The League of Legends early patch notes are here for 13.21. Revealed by Riot Phroxzon, lead gameplay designer for League of Legends, the patch notes are also accompanied with analysis. It appears the update is focusing on gameplay balance, as to be expected.
Bonus AR and MR: Melee: 10-75 >>> 10-60, Ranged: 5-37 >>> 5-30
Riot Analysis
“Full Preview:
Jungle Followup:
Jungle followup isn’t listed here, but we plan on returning the AD ratio to the pet and adjusting some of the healing values.
“Our short term plans are to get the within role balance back so the different classes (and the champions within them) are each viable again.”
Riot Phroxzon continues to provide more analysis for the specific champion changes:
Bel’Veth:
We’re trying to buff E a bit, especially now that it’s worse at early ranks without further encouraging a few points Q -> E max.
Hecarim:
Hec was disproportionately hit by the blue pet changes, we’re adding some baseAD back to get him more onto Sheen builds rather than lethality
K’Sante:
Lots of bugfixes for K’Sante, increasing damage in all out form and lowering cast time on Q with HP purchases
Le’Blanc: Buffs to W as her bread and butter spell and E as the spell that has more gameplay
Aurelion Sol:
Taking some amount of damage out of tap Q’s and moving more towards the burst Q’s in addition to moving some damage out of level scaling and into rank scaling
Briar:
We’re a bit of power out of her statcheck (she should still be good at it), while retaining lane Briar being reasonably powerful
Cait:
Discussed Cait yesterday, but we think Lethality Cait shouldn’t be her most powerful build
Jinx:
This change should allow Jinx’s passive to still result in those “unleashed moments”, while capping some of the high end cases that seem a bit much
Rammus:
Taking his damage down a bunch through both W converting to resists and early Q damage. With the pet resist synergies, this should also reduce clear time by some amount
Brand/Zyra:
Some small adjustments to get a few more mages and AP’s into the jungle, not trying to displace their main roles
Seraphine:
Through their pickrate, Seraphine players have expressed their desire to play her in the support position. This doesn’t mean that we’re making mid/bot seraphine dead, but trying to narrow the gap between them.
Hullbreaker:
We opted to pure nerf Hullbreaker, as it is degrading some side lane patterns a bit much; needing to buy Hullbreaker to match another Hullbreaker is not a particularly desirable pattern.”
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