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League of Legends 12.10 Patch Notes

League of Legends 12.10 Patch Notes: Time to Beef Up

Publish Date: May 24, 2022

The new League of Legends 12.10 Patch Notes address many of the frustrations players have had with the game for a long time. There’s a massive amount in these League of Legends 12.10 Patch Notes, so buckle up. Here are all the League of Legends 12.10 Patch Notes.

[Related: League of Legends Ocean Song Skins are ready to Bring the Party]


Champion Durability Update

  • Base Health :: +70 
  • Health Growth :: +14 
  • Armor Growth :: +1.2 
  • Magic Resist Growth :: +0.8

Healing, Shields, Vamp and Grevious Wounds

  • Healing :: Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion) 
  • Shielding :: Reduced by ~10% 
  • Omnivamp :: Reduced by ~10% 
  • Grievous Wounds :: 40% reduced healing >>> 30% reduced 
  • Enhanced Grievous Wounds :: 60% reduced >>> 50% reduced

League of Legends 12.10 Patch Notes Champion Changes

Aatrox 

  • E – Healing Against Champions :: 20/22.5/25/27.5/30% >>> 18/20/22/24/26% of damage dealt E (Empowered During R) – Healing Against Champions :: 26/32/38/44/50% >>> 25/30/35/40/45% of damage dealt 
  • R – Increased Self-Healing :: 30/45/60% >>> 25/40/55% 

Ahri 

  • Passive – Heal Upon Full Stacks (From Minions & Monsters) :: 40-120 (levels 1-18) (+25% AP) >>> 35-95 (levels 1-18) (+20% AP) 
  • Passive – Heal Upon Champion Takedowns :: 80-200 (levels 1-18) (+35% AP) >>> 75-165 (levels 1-18) (+30% AP) 

Akshan 

  • Passive – Shield :: 40-300 (levels 1-18) (+40% bonus AD) >>> 40-280 (levels 1-18) (+35% bonus AD) 

Alistar 

  • Passive – Self-Heal :: 25-161 >>> 23-142 (levels 1-18) (note: still doubled for allies) 

Annie 

  • E – Shield :: 40/90/140/190/240 (+40% AP) >>> 40/85/130/175/220 (+35% AP) 

Aphelios 

  • Severum – Healing From Basic Attacks :: 3-10% >>> 2.5-9% (levels 1-18) of damage dealt Severum – Healing From Attacks From Abilities :: 9-30% >>> 8.3-30% (levels 1-18) of damage dealt Severum – Overheal Shielding :: Unchanged 
  • R (Severum) – Heal Upon Champion Hit :: 275/400/525 >>> 250/350/450 (levels 6/11/16) 

Azir 

  • E – Shield :: 80/120/160/200/240 (+70% AP) >>> 70/110/150/190/230 (+60% AP) 

Bard 

  • W – Minimum Heal :: 30/60/90/120/150 (+30% AP) >>> 25/50/75/100/125 (+30% AP)
  • W – Maximum Heal :: 60/105/150/195/240 (+60% AP) >>> 50/80/110/140/170/200 (+60% AP) 

Camille 

  • Passive – Adaptive Shield :: 20% >>> 17% maximum health 

Cassiopeia 

  • E – Healing Against Poisoned Targets :: 12/14/16/18/20% AP >>> 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters) 

Cho’Gath 

  • Passive – Heal :: 20-71 >>> 18-52 (levels 1-18) 

Darius 

  • Q – Healing Against Champions and Large Monsters :: 15% >>> 13% of missing health per enemy hit by blade, up to 3 

Diana 

  • W – Shield :: 30/45/60/75/90 (+30% AP) (+10% bonus health) >>> 25/40/55/70/85 (+25% AP) (+9% bonus health) 

Dr. Mundo 

  • R – Increased Base Health :: 15/20/25% >>> 10/15/20% missing health 

Ekko 

  • W – Shield :: 80/100/120/140/160 (+150% AP) >>> 70/90/110/130/150 (+150% AP) 

Elise 

  • Passive (Spider Form) – Healing From Basic Attacks :: 4/6/8/10 (+10% AP) >>> 4/6/8/10 (+8% AP) 

