
The new League of Legends 12.13 Patch Notes address many of the frustrations players have had with the game for a long time. There’s a massive amount in these League of Legends 12.13 Patch Notes, so buckle up. Here are all the League of Legends 12.13 Patch Notes.
[Related: TFT 12.13 Patch Notes: ASol Getting Reworked Here Too]
Nilah Added
Sivir (Updated)
Base Health :: 632 >>> 600
Base Mana :: 325 >>> 340
Mana Growth :: 50 >>> 40
Base Mana Regeneration :: 1.6 >>> 1.2 per second
Mana Regeneration Growth :: 0.18 >>> 0.16
Base Attack Damage :: 63 >>> 58
Attack Damage Growth :: 3 >>> 3.3
Attack Speed Growth :: 1.6% >>> 2%
Passive – Fleet of Foot
Bonus Move Speed :: 35/40/45/50/55 >>> 55/60/65/70/75 (levels 1/6/11/16/18)
Bonus Move Speed Duration :: 2 seconds >>> Decays over 1.5 seconds
Q – Boomerang Blade
Base Damage :: 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP) >>> 25/40/55/70/85
(+80/85/90/65/100% total AD) (+60% AP)
Cooldown :: 7 seconds at all ranks >>> 10/9.5/9/8.5/8 seconds
Cast time :: 0.25 seconds >>> 0.25-0 seconds (scales down with attack speed)
[NEW] CRITICAL CHALICAR :: Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance
Mana Cost :: 70/80/90/100/110 >>> 55/60/65/70/75
Missile Speed :: 1350 >> 1450 outwards and 1200 inwards
W – Ricochet
Damage :: 30/45/60/75/90% total AD >>> 30/35/40/45/50% total AD
Mana Cost :: 75 >>> 60
[UPD] Buff Duration :: 3 attacks >>> 4 seconds
Cooldown :: 12/10.5/9/7.5/6 >>> 10 seconds at all ranks
[NEW] SPEED BOOST :: Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed
[NEW] TOUGH CROWD :: Now deals 80% damage against minions
Max Bounces :: Unlimited bounces >>> 8 bounces per Attack
Bounce Range :: 450 >>> 500 (note: approximately 1 additional Teemo)
Bounce Missile Speed: 700 >>> 1000
[NEW] BOUNCE BOOST :: Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first.
E – Spell Shield
Cooldown :: 22/19/16/13/10 >>> 22/20/18/16/14 seconds
[NEW] HAPPY HEALS :: Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP)
[NEW] SEE YA :: Blocking an enemy ability now procs Sivir’s Passive – Fleet of Foot
[REMOVED] NOT SO QUICK :: Blocking an enemy ability with E no longer refunds mana
R – On the Hunt
Cooldown :: 120/100/80 >>> 100/85/70 seconds
Duration :: 8 seconds at all ranks >>> 8/10/12 seconds
[NEW] THE HUNT CONTINUES :: If Sivir assists with a recent takedown while her R – On the Hunt buff is active, its aura will now refresh its duration
[NEW] COOL(DOWN) :: Sivir’s basic attacks during R – On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack
[REMOVED] FAREWELL, GOOD HUNTERS :: Sivir no longer gains bonus attack speed from R – On the Hunt
[REMOVED] SLOW START :: No longer gives Sivir and her allies an initial movement speed burst
E – Gatling Gun
Damage per Tick :: 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) >>> 7.5/10.63/13.75/16.88/20 (+15% bonus AD)
R – Missile Barrage
Rocket Damage :: 90/125/160 (+15/45/75% AD) (+20% AP) >>> 80/115/150 (+15/45/75% AD) (+12% AP)
Big One Rocket Damage :: 180/250/320 (+30/90/150% AD) (+40% AP) >>> 160/230/300 (+30/90/150% AD) (+24% AP)
Base Health :: 625 >>> 650
Health Growth :: 107 >>> 109
Base Armor :: 27 >>> 30
Q – Neurotoxin (Human Form)
Base Damage :: 40/70/100/130/160 >>> 40/75/110/145/180
Passive – Demon Shade
Self Heal at Low Health :: 15-75 (levels 1-18) >>> 15-150 (levels 1-18) per second
W – Allure
Enemy Magic Resistance Reduction :: 25/27.5/30/32.5/35% >>> 35/37.5/40/42.5/45%
R – Last Caress
[NEW] SEEK N’ HIDE :: Using R now puts Passive – Demon Shade on a 1.25 second cooldown (rather than the usual 4 second cooldown)
Q – Terrify
Fear Duration :: 1/1.25/1.5/1.75/2 >>> 1.25/1.5/1.75/2/2.25 seconds
R – Crowstorm
Damage :: 625/1125/1625 (+225% AP) >>> 750/1250/1750 (+250% AP)
Q – Winds of War
Tornado Damage per Tick :: 2% (+0.66% per 100 AP) of target’s maximum health >>> 2.5% (+1% per 100 AP) of target’s maximum health
Tornado Max Damage (over 5 seconds) :: 8% (+2.64% per 100 AP) of target’s maximum health >>> 10% (+4% per 100 AP) of target’s maximum health
Health Regen Growth :: 0.55 >>> 0.9 per 5 seconds
Passive – Thousand Cuts
Maximum damage against monsters :: 10 (+15%) >>> 6 (+10%)
Q – Snip Snip!
