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League of Legends patch notes 13.17: Khazix and Naafiri nerfed, Blitzcrank changed, more

Publish Date: August 31, 2023

Another League of Legends patch update has arrived — providing gameplay updates attempting to stabilize and balance the current meta. Included in these League of Legends patch notes are champion updates, Aram changes, and even minor item balancing as well.

[Related: League of Legends Briar skins]

And though the new champion, Briar, has been marketed by Riot to release in the future, she is not arriving in the newest patch. In other words, she releases at another date and time outside of the League of Legends patch 13.17 cycle.

Video: Feeding Frenzy | Briar Cinematic - League of Legends

Feeding Frenzy | Briar Cinematic – League of Legends

What’s changing in League of Legends patch notes 13.17?

Lux mid buffed

Riot is attempting to bring Mid Lux back into relevancy, while remaining cautious of the implications updating the champion has on the support role. They’re increasing her overall AP damage scaling, while decreasing her mana regeneration, which is a key attribute for support.

Naafiri nerfed

The doggo assassin champion took a well deserved hit to her base stats, decreasing her survivability. This thereby increases her weakness of being squishy. She also received overall damage nerfs to many of her significant abilities.

Full League of Legends patch notes 13.17

Champion changes

Aatrox

Passive damage type adjusted to magic damage. W damage type adjusted to magic damage.

Passive – Deathbringer Stance

  • Damage Type: Physical ⇒ Magic

W – Infernal Chains

  • Damage Type: Physical ⇒ Magic

Akshan

Health growth increased, armor growth increased, attack damage growth decreased.

Base Stats

  • Health Growth: 104 ⇒ 107
  • Armor Growth: 4.2 ⇒ 4.7
  • Attack Damage Growth: 3.5 ⇒ 3

Blitzcrank

Base health and magic resistance increased, base attack speed and attack speed ratio decreased. Passive shield value adjusted. W mana cost decreased, bonus attack speed decreased. E AD ratio increased, mana cost decreased, bonus damage to non-champions removed. R passive damage increased.

Base Stats

  • Base Health: 633 ⇒ 650
  • Magic Resistance: 28 ⇒ 32
  • Base Attack Speed: 0.65 ⇒ 0.625
  • Attack Speed Ratio: 0.7 ⇒ 0.625

Passive – Mana Barrier

  • Shield Strength: 15-45% (based on level) of Maximum Mana ⇒ 30% of Maximum Mana

W – Overdrive

  • Mana Cost: 85 ⇒ 75
  • Bonus Attack Speed: 30/43/56/69/82% ⇒ 30/40/50/60/70%

E – Power Fist

  • Bonus Physical Damage: 75% AD (+25% AP) ⇒ 100% AD (+25% AP)
  • Mana Cost: 40 ⇒ 25
  • removedBonus Damage to Non-Champions: E no longer deals a bonus 150% AD (+125% AP) to non-champions

R – Static Field

  • Passive Damage: 50/100/150 (+50% AP) ⇒ 50/100/150 (+50% AP) (+2% Maximum Mana)

Elise

Passive bonus magic damage and healing on basic attacks increased. E stun duration increased.

Passive – Spider Queen

  • Bonus Magic Damage on Basic Attacks: 10/20/30/40 (+20% AP) ⇒ 12/22/32/42 (+20% AP)
  • On-Hit Healing on Basic Attacks: 4/6/8/10 (+8% AP) ⇒ 6/8/10/12 (+8% AP)

E – Cocoon

  • Stun Duration: 1.6/1.7/1.8/1.9/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds

Gnar

Mega Gnar Q base damage increased. Mega Gnar W base damage increased.

Q – Boulder Toss (Mega Gnar)

  • Physical Damage: 25/70/115/160/205 (+140% AD) ⇒ 45/90/135/180/225 (+140% AD)

W – Wallop (Mega Gnar)

  • Physical Damage: 25/55/85/115/145 (+100% AD) ⇒45/75/105/135/165 (+100% AD)

Hecarim

Base mana, base mana regeneration, and mana regeneration growth increased, mana growth decreased. Q mana cost decreased. W mana cost decreased, omnivamp decreased.

Base Stats

  • Base Mana: 277 ⇒ 280
  • Mana Growth: 60 ⇒ 40
  • Base Mana Regeneration: 6.5 ⇒ 7
  • Mana Regeneration Growth: 0.6 ⇒ 0.8

Q – Rampage

  • Mana Cost: 30 at all ranks ⇒ 28/26/24/22/20

W – Spirit of Drea

  • Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • Omnivamp: 25% (+2% of 100 bonus AD) of damage dealt ⇒ 20% of damage dealt (Note: this is still post-mitigation damage dealt)

Kayn

W AD ratio decreased.