Fiora 

  • Passive – Healing Against Vitals :: 40-115 >>> 35-100 (levels 1-18) 
  • R – Heal Per Second :: 80/110/140 (+60% bonus AD) >>> 75/110/125 (+60% bonus AD) 

Fiddlesticks 

  • W – Healing Against Monsters :: 50% >>> 45% of damage dealt (still 15% against minions) W – Healing Against Champions :: 30/40/50/60/70% >>> 25/32.5/40/47.5/55% of damage dealt

Galio 

  • W – Magic Damage Shield :: 8/9.75/11.5/13.25/15% >>> 7.5/9/10.5/11/13.5% maximum health 

Gangplank 

  • W – Heal :: 50/75/100/125/150 (+15% missing health) >>> 45/70/95/120/145 (+13% missing health) 

Garen 

  • Passive – Health Regeneration :: 1.5-10.1% >>> 1.2-9% (levels 1-18) maximum health every 5 seconds 
  • W – Shield :: 70/95/120/145/170 (+20% bonus health) >>> 65/85/105/125/145 (+18% bonus health) 

Gragas 

  • Passive – Heal :: 8% >>> 6.5% maximum health 

Gwen 

  • Passive – Healing Against Champions :: 70% >>> 60% of damage dealt 
  • Passive – Maximum Healing Against Champions :: 12-30 (levels 1-18) (+7% AP) >>> 10-25 (levels 1-18) (+6.5% AP) per instance 

Illaoi 

  • Passive – Heal :: Tentacles heal Illaoi for ||| 5% >>> 4% of her missing health upon hitting at least one enemy champion 

Irelia 

  • Q – Heal :: 8/10/12/14/16% AD >>> 7/8/9/10/11% AD 

Ivern 

  • E – Shield :: 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+75% AP) 

Janna 

  • E – Shield :: 80/110/140/179/200 (+65% AP) >>> 75/100/125/150/175 (+60% AP) R – Heal Per Second :: 100/150/200 (+50% AP) >>> 90/145/200 (+45% AP) 

Jarvan IV

  • W – Base Shield :: 60/85/110/135/160 >>> 60/80/100/120/140 
  • W – Shield Increase :: 1.5% >>> 1.3% maximum health per enemy champion hit 

Kai’Sa 

  • R – Shield :: 75/100/125 (+100/150/200% AD) (+100% AP) >>> 70/90/110 (90/130/180% AD) (+90% AP) 

Karma 

  • W (R-Empowered) – Heal :: 20% (+1% per 100 AP) >>> 17% (+1% per 100 AP) missing health E – Shield :: 90/135/180/225/270 (+50% AP) >>> 80/120/160/200/240 (+45% AP) E (R-Empowered) – Primary Shield :: 25/80/135/190 (+50% AP) >>> 25/70/120/170 (+45% AP) 

Katarina 

  • R – Grievous Wounds Applied :: 60% >>> 50% 

Kayle 

  • W – Heal :: 60/90/120/150/180 (+30% AP) >>> 55/80/105/130/155 (+25% AP) 

Kayn 

  • Passive (Darkin Slayer) – Healing From Abilities Against Champions :: 30-40% (levels 1-18) >>> 25-35% (levels 1-18) of physical damage dealt 
  • E – Heal :: 100/115/130/145/160 (+40% bonus AD) >>> 90/100/110/120/130 (+35% bonus AD) R (Darkin Slayer) – Heal :: 10.5% (+9.1% per 100 bonus AD) >>> 9.75% (+8.45% per 100 bonus AD) of target’s maximum health (70% >>> 65% of damage amount) 

Kha’Zix 

  • W – Heal :: 60/85/110/135/160 (+50% AP) >>> 55/75/95/115/135 (+50% AP) 

Kindred 

  • W (Passive) – Healing Upon Full Stacks :: 49-100 >>> 47-81 (based on missing health) R – Heal :: 250/325/400 >>> 225/300/375 