Damage Per Snip :: 9/12/15/16/21 (+5% AP) >>> 10/14/18/22/26 (+5% AP)
Final Snip Damage :: 45/60/75/90/105 (+25% AP) >>> 60/80/100/120/140 (+35% AP)
Center Snip :: 100% true damage >>> 75% true damage
[NEW] MINION PLAYED ROCK :: Now deals 75% damage against minions with more than 20% health
[NEW] MINION PLAYED PAPER :: Minions below 20% health take 1000% bonus damage instead
W – Hallowed Mist
Bonus Armor and MR :: 12/14/16/18/20 (+5% AP) >>> 17/19/21/23/25 (+7% AP)
Duration :: 5 >>> 4 seconds
E – Skip ‘n Slash
Bonus Magic Damage on-hit :: 10 (+15% AP) >>> 15 (+20% AP)
Bonus Range :: 50 >>> 75
Cooldown :: 13/12/11/10/9 >>> 13/12.5/12/11.5/11 seconds
Cooldown refunded on first basic attack :: 50% >>> 25/35/45/55/65%
R – Needlework
Damage Per Needle :: 30/55/80 (+8% AP) >>> 35/65/95 (+10% AP)
[UPDATE] NEW PATTERNS :: Recast resets after damaging an enemy champion >>> Recast resets after 1 second
Base Armor :: 18 >>> 21
Health Growth :: 101 >>> 110
Q – Bear Trap on a Rope (Mounted)
Initial Damage :: 30/55/80/105/130 (+60% bonus AD) >>> 30/55/80/105/130 (+65% bonus AD)
Second Activation Damage :: 60/110/160/210/260 (+120% bonus AD) >>> 60/110/160/210/260 (+130% bonus AD)
W – Violent Tendencies
Cooldown :: 12/10.5/9/7.5/6 >>> 11/9.5/8/6.5/5 seconds
Attack Range :: 125 >>> 175
Q – Alpha Strike
[NEW] PICK AND CHOOSE :: When Alpha Strike ends, Yi is placed 75 units in front of his primary target >>> By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked
W – Meditate
Cooldown :: 28 >>> 9 seconds
Mana Cost :: 50 >>> 40 + 6% maximum mana per second
Damage Reduction During Meditate :: 60/62.5/65/67.5/70% >>> 90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel
Lingering Damage Reduction :: For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds >>> For 0.5 seconds after Meditate ends
Health Regeneration :: 8.5 >>> 6.5
Health Regeneration Growth :: 0.9 >>> 0.6
Health Regeneration at 18 :: 23.8 >>> 16.7
Passive – Berserker Rage
Maximum bonus attack speed :: 40-100% >>> 60-100% (levels 1-18)
Q – Undertow
Mana Cost :: 40/45/50/55/60 >>> 50/55/60/65/70
R – Dominus
Magic Damage per tick :: 25/50/75 (+10% AP) >>> 20/50/75 (+10% AP)(+10% bonus AD)
Passive – Rock Surfing
[NEW] SURF’S UP :: Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish)
Q – Threaded Volley
1-Rock Damage :: 40/60/80/100/120 (+50% AP) >>> 45/65/85/105/125 (+50% AP)
5-Rock Damage :: 104/156/208/260/312 (+130% AP) >>> 117/169/221/273/325 (130% AP)
Boulder Damage :: 76/114/152/190/228 (+95% AP) >>> 85.5/123.5/161.5/199.5/237.5 (+95% AP)
Mana cost :: 60/65/70/75/80 >>> 55/60/65/70/75
Bonus Damage AgainstMonsters :: 30 (+10% AP) >>> 25 (+10% AP)
[NEW] ROCK AND A HARD PLACE :: Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds
R – Weaver’s Wall
[UPDATE] RIDE ON :: R – Weaver’s
Q – Mistral Bolt
Cooldown :: 9/8/7/6/5 >>> 8/7/6/5/4 seconds
Magic Damage :: 60/105/150/195/240 (+60% AP) >>> 60/105/150/195/240 (+70% AP)
Q – Thundering Smash
Bonus Move Speed :: 10/14/18/22/26% >>> 8/12/16/20/24%
Damage :: 20/40/60/80/100 (+120% bonus AD) >>> 10/30/50/70/90 (+120% bonus AD)
W – Frenzied Maul
Damage :: 10/35/60/85/110 (+100% AD) (+ 6% bonus health) >>> 5/30/55/80/105 (+100% AD) (+5% bonus health)
E – Skysplitter
Damage :: 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target’s maximum health) >>> 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target’s maximum health)
Damage Cap against Non-Champions :: 750 >>> 650
