In a community update yesterday, 343 Industries’ Josh Menke shared details of new matchmaking updates coming to Halo 5. These recent updates make life a little easier for players in ranked playlists when teammates decide to quit. Additionally, ranked playlists will see some balance tweaks to competitive skill rating (CSR) and matching times. This article breaks down the latest changes, and explains their importance to ranked Halo 5.
The “Soft Forfeit”
In his update, Menke introduces the concept of a Soft Forfeit for ranked matchmaking games. The premise of the Soft Forfeit is to not punish players for leaving matches if someone has already quit out of the game. Previously, quitting a ranked match under any circumstance automatically decreased CSR, and put the player at risk for a matchmaking ban. These bans ranged in time due to the frequency at which players left ranked games.
The new system will still net players a standard CSR loss for losing the game, but will not ban players who leave ranked games after someone has already quit. Menke explains that while leavers will always lose CSR, players will not be unnecessarily punished for unsporting teammates. The first player to leave a ranked game, however, will be subject to extra CSR loss, and a potential ban.
This update will surely have ranked playlist-goers rejoicing, as many felt punished for having teammates that don’t stick around. Halo 5 as a team-oriented arena shooter needs balance to operate correctly. An advantage in numbers almost always throws games askew, and now players won’t be forced to finish those games.
CSR Economy and Wait Times
In addition to the soft forfeit feature, Menke details some troubles with high-skilled players in matchmaking. Previously in ranked playlists, high-CSR players sometimes received matchmaking ratios (MMR) that are a little too high for their actual skill. These inflated MMRs created a wider gap between players, resulting in greatly increased wait times when searching ranked matchmaking. Menke explains that while these adjustments improve search times, players won’t be placed in extremely uneven matches.
To combat ranked playlist inflation, the update will tighten up CSR boundaries. The pool of Onyx-ranked players will now be more exclusive, and the elusive “Champion” rank even harder to achieve. These changes will place competitors into ranks that better represent their skill level, while also lowering incentives for smurf accounts.
To represent just how drastic the CSR adjustments are, a comparison between seasons for Champion-ranked players is necessary. Prior seasons required players to earn CSR scores of 3,000 or higher to reach Champion. Currently, the top-ranked champion player only has 1,874 CSR. This score, If applied to prior seasons, would place players in the low-middle tier of Onyx.
Although the wait for fair matchmaking treatment has been lengthy, players can now relax a little more when trying to rank up. The changes are another step in 343 Industries’ process to prove to players that feedback is certainly being heard. Rather than being punished for jerk teammates, players can now leave an uneven game without fear of excessive penalties. As a result, players can hop back into more even ranked games, and have a healthier, less rage-inducing matchmaking session.
Featured image by Halowaypoint.com
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