Kled 

  • Passive – Skaarl’s Health Upon Returning :: 50/60/70/80% >>> 45/55/65/75% (levels 1/6/11/16) of Skaarl’s maximum health 
  • Q (Mounted) – Grievous Wounds Upon Pull :: 60% >>> 50% 

Lee Sin 

  • W1 – Shield :: 55/110/165/220/275 (+80% AP) >>> 50/100/150/200/250 (+80% AP)
  • W2 – Bonus Life Steal & Spell Vamp :: 5/10/15/20/25% >>> 5/9.5/14/18.5/23% 

Lillia 

  • Passive – Healing Against Large Monsters :: 27-104 (levels 1-18) (+6% AP) >>> 24-75 (levels 1-18) (+5.4% AP) 
  • Passive – Healing Against Champions :: 12-140 (levels 1-18) (+20% AP) >>> 11-125 (levels 1-18) (+18% AP) 

Lissandra 

  • R – Minimum Self-Heal :: 100/150/200 (+30% AP) >>> 90/140/190 (+25% AP) 

Lulu 

  • E – Shield :: 80/120/160/200/240 (+40% AP) >>> 75/110/145/180/215 (+35% AP) R – Bonus Health :: 300/450/600 (+50% AP) >>> 275/425/575 (+45% AP) 

Lux 

  • W – Shield :: 45/65/85/105/125 (+35% AP) >>> 40/55/70/85/100 (+35% AP) 

Malphite 

  • Passive – Shield :: 10% >>> 9% maximum health 

Maokai 

  • Passive – Healing From Empowered Basic Attacks :: 5-65 (+5-15% maximum health) by level 17 >>> 5-45 (+4.5-11% maximum health) by level 15 

Mordekaiser 

  • W – Shield to Heal :: 40/42.5/45/47.5/50% >>> 35/37.5/40/42.5/45% 

Morgana 

  • Passive – Healing From Abilities :: 20% >>> 18% of damage dealt against champions, large minions, and medium & large monsters 

Nami 

  • W – Heal :: 60/85/110/135/160 (+30% AP) >>> 55/75/95/115/135 (+25% AP) Nasus
  • Passive – Life Steal :: 10/16/22% >>> 9/14/19% (levels 1/7/13) 

Nautilus 

  • W – Shield :: 45/55/65/75/85 (+9/10/11/12/13% maximum health) >>> 40/50/60/70/80 (+8/9/10/11/12% maximum health) 

Nidalee 

  • E – Base Heal :: 35/55/75/95/115 (+32.5% AP) >>> 35/50/65/80/95 (+27.5% AP) 

Nocturne 

  • Passive – Healing From Empowered Basic Attacks :: 15-40 (levels 1-18) (+15% AP) >>> 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions) 

Nunu & Willump 

  • Q – Base Healing Against Non-Champions :: 75/110/145/180/215 (+90% AP) (+10% bonus health) >>> 65/95/125/155/185 (+70% AP) (+6% bonus health) (still reduced to 60% against champions) 

Olaf 

  • Passive Life Steal :: 10-30% (levels 1-18) >>> 9-22.5% (levels 1-18) 
  • W Shield :: 10/45/80/115/150 (+25% missing health) >>> 10/40/70/100/130 (+22.5% missing health) 

Orianna 

  • E – Shield :: 60/100/140/180/220 (+50% AP) >>> 55/90/125/160/195 (+45% AP) 

Poppy 

  • Q – Shield :: 15/17.5/20% >>> 13/15.5/18% maximum health (levels 1/7/13) 

Pyke 

  • Passive – Grey Health Upper Cap :: 60% >>> 55% maximum health 
  • Passive – Damage to Grey Health :: 10% (+0.25% per 1 Lethality) >>> 9% (+0.2% per 1 Lethality) Passive – Empowered Damage to Grey Health :: 45% (+0.5% per 1 Lethality) >>> 40% (+0.4% per 1 Lethality) 

Rakan 

  • Passive – Shield :: 33-254 (levels 1-18) (+90% AP) >>> 30-225 (levels 1-18) (+85% AP) Q – Heal :: 18-120 (levels 1-18) (+70% AP) >>> 18-90 (levels 1-18) (+55% AP)
  • E – Shield :: 40/65/90/115/140 (+80% AP) >>> 35/60/85/110/135 (+70% AP) 

