The new League of Legends 12.10 Patch Notes address many of the frustrations players have had with the game for a long time. There’s a massive amount in these League of Legends 12.10 Patch Notes, so buckle up. Here are all the League of Legends 12.10 Patch Notes.
[Related:
League of Legends Ocean Song Skins are ready to Bring the Party]
Champion Durability Update
- Base Health :: +70
- Health Growth :: +14
- Armor Growth :: +1.2
- Magic Resist Growth :: +0.8
Healing, Shields, Vamp and Grevious Wounds
- Healing :: Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
- Shielding :: Reduced by ~10%
- Omnivamp :: Reduced by ~10%
- Grievous Wounds :: 40% reduced healing >>> 30% reduced
- Enhanced Grievous Wounds :: 60% reduced >>> 50% reduced
League of Legends 12.10 Patch Notes Champion Changes
Aatrox
- E – Healing Against Champions :: 20/22.5/25/27.5/30% >>> 18/20/22/24/26% of damage dealt
●
E (Empowered During R) – Healing Against Champions :: 26/32/38/44/50% >>> 25/30/35/40/45% of damage dealt
- R – Increased Self-Healing :: 30/45/60% >>> 25/40/55%
Ahri
- Passive – Heal Upon Full Stacks (From Minions & Monsters) :: 40-120 (levels 1-18) (+25% AP) >>> 35-95 (levels 1-18) (+20% AP)
- Passive – Heal Upon Champion Takedowns :: 80-200 (levels 1-18) (+35% AP) >>> 75-165 (levels 1-18) (+30% AP)
Akshan
- Passive – Shield :: 40-300 (levels 1-18) (+40% bonus AD) >>> 40-280 (levels 1-18) (+35% bonus AD)
Alistar
- Passive – Self-Heal :: 25-161 >>> 23-142 (levels 1-18) (note: still doubled for allies)
Annie
- E – Shield :: 40/90/140/190/240 (+40% AP) >>> 40/85/130/175/220 (+35% AP)
Aphelios
- Severum – Healing From Basic Attacks :: 3-10% >>> 2.5-9% (levels 1-18) of damage dealt
●
Severum – Healing From Attacks From Abilities :: 9-30% >>> 8.3-30% (levels 1-18) of damage dealt
●
Severum – Overheal Shielding :: Unchanged
- R (Severum) – Heal Upon Champion Hit :: 275/400/525 >>> 250/350/450 (levels 6/11/16)
Azir
- E – Shield :: 80/120/160/200/240 (+70% AP) >>> 70/110/150/190/230 (+60% AP)
Bard
- W – Minimum Heal :: 30/60/90/120/150 (+30% AP) >>> 25/50/75/100/125 (+30% AP)
- W – Maximum Heal :: 60/105/150/195/240 (+60% AP) >>> 50/80/110/140/170/200 (+60% AP)
Camille
- Passive – Adaptive Shield :: 20% >>> 17% maximum health
Cassiopeia
- E – Healing Against Poisoned Targets :: 12/14/16/18/20% AP >>> 10/11.5/13/14.5/16% AP,
(still reduced by 75% against minions and small monsters)
Cho’Gath
- Passive – Heal :: 20-71 >>> 18-52 (levels 1-18)
Darius
- Q – Healing Against Champions and Large Monsters :: 15% >>> 13% of missing health per enemy hit by blade, up to 3
Diana
- W – Shield :: 30/45/60/75/90 (+30% AP) (+10% bonus health) >>> 25/40/55/70/85 (+25% AP) (+9% bonus health)
Dr. Mundo
- R – Increased Base Health :: 15/20/25% >>> 10/15/20% missing health
Ekko
- W – Shield :: 80/100/120/140/160 (+150% AP) >>> 70/90/110/130/150 (+150% AP)
Elise
- Passive (Spider Form) – Healing From Basic Attacks :: 4/6/8/10 (+10% AP) >>> 4/6/8/10 (+8% AP)
Fiora
- Passive – Healing Against Vitals :: 40-115 >>> 35-100 (levels 1-18)
- R – Heal Per Second :: 80/110/140 (+60% bonus AD) >>> 75/110/125 (+60% bonus AD)
Fiddlesticks
- W – Healing Against Monsters :: 50% >>> 45% of damage dealt
(still 15% against minions)
●
