomb –
Widowmaker
Dev Comment: Poisonous bullets don’t work as quickly as normal ones do but at least there’s more room for counterplay.
Widow’s Kiss –
Ana
Dev Comment: Turns out whatever is in those syringes hurts a lot more when applied to the forehead.
Biotic Rifle –
Baptiste
Dev Comment: Rumor has it that Baptiste is the record holder for both high and long jump.
Exo Boots –
Brigitte
Dev Comment: Whip Shot now whips YOU! Works better if you say, “wheeeeee” while flailing about.
Whip Shot –
Kiriko
Dev Comment: Kanezaka is a big town and Kiriko has lots of protecting to do. This change should help her get to where she needs to go in a timely fashion, especially during rush hour.
Swift Step –
Lucio
Dev Comment: We were alerted that Soundwave was able to knock back entire heroes but couldn’t do anything to projectiles. We’ve corrected this logical inconsistency
Soundwave –
Mercy
Dev Comment: Our stats show that the “Battle Mercy” playstyle isn’t as common as we hoped. Here’s a small change that should nudge her damage potential in the right direction.
Caduceus Blaster –
Moira
Dev Comment: You know that random Orb that killed you from across the map? That was 100% intentional. Biotics Orbs follow Moira’s every command, though they only understand “Stop” and “Go.”
Biotic Orb –
Zenyatta
Dev Comment: Zenyatta calls this technique the “Flying Kick,” but since he’s always floating should it just be called “Kick”?
Snap Kick –
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