Rell 

  • Q – Heal Per Champion Hit :: 10/15/20/25/30 (+5% missing health) >>> 10/15/20/25/30 (+4% missing health) 
  • W (Crash Down) – Shield :: 40/70/100/130/160 (+13% maximum health) >>> 35/60/85/110/135 (+12% maximum health) 

Renata Glasc 

  • E – Shield :: 50/70/90/110/130 (+50% AP) >>> 50/65/80/95/110 (+50% AP) 

Renekton 

  • Q – Healing Against Non-Champions :: 2/3/4/5/6 (+3% bonus AD) >>> 2/3/4/5/6 (+2% bonus AD) Q – Healing Against Champions :: 12/18/24/30/36 (+16% bonus AD) >>> 10/14/18/22/26 (+15% bonus AD) 
  • Q (Empowered) – Healing Against Non-Champions :: 6/9/12/15/18 (+9% bonus AD) >>> 6/9/12/15/18 (+6% bonus AD) 
  • Q (Empowered) Healing Against Champions :: 36/54/72/90/108 (+48% bonus AD) >>> 30/42/54/66/78 (+45% bonus AD) 

Riven 

  • E – Shield :: 85/115/145/175/205 (+120% bonus AD) >>> 80/105/130/155/180 (+110% bonus AD) 

Rumble 

  • E – Shield :: 60/95/130/165/200 (+50% AP) >>> 60/90/120/150/180 (+45% AP) 

Senna 

  • Q – Heal :: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) >>> 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) 
  • R – Shield :: 120/160/200 (+40% AP) (+1.5 per Soul) >>> 100/150/200 (+40% AP) (+1.5 per Soul) 

Seraphine 

  • W – Shield :: 60/80/100/120/140 (+40% AP) >>> 50/70/90/110/130 (+35% AP) W – Heal Per Ally :: 5/5.5/6/6.5/7% (+0.75% per 100 AP) >>> 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target’s missing health 

Shen

  • Passive – Shield :: 50-101 (levels 1-18) (+14% bonus health) >>> 50-101 (levels 1-18) (+12% bonus health) 
  • R – Shield :: 140/320/500 (+17.5% bonus health) >>> 130/290/450 (+16% bonus health) 

Singed 

  • Q (During R) – Grievous Wounds Applied By Poison Trail :: 40% >>> 30% 

Sion 

  • W – Shield :: 60/85/110/135/160 (+10/11/12/13/14% maximum health) >>> 60/85/110/135/160 (+8/9/10/11/12% maximum health) 

Skarner 

  • W – Shield :: 10/11/12/13/14% maximum health (+80% AP) >>> 9/10/11/12/13% maximum health (+80% AP) 

Sona 

  • W – Shield :: 25/50/75/100/125 (+30% AP) >>> 25/45/65/85/105 (+25% AP) W – Heal :: 30/50/70/90/110 (+20% AP) >>> 30/45/60/75/90 (+15% AP) 

Soraka 

  • W – Heal :: 100/130/160/200/220 (+65% AP) >>> 90/110/130/150/170 (+50% AP) R – Heal :: 130/215/300 (+55% AP) >>> 125/205/ 285 (+50% AP) 

Swain 

  • Passive – Heal Per Soul Fragment :: 4/5.5/7/9% >>> 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health 
  • R – Drain Heal Per Second :: 15/40/65 (+25% AP) >>> 15/30/45 (+20% AP) 

Sylas 

  • W – Heal :: 25/50/75/100/125 (+40% AP) >>> 20/40/60/80/100 (+35% AP) 

Tahm Kench 

  • Q – Heal :: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) >>> 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health) 
  • E – Damage Stored Into Grey Health :: 15/25/35/45/55% >>> 13/21/29/37/45% E – Increased Damage Stored Into Grey Health :: 45/50/55/60/65% >>> 40/42.5/45/47.5/50% 

Talon

  • Q – Heal :: 10-70 (levels 1-18) >>> 9-55 (levels 1-18) 