W – Healing Against Champions :: 30/40/50/60/70% >>> 25/32.5/40/47.5/55% of damage dealt
Galio
- W – Magic Damage Shield :: 8/9.75/11.5/13.25/15% >>> 7.5/9/10.5/11/13.5% maximum health
Gangplank
- W – Heal :: 50/75/100/125/150 (+15% missing health) >>> 45/70/95/120/145 (+13% missing health)
Garen
- Passive – Health Regeneration :: 1.5-10.1% >>> 1.2-9% (levels 1-18) maximum health every 5 seconds
- W – Shield :: 70/95/120/145/170 (+20% bonus health) >>> 65/85/105/125/145 (+18% bonus health)
Gragas
- Passive – Heal :: 8% >>> 6.5% maximum health
Gwen
- Passive – Healing Against Champions :: 70% >>> 60% of damage dealt
- Passive – Maximum Healing Against Champions :: 12-30 (levels 1-18) (+7% AP) >>> 10-25 (levels 1-18) (+6.5% AP) per instance
Illaoi
- Passive – Heal :: Tentacles heal Illaoi for ||| 5% >>> 4% of her missing health upon hitting at least one enemy champion
Irelia
- Q – Heal :: 8/10/12/14/16% AD >>> 7/8/9/10/11% AD
Ivern
- E – Shield :: 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+75% AP)
Janna
- E – Shield :: 80/110/140/179/200 (+65% AP) >>> 75/100/125/150/175 (+60% AP)
●
R – Heal Per Second :: 100/150/200 (+50% AP) >>> 90/145/200 (+45% AP)
Jarvan IV
- W – Base Shield :: 60/85/110/135/160 >>> 60/80/100/120/140
- W – Shield Increase :: 1.5% >>> 1.3% maximum health per enemy champion hit
Kai’Sa
- R – Shield :: 75/100/125 (+100/150/200% AD) (+100% AP) >>> 70/90/110 (90/130/180% AD) (+90% AP)
Karma
- W (R-Empowered) – Heal :: 20% (+1% per 100 AP) >>> 17% (+1% per 100 AP) missing health
●
E – Shield :: 90/135/180/225/270 (+50% AP) >>> 80/120/160/200/240 (+45% AP)
●
E (R-Empowered) – Primary Shield :: 25/80/135/190 (+50% AP) >>> 25/70/120/170 (+45% AP)
Katarina
- R – Grievous Wounds Applied :: 60% >>> 50%
Kayle
- W – Heal :: 60/90/120/150/180 (+30% AP) >>> 55/80/105/130/155 (+25% AP)
Kayn
- Passive (Darkin Slayer) – Healing From Abilities Against Champions :: 30-40% (levels 1-18) >>> 25-35% (levels 1-18) of physical damage dealt
- E – Heal :: 100/115/130/145/160 (+40% bonus AD) >>> 90/100/110/120/130 (+35% bonus AD)
●
R (Darkin Slayer) – Heal :: 10.5% (+9.1% per 100 bonus AD) >>> 9.75% (+8.45% per 100 bonus AD) of target’s maximum health
(70% >>> 65% of damage amount)
Kha’Zix
- W – Heal :: 60/85/110/135/160 (+50% AP) >>> 55/75/95/115/135 (+50% AP)
Kindred
- W (Passive) – Healing Upon Full Stacks :: 49-100 >>> 47-81 (based on missing health)
●
R – Heal :: 250/325/400 >>> 225/300/375
Kled
- Passive – Skaarl’s Health Upon Returning :: 50/60/70/80% >>> 45/55/65/75% (levels 1/6/11/16) of Skaarl’s maximum health
- Q (Mounted) – Grievous Wounds Upon Pull :: 60% >>> 50%
Lee Sin
- W1 – Shield :: 55/110/165/220/275 (+80% AP) >>> 50/100/150/200/250 (+80% AP)
- W2 – Bonus Life Steal & Spell Vamp :: 5/10/15/20/25% >>> 5/9.5/14/18.5/23%
Lillia
- Passive – Healing Against Large Monsters :: 27-104 (levels 1-18) (+6% AP) >>> 24-75 (levels 1-18) (+5.4% AP)
- Passive – Healing Against Champions :: 12-140 (levels 1-18) (+20% AP) >>> 11-125 (levels 1-18) (+18% AP)
Lissandra
- R – Minimum Self-Heal :: 100/150/200 (+30% AP) >>> 90/140/190 (+25% AP)
Lulu
- E – Shield :: 80/120/160/200/240 (+40% AP) >>> 75/110/145/180/215 (+35% AP)
●
R – Bonus Health :: 300/450/600 (+50% AP) >>> 275/425/575 (+45% AP)
Lux
- W – Shield :: 45/65/85/105/125 (+35% AP) >>> 40/55/70/85/100 (+35% AP)
