Home » 3 Decks to Try Out on Crimson Vow Release Day
Crimson Vow Release Day

3 Decks to Try Out on Crimson Vow Release Day

Publish Date: November 11, 2021

Crimson Vow release day is finally here, and exciting new cards are available to players worldwide on Magic: Arena. As with any new release, deciding on a new deck to try on the very first day is pretty tricky. Sometimes players don’t want to rush into anything too crazy in order to save wildcard. For others, just trying out a new deck is plenty worth the wildcard investment. With the Crimson Vow release day arriving today, here are just a few lists that players can give a whirl featuring brand new cards from the set.

[Related: Experimental Deck Tech: Standard Abzan Teleportation]


RB Vampires

Creatures (27)
2x Anje, Maid of Dishonor
4x Bloodtithe Harvester
4x Bloodthirsty Adversary
2x Floran, Voldaren Scion
4x Falkenrath Forebear
4x Falkenrath Pit Fighter
2x Immerstrum Predator
1x Reckless Stormseeker
4x Vampire Socialite
Non-Creature Spells (10)
2x Hero’s Downfall
4x Infernal Grasp
4x Play with Fire
Lands (23)
4x Blightstep Pathway
2x Den of the Bugbear
4x Haunted Ridge
2x Hive of the Eye Tyrant
6x Mountain
5x Swamp

The werewolves were the stars of Midnight Hunt, but now it is time for the vampire tribe to take over Standard. Already players have tinkered with the idea of an aggressive vampire-centric deck only to be met with middling results. The problem was the lack of meaningful vampires to play that were viable for aggro strategies. Eventually, some players opted for a more midrange style deck, but the archetype still failed to make a mark on the meta.

With the introduction of Crimson Vow, Standard vampires has a new lease on life. Early game threats like Bloodtith Harvester and Falkenrath Forebear give the deck much-needed firepower aside from Vampire Socialite. Anje, Maid of Dishonor is a card that will serve as that bridge for this aggro deck to deal the last few points of damage. It’s no Siege Rhino, but it will do its best impression.

Grixis Reanimator

Olivia, Crimson Bride

Creatures (18)
4x Covetous Castaway
2x Dreadfeast Demon
2x Hullbreaker Horror
2x Koma, Cosmos Serpent
4x Olivia, Crimson Bride
4x Shambling Ghast
Non-Creature Spells (18)
1x Change of Fortune
4x Deadly Dispute
1x Intro the Night
4x Otherworldy Gaze
4x Strategic Planning
4x Unexpected Windfall
Lands (24)
4x Blightstep Pathway
4x Clearwater Pathway
4x Haunted Ridge
2x Island
2x Mountain
4x Riverglide Pathway
2x Stormcarved Coast
2x Swamp

Reanimator strategies have been bad for quite some time in Standard. For a lot of players, that is a very good thing. Reanimating threats is a tricky line to walk for Magic, as it usually fits between unplayable and completely ban-worthy. The last few Standard sets have had a few options to reanimate creatures, however the creatures have typically been bad. Koma, Cosmos Serpent has been the go-to target, but really is has been easier to just cast it than it has been to cheat it out onto the battlefield.

In comes Olivia, Crimson Bride to the rescue. Olivia flies into battlefield with an incredibly powerful textbox. She can reanimate any creature, and it does not leave the battlefield and the end of turn. Even more exciting is the idea that reanimating another legendary vampire means that the new creature won’t leave the field when Olivia dies. Dreadfeast Demon is the best option to grab for this deck as you can start creating multiple threats. Combine that with a Koma on the board, and the game is sure to end very quickly.

Sultai Frog

 

Creatures (19)
4x Grolnok, the Omnivore
3x Old Rutstein
2x Slogurk, the Overslime
1x Old Stickfingers
4x Vilespawn Spider
4x Cemetery Prowler
1x Dreadhound
Non-Creature Spells (17)
2x Ghoulcaller’s Harvest
4x Infernal Grasp
4x Hero’s Downfall
2x Meathook Massacre
1x Dig Up
4x Lolth, Spider Queen

Lands (24)
4x Barkchannel Pathway
4x Clearwater Pathway
4x Darkbore Pathway
2x Forest
3x Island
4x Shipwreck Marsh
3x Swamp

 

This is probably the most “rough draft” of the list’s in this article because there are just infinite possibilities as to how this deck wants to run. The core of the deck is built up of Old Rutstein and Grolnok, the Omnivore. The idea for this deck is to generate value with Old Rutstein, then play the milled cards once Grolnok and OR are on the field at the same time.  Once the engine is running, the plan becomes to simply out-value the opposition.

This deck looks like it should have a good gameplan against the hordes of aggro decks in Standard at the moment. The combination of green and black provides all of the removal the deck could ever want, while also granting access to a couple of real threats to close out a game. While this version of the deck may not be a world beater, the bones look to be there. There are plenty of new midrange cards that can potentially push a new deck into the format. Sooner or later, someone will notch some big victories with the frog.


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Featured image courtesy of Wizards of the Coast

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