Taric 

  • Q – Heal :: 30 (+20% AP) (+1% Taric’s maximum health) >>> 25 (+15% AP) (+0.75% Taric’s maximum health) 
  • W – Shield :: 8/9/10/11/12% >>> 7/8/9/10/11% of target’s maximum health 

Thresh 

  • Health Growth :: 95 >>> 115 
  • Armor Growth :: Unchanged (does NOT receive Durability Base Stat Package) 
  • W – Shield :: 60/90/120/150/180 (+2 per Soul) >>> 50/75/100/125/150 (+2 per Soul) 

Trundle 

  • Passive – Heal :: 2-7% >>> 1.8-5.5% (levels 1-18) of enemy’s maximum health 

Tryndamere 

  • Q – Minimum Heal :: 30/40/50/60/70 (+30% AP) >>> 25/33/41/49/57 (+30% AP) Q – Additional Heal Per Fury :: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) >>> 0.45/0.75/1.05/1.35/1.65 (+1.2% AP) 

Udyr 

  • W – Shield :: 60/95/130/165/200/235 (+50% AP) >>> 60/90/120/150/180/210 (+45% AP) W – Heal :: 2.5-5% >>> 2-4% based on missing health 

Urgot 

  • E – Shield :: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) >>> 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health) 

Varus 

  • E – Grievous Wounds :: 40% >>> 30% 

Vi 

  • Passive – Shield :: 15% >>> 13% maximum health 

Viego 

  • Passive – Heal Upon Possession :: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) >>> 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target’s maximum health
  • Q – Healing Upon Basic Attacks Against Marked Champions :: 150% >>> 135% Q – Healing Upon Basic Attacks Against Marked Monsters :: 155% >>> 145% (healing against minions still reduced to 10%) 

Viktor 

  • Q – Shield :: 30-115 (levels 1-18) (+20% AP) >>> 27-105 (levels -18) (+18% AP) 

Vex 

  • W – Shield :: 50/80/110/140/170 (+80% AP) >>> 50/75/100/125/150 (+75% AP) 

Vladimir 

  • Q – Heal :: 20/25/30/35/40 (+35% AP) >>> 20/25/30/35/40 (+30% AP) 
  • Q (Empowered) – Additional Heal :: 30-200 (levels 1-18) + (5% (+4% AP) missing health) >>> 30-200 (levels 1-18) + (5% (+3.5% AP) missing health) 
  • Q (Empowered) – Additional Heal (Against Minions) :: Reduced to ||| 35% >>> 30% R – Healing Against Subsequent Targets :: 50% >>> 40% of damage 

Volibear 

  • W – Heal :: 20/35/50/65/80 (+8/10/12/14/16% of Volibear’s missing health) >>> 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear’s missing health) 
  • E – Shield :: 15% maximum health (+80% AP) >>> 14% maximum health (+75% AP) R – Bonus Health :: 200/400/600 >>> 175/350/525 

Warwick 

  • Q – Heal Percentage :: 30/45/60/75/90% >>> 25/37.5/50/62.5/75% 

Xin Zhao 

  • Passive – Heal :: 7-92 (levels 1-18) (+10% AD) (+55% AP) >>> 6-74 (levels 1-18) (+7% AD) (+55% AP) 

Yasuo 

  • Passive – Shield :: 115-525 >>> 100 – 475 (levels 1-18) 

Yone 

  • W – Shield :: 40-60 (levels 1-18) (+60% bonus AD) >>> 35-55 (levels 1-18) (+55% bonus AD) 

Yorick 

  • Q – Minimum Heal :: 12-82 (levels 1-18) >>> 10-68 (levels 1-18)

Yuumi 

  • Passive – Shield :: 60-400 (levels 1-18) (+30% AP) >>> 56-360 (levels 1-18) (+25% AP) E – Heal :: 70/100/130/160/190 (+35% AP) >>> 65/90/115/140/165 (+25% AP) 

Zac 

Passive – Healing Upon Consuming Chunks :: 4/5/6/7% >>> 4/4.75/5.5/6.25% maximum health