Malphite
- Passive – Shield :: 10% >>> 9% maximum health
Maokai
- Passive – Healing From Empowered Basic Attacks :: 5-65 (+5-15% maximum health) by level 17 >>> 5-45 (+4.5-11% maximum health) by level 15
Mordekaiser
- W – Shield to Heal :: 40/42.5/45/47.5/50% >>> 35/37.5/40/42.5/45%
Morgana
- Passive – Healing From Abilities :: 20% >>> 18% of damage dealt against champions, large minions, and medium & large monsters
Nami
- W – Heal :: 60/85/110/135/160 (+30% AP) >>> 55/75/95/115/135 (+25% AP)
Nasus
- Passive – Life Steal :: 10/16/22% >>> 9/14/19% (levels 1/7/13)
Nautilus
- W – Shield :: 45/55/65/75/85 (+9/10/11/12/13% maximum health) >>> 40/50/60/70/80 (+8/9/10/11/12% maximum health)
Nidalee
- E – Base Heal :: 35/55/75/95/115 (+32.5% AP) >>> 35/50/65/80/95 (+27.5% AP)
Nocturne
- Passive – Healing From Empowered Basic Attacks :: 15-40 (levels 1-18) (+15% AP) >>> 13-30 (levels 1-18) (+30% AP) per enemy hit
(still reduced by 50% against minions)
Nunu & Willump
- Q – Base Healing Against Non-Champions :: 75/110/145/180/215 (+90% AP) (+10% bonus health) >>> 65/95/125/155/185 (+70% AP) (+6% bonus health)
(still reduced to 60% against champions)
Olaf
- Passive Life Steal :: 10-30% (levels 1-18) >>> 9-22.5% (levels 1-18)
- W Shield :: 10/45/80/115/150 (+25% missing health) >>> 10/40/70/100/130 (+22.5% missing health)
Orianna
- E – Shield :: 60/100/140/180/220 (+50% AP) >>> 55/90/125/160/195 (+45% AP)
Poppy
- Q – Shield :: 15/17.5/20% >>> 13/15.5/18% maximum health (levels 1/7/13)
Pyke
- Passive – Grey Health Upper Cap :: 60% >>> 55% maximum health
- Passive – Damage to Grey Health :: 10% (+0.25% per 1 Lethality) >>> 9% (+0.2% per 1 Lethality)
●
Passive – Empowered Damage to Grey Health :: 45% (+0.5% per 1 Lethality) >>> 40% (+0.4% per 1 Lethality)
Rakan
- Passive – Shield :: 33-254 (levels 1-18) (+90% AP) >>> 30-225 (levels 1-18) (+85% AP)
●
Q – Heal :: 18-120 (levels 1-18) (+70% AP) >>> 18-90 (levels 1-18) (+55% AP)
- E – Shield :: 40/65/90/115/140 (+80% AP) >>> 35/60/85/110/135 (+70% AP)
Rell
- Q – Heal Per Champion Hit :: 10/15/20/25/30 (+5% missing health) >>> 10/15/20/25/30 (+4% missing health)
- W (Crash Down) – Shield :: 40/70/100/130/160 (+13% maximum health) >>> 35/60/85/110/135 (+12% maximum health)
Renata Glasc
- E – Shield :: 50/70/90/110/130 (+50% AP) >>> 50/65/80/95/110 (+50% AP)
Renekton
- Q – Healing Against Non-Champions :: 2/3/4/5/6 (+3% bonus AD) >>> 2/3/4/5/6 (+2% bonus AD)
●
Q – Healing Against Champions :: 12/18/24/30/36 (+16% bonus AD) >>> 10/14/18/22/26 (+15% bonus AD)
- Q (Empowered) – Healing Against Non-Champions :: 6/9/12/15/18 (+9% bonus AD) >>> 6/9/12/15/18 (+6% bonus AD)
- Q (Empowered) Healing Against Champions :: 36/54/72/90/108 (+48% bonus AD) >>> 30/42/54/66/78 (+45% bonus AD)
Riven
- E – Shield :: 85/115/145/175/205 (+120% bonus AD) >>> 80/105/130/155/180 (+110% bonus AD)
Rumble
- E – Shield :: 60/95/130/165/200 (+50% AP) >>> 60/90/120/150/180 (+45% AP)
Senna
- Q – Heal :: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) >>> 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
- R – Shield :: 120/160/200 (+40% AP) (+1.5 per Soul) >>> 100/150/200 (+40% AP) (+1.5 per Soul)
Seraphine
- W – Shield :: 60/80/100/120/140 (+40% AP) >>> 50/70/90/110/130 (+35% AP)
