The Game Haus
Overwatch

A Comprehensive History of Overwatch Metas Part 10: Mobility is King

Part 10: Dive’s Dominance, Sombra’s Appearance, and Doomfist’s Arrival

There was a time where a huge slug of the roster was considered viable. For a few weeks well over half of the heroes could feasibly be brought to a high level game without handicapping ones team comp. This slowly but surely began to change, however. Heroes that had seen play on the bulkier playstyles of old started to fall out of favor. Reinhardt and Zarya were casualties of this shift. Dive really began to take hold of the metagame. Tracer and friends were commonplace, and Winston even approached Lucio in the usage stats for a time.

Sombra Steps Up

Sombra had been overshadowed since her debut into the hero roster.  Her ability to hack other heroes and disable their abilities was very nice and she was incredibly mobile and tricky to pin down. In addition, the healthpacks that she hacked enabled teams to hole up in one location with semi reliable healing and charge Sombra’s EMP, which was (and still is) an incredible ultimate. However, her flaws were initially considered to be too great to confidently overcome. Sombra was slippery, but she didn’t actually do that much damage, and in a bulkier metagame that wasnt a good thing. She also couldn’t stay invisible for long periods of time. Above all, she was outclassed as a support by Ana and Zenyatta, and a pure DPS by Tracer.

Fortunately, Sombra started to pick up some usage in the Dive metagame. Dive heroes really need their abilities to initiate dives and disengage. Sombra removes this from the equation entirely. She could also get EMP incredibly quickly thanks to healthpack farming. Above all, EMP had the potential to win fights immediately. It took Sombra a while, but she ended up having a nice place in this new Dive metagame.

Doomfist Here

Image Courtesy of Destructoid

The meta stayed pretty similar for a little while longer, mostly being Dive with some bulkier team comps (as well as South Korea’s famous Junkrat composition making a small splash). It was at this point that Doomfist, the long awaited wielder of the gauntlet, was released. The previously released heroes had initially received a somewhat chilly reception, but pros picked up Doomfist right away. Doomfist’s strengths played right into the dive metagame. He had the mobility to make dives function, but he also functioned as an excellent anti-dive hero. He had excellent matchups against both dive tanks as well as Genji. Doomfist also enabling anti-dive started to bring bulkier comps with Zarya and Reinhardt back into the equation as well, once again steering the meta in a more diverse direction.

You can follow Sam on Twitter @GtSputnik or ping them on Discord (SputnikGT#2845)!

Follow The Game Haus for more sports and esports coverage.

Featured Photo Courtesy of Blizzard Entertainment

Twitter: TGH Esports
Facebook: The Game Haus

“From our Haus to Yours”

 

Related posts

Ana Character and Competitive Analysis

The Game Haus Staff

Ana Patch Analysis – Overwatch

The Game Haus Staff

Overwatch Patch 1.1.0.2 – Competitive Analysis

The Game Haus Staff

Thanks for reading! Let us know what your thoughts are on the article!

Share This
%d bloggers like this:
The Game Haus

FREE
VIEW