League of Legends 12.10 Patch Notes Item Changes

Thornmail 

  • Thorns – Grievous Wounds :: 40% >>> 30% 
  • Grievous Wounds Upon Immobilizing Champions :: 60% >>> 50% 

Bramble Vest 

  • Thorns – Grievous Wounds :: 40% >>> 30% 

Mortal Reminder 

  • Sepsis – Grievous Wounds :: 40% >>> 30% 
  • Sepsis – Grievous Wounds After 3 Attacks Against Champions :: 60% >>> 50% 

Chempunk Chainsword 

  • Hackshorn – Grievous Wounds :: 40% >>> 30% 
  • Hackshorn – Grievous Wounds On Targets With Less Than 50% Maximum Health :: 60% >>> 50% 

Executioner’s Calling 

  • Rend – Grievous Wounds :: 40% >>> 30% 

Morellonomicon 

  • Affliction – Grievous Wounds :: 40% >>> 30% 
  • Affliction – Grievous Wounds On Targets With Less Than 50% Maximum Health :: 60% >>> 50% 

Chemtech Putrifier 

  • Puffcap Toxin – Grievous Wounds :: 40% >>> 30% 
  • Puffcap Toxin – Grievous Wounds Applied By Your and Empowered Ally’s Next Damage Instance :: 60% >>> 50%

Oblivion Orb 

  • Cursed – Grievous Wounds :: 40% >>> 30% 

Void Staff 

  • Magic Penetration :: 45% >>> 40% 

Blighting Jewel 

  • Magic Penetration :: 15% >>> 13% 

Lord Dominik’s Regards 

  • Armor Penetration :: 35% >>> 30% 

Last Whisper 

  • Armor Penetration :: 20% >>> 18% 

Demonic Embrace 

  • Burn Damage :: 2% (melee) / 1.2% (ranged) >>> 1.8% (melee) / 1.0% (ranged) maximum health 

Moonstone Renewer 

  • Starlit Grace – Heal :: 70 >>> 60 
  • Heal and Shield Power :: 6% >>> 5% per stack (still 5 stacks maximum) 
  • Mythic Passive :: +10 >>> +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster) 

Sunfire Aegis 

  • Damage Amplification :: 12% >>> 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest) 

Death’s Dance 

  • Heal :: 175% >>> 150% bonus AD 

Divine Sunderer 

  • Heal :: 7.8% (melee) /3.6% (ranged) >>> 6% (melee) /3% (ranged) maximum health

Doran’s Ring 

  • Drain – Mana Regeneration :: Restore ||| 0.75 mana per second, increased to 1.25 >>> 1 mana per second, increased to 1.5 for 10 seconds 
  • Healing Instead of Mana :: 50% >>> 45% of Drain value 

Elixir of Wrath 

  • Physical Vamp :: 15% >>> 12% 

Fimbulwinter 

  • Shield :: 100-200 (+5% current mana) >>> 100-180 (+4.5% current mana) 

Gargoyle Stoneplate 

  • Shield :: 100 (+100% bonus health) >>> 100 (+90% bonus health) 

Goredrinker 

  • Omnivamp :: 10% >>> 8% (15% >>> 10% for Ornn Masterwork item, Ceaseless Hunger) Heal :: 25% AD (+10% missing health) >>> 20% AD (+8% missing health) 

Hailblade 

  • Omnivamp :: 8% >>> 7% 

Emberknife 

  • Omnivamp :: 8% >>> 7% 

Knight’s Vow 

  • Self-Heal :: 8% >>> 7% of damage dealt by Worthy ally 

Locket ofthe Iron Solari 

  • Shield :: 200-365 >>> 180-330 (target’s levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn) 

Maw of Malmortius 

  • Omnivamp :: 12% >>> 10%

Mikael’s Blessing 

  • Heal :: 100-200 (levels 1-18) >>> 100 – 180 (levels 1-18) 

Phage 

  • Heal :: 2% (melee) / 1% (ranged) >>> 1.6% (melee) / 0.8% (ranged) maximum health 

Redemption 

  • Heal :: 200-400 >>> 180-340 (target’s levels 1-18) 