W – Blade’s Reach

  • Physical Damage: 90/135/180/225/270 (+130% bonus AD) ⇒ 85/130/175/220/265 (+110% bonus AD)

QoL Change

  • New Me, New Health and Mana Bar: Kayn now restores himself to maximum health and mana upon transforming into Shadow Assassin or Darkin Slayer. (Note: This feature is disabled on ARAM.)

Kha’Zix

Q AD ratio decreased.

Q – Taste Their Fear

  • Physical Damage: 70/95/120/145/170 (+115% bonus AD) ⇒ 70/95/120/145/170 (+110% bonus AD)

Kindred

E slow and percent missing health damage decreased.

E – Mounting Dread

  • Physical Damage: 80/100/120/140/160 (+80% bonus AD) (+8% (+0.5% per Mark Mark) target’s missing health) ⇒ 80/100/120/140/160 (+80% bonus AD) (+5% (+0.5% per Mark Mark) target’s missing health)
  • Slow: 50% (+5% per 100 AP) for 1 second ⇒ 30% (+5% per 100 AP) for 1 second

Lux

Base mana regeneration decreased. Passive damage increased. Q cooldown now decreased with rank. E base damage decreased.

Base Stats

  • Base Mana Regeneration: 8 ⇒ 7

Passive – Illumination

  • Magic Damage: 20-190 (based on level) (+20% AP) ⇒ 30-200 (based on level) (+25% AP)

Q – Light Binding

  • Cooldown: 11 seconds at all ranks ⇒ 11/10.5/10/9.5/9 seconds

E – Lucent Singularity

  • Magic Damage: 70/120/170/220/270 (+80% AP) ⇒ 65/115/165/215/265 (+80% AP)

Naafiri

Base health decreased. Passive cooldown increased, packmates now take bonus damage from melee attacks. Q damage and heal decreased. E damage decreased.

Base Stats

  • Base Health: 650 ⇒ 635

Passive – We are more

  • Cooldown: 25-10 (based on level) ⇒ 30-15 (based on level)
  • newDown Doggo: Naafiri’s Packmates will now take 100% bonus damage from melee attacks

Q – Darkin Daggers

  • Recast Minimum Damage: 35/50/65/80/95 (+70% bonus AD) ⇒ 30/45/60/75/90 (+40% bonus AD)
  • Recast Maximum Damage: 70/100/130/160/190 (+70% bonus AD) ⇒ 60/90/100/130/180 (+70% bonus AD)
  • Recast Heal Amount: 45/65/85/105/125 (+40% bonus AD) ⇒ 45/60/75/90/105 (+40% bonus AD)

E – Eviscerate

  • Dash Physical Damage: 35/50/65/80/95 (+60% bonus AD) ⇒ 35/50/65/80/95 (+50% bonus AD)
  • Flurry Physical Damage: 65/100/135/170/205 (+90% bonus AD) ⇒ 65/100/135/170/205 (+80% bonus AD)

Orianna

Health growth increased. W base damage increased.

Base Stats

  • Health Growth: 105 ⇒ 110

W – Command: Dissonance

  • Magic Damage: 60/105/150/195/240 (+70% AP) ⇒ 70/120/170/220/270 (+70% AP)

Quinn

Health growth increased. Q base damage decreased. E base damage decreased.

Base Stat

  • Health Growth: 99 ⇒ 107

Q – Blinding Assault

  • Physical Damage: 20/45/70/95/120 (+80/90/100/110/120% AD) (+50% AP) ⇒ 20/40/60/80/100 (+80/90/100/110/120% AD) (+50% AP)

E – Vault

  • Physical Damage: 40/70/100/130/160 (+20% bonus AD) ⇒ 40/65/90/115/140 (+20% bonus AD)

Samira

Base health increased.

Base Stats

  • Base Health: 600 ⇒ 630

Tryndamere

Attack range increased. Attack damage decreased

Base Stats

  • Attack Range: 125 ⇒ 175
  • Attack Damage: 72 ⇒ 68

Twisted Fate

Q damage increased.

Q – Wild Cards

  • Magic Damage: 60/100/140/180/220 (+80% AP) ⇒ 60/100/140/180/220 (+90% AP)

Vex

Q – Mistral Bolt

  • Magic Damage: 60/105/150/195/240 (+70% AP) ⇒ 70/115/160/205/250 (+70% AP)

W – Personal Space

  • Cooldown: 20/18/16/14/12 seconds ⇒ 16/15/14/13/12 seconds

Vi

Passive – Blast Shield

  • Shield Strength: 10% of Vi’s maximum health ⇒ 12% of Vi’s maximum health

W – Denting Blows

  • Passive Cooldown Reduction: 3 seconds ⇒ 4 seconds

E – Relentless Force

  • Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds

R – Cease and Desist

  • Physical Damage: 150/325/500 (+110% bonus AD) ⇒ 150/275/400 (+90% bonus AD)

Xerath

Base mana regeneration decreased. Passive cooldown refunded on unit kill increased. W mana cost increased.