●
W – Heal Per Ally :: 5/5.5/6/6.5/7% (+0.75% per 100 AP) >>> 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target’s missing health
Shen
- Passive – Shield :: 50-101 (levels 1-18) (+14% bonus health) >>> 50-101 (levels 1-18) (+12% bonus health)
- R – Shield :: 140/320/500 (+17.5% bonus health) >>> 130/290/450 (+16% bonus health)
Singed
- Q (During R) – Grievous Wounds Applied By Poison Trail :: 40% >>> 30%
Sion
- W – Shield :: 60/85/110/135/160 (+10/11/12/13/14% maximum health) >>> 60/85/110/135/160 (+8/9/10/11/12% maximum health)
Skarner
- W – Shield :: 10/11/12/13/14% maximum health (+80% AP) >>> 9/10/11/12/13% maximum health (+80% AP)
Sona
- W – Shield :: 25/50/75/100/125 (+30% AP) >>> 25/45/65/85/105 (+25% AP)
●
W – Heal :: 30/50/70/90/110 (+20% AP) >>> 30/45/60/75/90 (+15% AP)
Soraka
- W – Heal :: 100/130/160/200/220 (+65% AP) >>> 90/110/130/150/170 (+50% AP)
●
R – Heal :: 130/215/300 (+55% AP) >>> 125/205/ 285 (+50% AP)
Swain
- Passive – Heal Per Soul Fragment :: 4/5.5/7/9% >>> 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
- R – Drain Heal Per Second :: 15/40/65 (+25% AP) >>> 15/30/45 (+20% AP)
Sylas
- W – Heal :: 25/50/75/100/125 (+40% AP) >>> 20/40/60/80/100 (+35% AP)
Tahm Kench
- Q – Heal :: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) >>> 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
- E – Damage Stored Into Grey Health :: 15/25/35/45/55% >>> 13/21/29/37/45%
●
E – Increased Damage Stored Into Grey Health :: 45/50/55/60/65% >>> 40/42.5/45/47.5/50%
Talon
- Q – Heal :: 10-70 (levels 1-18) >>> 9-55 (levels 1-18)
Taric
- Q – Heal :: 30 (+20% AP) (+1% Taric’s maximum health) >>> 25 (+15% AP) (+0.75% Taric’s maximum health)
- W – Shield :: 8/9/10/11/12% >>> 7/8/9/10/11% of target’s maximum health
Thresh
- Health Growth :: 95 >>> 115
- Armor Growth :: Unchanged
(does NOT receive Durability Base Stat Package)
- W – Shield :: 60/90/120/150/180 (+2 per Soul) >>> 50/75/100/125/150 (+2 per Soul)
Trundle
- Passive – Heal :: 2-7% >>> 1.8-5.5% (levels 1-18) of enemy’s maximum health
Tryndamere
- Q – Minimum Heal :: 30/40/50/60/70 (+30% AP) >>> 25/33/41/49/57 (+30% AP)
●
Q – Additional Heal Per Fury :: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) >>> 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)
Udyr
- W – Shield :: 60/95/130/165/200/235 (+50% AP) >>> 60/90/120/150/180/210 (+45% AP)
●
W – Heal :: 2.5-5% >>> 2-4% based on missing health
Urgot
- E – Shield :: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) >>> 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)
Varus
- E – Grievous Wounds :: 40% >>> 30%
Vi
- Passive – Shield :: 15% >>> 13% maximum health
Viego
- Passive – Heal Upon Possession :: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) >>> 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target’s maximum health
- Q – Healing Upon Basic Attacks Against Marked Champions :: 150% >>> 135%
●
Q – Healing Upon Basic Attacks Against Marked Monsters :: 155% >>> 145%
(healing against minions still reduced to 10%)
Viktor
- Q – Shield :: 30-115 (levels 1-18) (+20% AP) >>> 27-105 (levels -18) (+18% AP)
Vex
- W – Shield :: 50/80/110/140/170 (+80% AP) >>> 50/75/100/125/150 (+75% AP)
Vladimir
- Q – Heal :: 20/25/30/35/40 (+35% AP) >>> 20/25/30/35/40 (+30% AP)