Riftmaker 

  • Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Icathia’s Curse) 

Seraph’s Embrace 

  • Heal :: 35% >>> 25% of mana spent 

Shard of True Ice 

  • Base Mana Regeneration :: 100% >>> 115% 

Sterak’s Gage 

  • Shield :: 75% >>> 70% bonus health 

Vampiric Scepter 

  • Life Steal :: 8% >>> 7% 

Bloodthirster 

  • Life Steal :: 20% >>> 18% 
  • Overheal Shield :: 50-350 >>> 50-320 (levels 1-18) 

Eclipse 

  • Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Syzygy) Shield :: 180 (+40% AD) >>> 160 (+35% AD) (still reduced by 50% for ranged champions)

Immortal Shieldbow 

Life Steal :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Bloodward) Shield :: 275-700 >>> 250-630 (levels 1-18)


Runes

Conditioning 

  • Total Armor and MR Increase :: 5% >>> 4% 

Conqueror 

  • Omnivamp :: 9% (melee) / 8% (ranged) >>> 6% (melee) / 5% (ranged) 

Font of Life 

  • Ally Heal Upon Attacking Marked Enemies :: 5 (+1% of your maximum health) >>> 5 (+0.9% of your maximum health) 

Grasp of the Undying 

  • Heal :: 2% (melee) / 1.2% (ranged) >>> 1.7% (melee) / 1.02% (ranged) maximum health Damage :: 4% (melee) / 2.4% (ranged) >>> 3.5% (melee) / 2.1% (ranged) maximum health 

Guardian 

  • Shield :: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) >>> 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health) 

Nullifying Orb 

  • Magic Damage Shield :: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) >>> 35-110 (levels 1-18) (+14% bonus AD) (+9% AP) 

Overheal 

  • Maximum Shield :: 10 (+10% maximum health) >>> 10 (+9% maximum health) 

Summon Aery 

  • Shield :: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) >>> 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

Taste of Blood 

  • Heal :: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) >>> 16-30 (levels 1-18) (+15% bonus AD) (+8% AP) 

Triumph 

Heal :: 12% >>> 10% of your missing health


Summoner Spells

Barrier 

  • Shield :: 115-455 >>> 105-411 (levels 1-18) 

Heal 

  • Heal :: 90-345 >>> 80-318 (levels 1-18) 

Ignite 

  • Grievous Wounds :: 60% >>> 50% 

Smite 

Heal :: 90 (+10% of max health) >>> 80 (+7.5% of max health)


Systems

Mountain Drake 

  • Mountain Dragon Soul – Shield :: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) >>> 180 (+16% bonus AD) (12% AP) (+12% bonus health) 

Ocean Drake 

  • Oceanic Will (Stacking Buff) – Health Regeneration :: 2.5/5/7.5/10% >>> 2/4/6/8% missing health per Ocean Drake slain 
  • Ocean Dragon Soul – Heal :: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) >>> 130 (+26% bonus AD) (+17% AP) (+7% bonus health) 

Baron Nashor 

  • Attack Damage :: 125 (+8 per minute) >>> 150 (+10 per minute) 
  • Maximum Attack Damage :: 435 >>> 520 (at 40 minutes)
  • Void Corruption – Magic Damage :: 60 (+20% AD) >>> 70 (+20% AD) 
  • [UPD] NO MORE UNLUCKY :: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health 

Turrets 

  • Outer Turret AD :: 152-278 >>> 167-391 (minutes 0:00-13:30) 
  • Inner Turret AD :: 170-305 >>> 187-427 (minutes 0:00-13:30) 
  • Inhibitor Turret AD :: 170-305 >>> 187-427 (minutes 0:00-13:30) 
  • Nexus Turret AD :: 150-285 >>> 165-405 (minutes 0:00-13:30) 

Champions Follow Ups

Swain 

  • [s] R adjusted. 
  • R – Demonic Ascension 
  • [UPD] Swain will now automatically cast Demonflare when R – Demonic Ascension expires. This will not occur if R – Demonic Ascension ends due to Swain’s death. 
  • [UPD] Swain will now fully refill his Demonic Power upon champion takedowns