Spellblade Damage :: (12% melee/9% ranged) of target’s maximum health >>> 125% base AD (+(6% melee/3% ranged) of target’s maximum health)
Heal :: 50% of premitigation damage (+(6% melee/3% ranged) of target’s maximum health) >>> 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target’s maximum health) (+100% base AD)
Mythic Passive Bonus for Legendary Items :: 5% armor penetration and 5% magic penetration >>> 3% armor penetration and 3% magic penetration
[UPDATE] FORGET ME NOT :: These same changes will apply to the Ornn Masterwork item
[UPDATE] EYES ON ME :: Passive – Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)
[UPDATE] LITERAL TORMENT :: Passive – Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)
Mythic Passive Bonus for Legendary Items :: 5 Ability haste >>> 5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr’s Shadowcarver)
Mythic Passive Bonus for Legendary Items :: 4% Armor penetration >>> 4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy)
Mythic Passive Bonus for Legendary Items :: 5 Lethality >>> 5 Lethality and 5 move speed (same for Ornn Masterwork item, Sandshrike’s Claw)
Bounty Lingering Duration :: 5 >>> 60 seconds
[NEW] GET CASH NOW :: Bounties will now start to fall off a little earlier when the losing team reduces the lead
[NEW] WOAH THERE :: Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead)
[NEW] HOARDERS GONNA HOARD :: Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties
[UPDATE] HOW MUCH IS A DRAG WORTH :: The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with how valuable players perceive them
NOW YOU SEE ME :: All jungle monsters and wards will now be visible instantly, even upon dashing or
blinking into visible range
Ultimate Spellbook makes a return, but this time it’s Star Guardian themed. This iteration of Spellbook will include Star Guardian minions and Ahri as an announcer!
We’ve also made some other non-Star Guardian related updates to this game mode:Players can now choose from 4 ultimate abilities instead of 3
The pool of ultimates to choose from has been updated with new abilities
All of the dragons from traditional Summoner’s Rift have made their way into Spellbook
Adding Regional Transfer Rank Preservation. If you transfer your account out of a region and back to that region within two weeks, your account’s ranked state upon returning to your original region will be restored to what it was when you left. This is intended to curb some region-transfer rank abuse we’ve been seeing and also means you won’t have to re-do your ranked climb if you take your League account with you on a quick vacation.
Kayle now slightly increases in size when she reaches level 11
Bel’Veth is now slightly smaller when in her True Form
Bel’Veth’s resource bar has been updated to reflect the duration of her True Form
Goredrinker’s healing tracker now tracks healing from all targets hit, not just once per cast
Black Cleaver now displays the bonus damage caused by its armor shred passive
Umbral Glaive now displays the number of wards killed while you have the item
EDG Zoe’s sleep status effect is now more visible, especially in the river
Star Guardian Ekko
Star Guardian Kai’Sa
Star Guardian Nilah
Star Guardian Sona
Star Nemesis Fiddlesticks
Prestige Star Guardian Ekko
The following chromas will be released this patch:
Star Guardian Ekko
Star Guardian Kai’Sa
Star Guardian NilahStar Guardian Sona
Star Nemesis Fiddlesticks
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