
The harvest season is here, and the days are growing shorter. The beasts and monsters of Innistrad are gearing up for a prolonged season of night, thanks to the death of Archangel Avacyn. The Day/Night balance is out of sync and the humans of the plane are preparing the Celestus to shift things back towards normalcy. The Midnight Hunt release day is here, and it’s time to pick a side between to decide the fate of Innistrad.
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On September 16, Midnight Hunt is available on Magic: The Gathering Arena. Players get their chance to try out all the latest cards from the new set, in an completely new Standard environment. Cards won’t be measured up to the incredibly high standards from the previous sets. Check out just a few potential lists to try out on the Midnight Hunt release day.
One of the most iconic creatures from Innistrad is back. Delver of Secrets returns for another run at Standard and players could not be more excited. The aggressive blue creature enters Standard at an interesting time. Most creatures couldn’t survive with Bonecrusher Giant running rampant, and Delver would certainly be a prime target for Stomp. However the time has finally come for the Throne of Eldraine staple, and now it is time for some new decks to shine.
The goal for Izzet delver is to stick one of the few elusive threats onto the board, and get in that damage fast. Delver of Secrets and Symmetry are the early game beaters, with Prismari Apprentice and Umara Mystic serving as the late game tools to sneak that last bit of damage across. The deck is packed full of instants so that Delver can flip as early as possible. The fun side-effect of having so many cheap instants is that there always feels like there’s something to do with this list.
Nothing really screams “Innistrad” quite like a horde of zombies. In this go around zombies have a new keyword “decayed”, preventing them from blocking and seeing them fall apart after attacking. The downside is rough, but these zombies are coming out in droves. Creatures in Innistrad are able to create a ton of zombies. Jadar and Ghoulish Procession are a solid combination that can put pressure on the opponent’s life total extremely early. Poppet Stitcher adds additional value for the kill spells, and synergizes pretty well with Gisa as a late game pair to end the game.
The zombie deck gets the added benefit of having access to a whole handful of removal spells. With Infernal Grasp and Eaten Alive being extremely cheap, this deck has interaction to survive any Mono-Green Stompy shell. Tainted Adversary is the big end-game bomb for this deck. Adversary can single handedly flip the board state on it’s head. At eight mana, Tainted Adversary comes down with an additional four bodies and eight power. This deck could use some tuning, but already zombies look like a solid tribe for Standard.
Featured image courtesy of Wizards of the Coast
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