Taliyah 

Bugfixes 

  • Fixed several bugs that prevented Taliyah from queueing her spells correctly 
  • Refixed a bug where Taliyah’s Q – Threaded Volley would not always go on the correct cooldown if cast on Worked Ground 
  • Fixed a few SFX bugs with Taliyah’s Worked Ground interactions
  • Behavioral & Competitive System

Honor Recall 

  • (Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following: 
  • Players who are Honor Level 5 
  • Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game 
  • Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

Challenger Recall 

The Challenger recall animation has also been updated! If you’re eligible for both, the Challenger recall VFX will take precedence over the Honor recall. 

Friend Request Blocking 

You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)


High MMR Duo Restrictions (KR & NA Only) 

In patch 12.10, we’ll be testing a change to duo queue around Apex Tiers for KR and NA regions only. 

Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well. 

The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change. 

Up until now these players could duo and reliably get into Apex Tier games, which isn’t fair when the people they’re playing against can’t duo. If this change works as expected, we’ll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start. 


League of Legends 12.10 Patch Notes VFX Updates 

Nami 

  • Base :: Complete overhaul 
  • Koi Nami :: Same as new base with recolor 
  • River Spirit Nami :: Same as new base with recolor 
  • Urf the Nami-tee :: Same as new base 
  • Deep Sea Nami :: Minor changes mirroring new base 
  • SKT T1 Nami :: Minor changes mirroring new base 
  • Program Nami :: Minor changes 
  • Splendid Staff Nami :: No changes 
  • Cosmic Destiny Nami :: No changes 
  • Bewitching Nami :: No changes 

Twisted Fate 

  • Base :: Complete overhaul 
  • PAX Twisted Fate :: Same as new base 
  • Jack of Hearts Twisted Fate :: Same as new base
  • The Magnificent Twisted Fate :: Complete Overhaul 
  • Tango Twisted Fate :: Same as new base 
  • High Noon Twisted Fate :: Complete overhaul 
  • Musketeer Twisted Fate :: Same as new base 
  • Underworld Twisted Fate :: Complete overhaul 
  • Red Card Twisted Fate :: Same as new base 
  • Cutpurse Twisted Fate :: Mirroring new base 
  • Blood Moon Twisted Fate :: Mirroring new base 
  • Pulsefire Twisted Fate :: Minor changes mirroring new base 
  • Odyssey Twisted Fate :: Minor changes mirroring new base 
  • Crime City Twisted Fate :: Minor changes mirroring new base 

League of Legends 12.10 Patch Notes Bugfixes & QoL Changes 

  • TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness! SHYVANA QOL: Shyvana’s Q – Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus’ Q – Siphoning Strike
  • Shyvana’s Dragon Form Q – Twin Bite will correctly strike twice against Inhibitors and Nexus Kled’s R – Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy’s perspective (fiiiiiiiinally!!!) 
  • Sion will no longer be able to knock back Rift Herald using E – Roar ofthe Slayer Spirit Visage will now correctly amplify healing from Omnivamp 
  • Fixed a bug where Rengar’s empowered Q – Savage Strike attacks against towers would not grant him bonus attack speed 
  • Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo’s Passive – Goes Where He Pleases, Malzahar’s Passive – Void Shift, and Morgana’s E – Black Shield
  • Kog’Maw’s Passive – Icathian Surprise will no longer proc his own Immortal Shieldbow active Lethal Tempo will now correctly proc against enemy champion clones 
  • Fixed a bug where Anathema’s Chains cooldown did not properly scale with item ability haste Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3) 
  • Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War 
  • Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them 
  • Fixed a bug where casting and ending Pyke’s W – Ghostwater Dive during an a enemy Nocturne’s R – Paranoia would remove the red tint effect from your screen 
  • Fixed minor inconsistencies with Yone’s W – Dark Procession and E – Mourning Mist VFX Fixed a bug with the “Immediate Immobilization” Challenge where certain slows would incorrectly count toward its progress
  • Fixed a bug with the “Active Participation” Challenge where certain types of kill participation would sometimes incorrectly count toward its progress

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