Rell, The Iron Maiden, has long been seen as a champion needing a rework of some sort. Whether that be a midscope or complete overhaul, players have made it clear that they want things changed. Lucky for them with PBE Patch 3.10 a Midscope will be arriving. Here is a look at the changes in abilities for the Rell Midscope.
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Below is a list of the changes to each ability.
Base Stats
- Attack Speed: .55 to .625
- Attack Speed per Level: 2% to 1.5%
- Armor 32+4.2/level to 32+3/level
- Magic Resist: 32+2.05/level to 32+1/level
- Movespeed: 335 to 330
Passive- Break the Mold
Passive now stacks and gets added on every ability.
- Armor/MR Shread from 10% to 3%
- Added: Armor/Magic Resist shred stacks up to 5 times per target
- Added: All abilities also apply a stack of her passive (W and R’s entire AOE)
- Minimum Steal from 5-12 based on level to 2.5-5 based on level
- Minion Steal from .5-2 based on level to .25-1 based on level
- Added: Rell keeps resists for the full duration of the buff, even if the target dies.
- Removed: No longer deal bonus magic damage on hit
- Removed: Hitting a new target no longer refreshes the duration on all targets
Q- Shattering Strike
- Added: Now stuns all targets for .75 seconds
- Added: Applies passive and full damage to all targets
- Removed: Heal on self and ally
- Range: 685 in front of Rell, 150 behind to 520 in front of Rell and 220 behind
- Cooldown: 9/8/7/6/5 to 11/10.5/10/9.5/9
- Cast time: .35s to .5s
- Added: Deals 250% damage to jungle camps
- Added: 100 unit movement on swing to sell power (does not count as a dash for any mechanical reasons)
W- Ferromancy: Crash Down
- Mounted Buff
- Removed: Move speed while mounted
- Dismounted Buf
- Added: Increased Attack Speed by 15/20/25/30/35%
- Added: Increased Attack Range by 75
- Reduces MS to 280 to Slows by 15% (A nerf early, buff later)
- Removed: MS cap while dismounted
- Crash Down
- Damage from 70/105/140/175/210 + 60% AP to 70/100/130/160/190 + 60% AP
- Shield from 35/60/85/110/135 + 12% max health to 30/55/80/105/130 + 10% max health
- Max Slide Distance: 375 to 320
- AOE Radius form: 200 to 180
- With slide and radius, the total area goes from a 400 x 775 capsule to a 360 x 680 capsule
- Jump Range from 500 to 400
- Knockup duration from 1s to .75s
- Mount Up
- MS from 25/30/45/40/45% for 3.5s to 30% Rapidly Decaying MS over 1s
- Added: Deals 250% damage to jungle camps
E- Full Tilt (Completely New)
- Passive- Mounted Alacrity: Rell gains 50% Move Speed while mounted, reduced in combat.
- Active- Full Tilt: Rell and an ally charge, gaining ramping Move Speed up to 20% over 3 seconds, this is doubled to 40% toward enemies or your bonded ally.
- After 1 second, Rell’s next Attack or Shattering Strike explode in an are for 40 = (40+30% magic damage) plus 3% max Health magic damage.
- Deals 250% damage to jungle monsters.
- Damage: 20/25/30/35/40
- Move Speed: 20%
- Max Move Speed: 40%
- Passive Move Speed: 10/20/30/40/50
R- Magnet Storm
Stays the same other than applying a stack of Rell’s passive. This can be seen in the passive changes.
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