Base Stats

  • Base Mana Regeneration: 8 ⇒ 6.85

Passive – Mana Surge

  • Cooldown Refunded on Unit Kill: 2 seconds ⇒ 2.5 seconds

W – Eye of Destruction

  • Mana Cost: 70/80/90/100/110 ⇒ 80/90/100/110/120

Xin Zhao

Passive heal adjusted.

Passive – Determination

  • Heal on Third Stack: 6-74 (based on level) (+10% AD) (+65% AP) ⇒ 3/3.5/4% (levels 1/6/11) (+65% AP) of maximum health

Zoe

Base health regeneration increased. Magic resistance reduction increased.

Base Stats

  • Base Health Regeneration: 6.5 ⇒ 7.5

E – Sleepy Trouble Bubble

  • Magic Resistance Reduction: 20/22.5/25/27.5/30% ⇒ 30% at all ranks

Items

Bloodthirster

  • Engorge Health Requirement for Bonus AD: above 50% health ⇒ above 70% health

Duskblade of Draktharr

  • removedMore Like the Rest: Nightstalker passive has been changed to functionally match other untargetable effects. Duskblade will still not block towers.
  • removedSlippery, but not Invincible: No longer makes the owner immune to damage while untargetable.
  • newBut still Slippery: Now destroys incoming non-tower projectiles when triggered.

Evenshroud

  • Coruscation Damage Amplification: 10% ⇒ 7%

Goredrinker

  • Item Recipe: Ironspike Whip + Caulfield’s Warhammer + Kindlegem ⇒ Ironspike Whip + Phage + Kindlegem (Note: Total cost unchanged)
  • Health: 300 ⇒ 400

Immortal Shieldbow

  • Lifeline Shield: 215-500 (levels 11-18) ⇒ 290-500 (levels 11-18)

Spear of Shojin

  • Item Recipe: Caulfield’s Warhammer + B.F. Sword + Kindlegem ⇒ Caulfield’s Warhammer + Pickaxe + Kindlegem
  • Combine Cost: 100 ⇒ 525 (Note: total item cost is unchanged.)
  • Attack Damage: 65 ⇒ 60
  • Health: 350 ⇒ 500
  • Dragonforce: 8 (+8% bonus AD) Haste for Melee Champions / 6 (+6% bonus AD) Haste for Ranged Champions ⇒ 16 (+4% bonus AD) Haste for Melee Champions / 12 (+3% bonus AD) Haste for Ranged Champions (Note: this is a buff before 200 bonus AD.)

Statikk Shiv

  • Bonus Damage Against Champions: 100-180 (based on level) (+30% AP) ⇒ 100-180 (based on level) (+15% AP)

Stridebreaker

  • Health: 300 ⇒ 375

Runes

Future’s Market

  • Debt Limit: starts at 145 gold + 5 per minute ⇒ starts at 100 gold + 8 per minute (Note: this is a buff starting at 18 minutes.)

Systems

CATCHUP EXPERIENCE

Riot’s words: “Catchup experience in the jungle has mostly been working as intended but there have been a few unusual cases that have cropped up where it doesn’t feel like the enemy is truly behind enough to be getting catchup experience. This is usually due to the way the average level calculation was rounding, so in some cases a player was just barely over two levels down from the average which ended up rounding to three levels below and thus triggering catchup experience. We’re shifting the way it rounds to not always round up and thus resolve a lot of these rare cases so it doesn’t feel like the enemy jungler is unfairly clawing their way back into the game.”

DRAGON PATIENCE

  • newImpatient Dragons: Added a patience bar and leashing range indicator to all dragons.

ARAM Adjustments

BUFFS

  • Anivia: 100% Damage Taken ⇒ 95% Damage Take
  • Gnar: 0 Total Attack Speed Increase ⇒ 2.5% Total Attack Speed Increase
  • Kennen: 100% Damage Dealt ⇒ 105% Damage Dealt
  • Trundle: 95% Healing Done ⇒ 100% Healing Done
  • Zilean: 0 Ability Haste ⇒ 10 Ability Haste

NERFS

  • Brand: 0 Ability Haste ⇒ -10 Ability Haste
  • Kayle: 103% Damage Taken ⇒ 105% Damage Taken
  • Maokai: 105% Damage Taken ⇒ 110% Damage Taken
  • Nasus: 105% Damage Taken ⇒ 110% Damage Taken
  • Samira: 100% Damage Taken ⇒ 105% Damage Taken
  • Tryndamere: 115% Damage Dealt ⇒ 110% Damage Dealt
  • Vladimir: 100% Healing Done ⇒ 90% Healing Done

BUGFIXES

  • Fixed a bug that caused Viego to be able to shop on Howling Abyss after using his Passive – Sovereign’s Domination to possess an opponent.

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