- Q (Empowered) – Additional Heal :: 30-200 (levels 1-18) + (5% (+4% AP) missing health) >>> 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
- Q (Empowered) – Additional Heal (Against Minions) :: Reduced to ||| 35% >>> 30%
●
R – Healing Against Subsequent Targets :: 50% >>> 40% of damage
Volibear
- W – Heal :: 20/35/50/65/80 (+8/10/12/14/16% of Volibear’s missing health) >>> 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear’s missing health)
- E – Shield :: 15% maximum health (+80% AP) >>> 14% maximum health (+75% AP)
●
R – Bonus Health :: 200/400/600 >>> 175/350/525
Warwick
- Q – Heal Percentage :: 30/45/60/75/90% >>> 25/37.5/50/62.5/75%
Xin Zhao
- Passive – Heal :: 7-92 (levels 1-18) (+10% AD) (+55% AP) >>> 6-74 (levels 1-18) (+7% AD) (+55% AP)
Yasuo
- Passive – Shield :: 115-525 >>> 100 – 475 (levels 1-18)
Yone
- W – Shield :: 40-60 (levels 1-18) (+60% bonus AD) >>> 35-55 (levels 1-18) (+55% bonus AD)
Yorick
- Q – Minimum Heal :: 12-82 (levels 1-18) >>> 10-68 (levels 1-18)
Yuumi
- Passive – Shield :: 60-400 (levels 1-18) (+30% AP) >>> 56-360 (levels 1-18) (+25% AP)
●
E – Heal :: 70/100/130/160/190 (+35% AP) >>> 65/90/115/140/165 (+25% AP)
Zac
●
Passive – Healing Upon Consuming Chunks :: 4/5/6/7% >>> 4/4.75/5.5/6.25% maximum health
League of Legends 12.10 Patch Notes Item Changes
Thornmail
- Thorns – Grievous Wounds :: 40% >>> 30%
- Grievous Wounds Upon Immobilizing Champions :: 60% >>> 50%
Bramble Vest
- Thorns – Grievous Wounds :: 40% >>> 30%
Mortal Reminder
- Sepsis – Grievous Wounds :: 40% >>> 30%
- Sepsis – Grievous Wounds After 3 Attacks Against Champions :: 60% >>> 50%
Chempunk Chainsword
- Hackshorn – Grievous Wounds :: 40% >>> 30%
- Hackshorn – Grievous Wounds On Targets With Less Than 50% Maximum Health :: 60% >>> 50%
Executioner’s Calling
- Rend – Grievous Wounds :: 40% >>> 30%
Morellonomicon
- Affliction – Grievous Wounds :: 40% >>> 30%
- Affliction – Grievous Wounds On Targets With Less Than 50% Maximum Health :: 60% >>> 50%
Chemtech Putrifier
- Puffcap Toxin – Grievous Wounds :: 40% >>> 30%
- Puffcap Toxin – Grievous Wounds Applied By Your and Empowered Ally’s Next Damage Instance :: 60% >>> 50%
Oblivion Orb
- Cursed – Grievous Wounds :: 40% >>> 30%
Void Staff
- Magic Penetration :: 45% >>> 40%
Blighting Jewel
- Magic Penetration :: 15% >>> 13%
Lord Dominik’s Regards
- Armor Penetration :: 35% >>> 30%
Last Whisper
- Armor Penetration :: 20% >>> 18%
Demonic Embrace
- Burn Damage :: 2% (melee) / 1.2% (ranged) >>> 1.8% (melee) / 1.0% (ranged) maximum health
Moonstone Renewer
- Starlit Grace – Heal :: 70 >>> 60
- Heal and Shield Power :: 6% >>> 5% per stack
(still 5 stacks maximum)
- Mythic Passive :: +10 >>> +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)
Sunfire Aegis
- Damage Amplification :: 12% >>> 10% per stack
(still 6 stacks maximum)
(same for Ornn Masterwork item, Forgefire Crest)
Death’s Dance
- Heal :: 175% >>> 150% bonus AD
Divine Sunderer
- Heal :: 7.8% (melee) /3.6% (ranged) >>> 6% (melee) /3% (ranged) maximum health
Doran’s Ring
- Drain – Mana Regeneration :: Restore ||| 0.75 mana per second, increased to 1.25 >>> 1 mana per second, increased to 1.5 for 10 seconds
- Healing Instead of Mana :: 50% >>> 45% of
Drain
value
Elixir of Wrath
- Physical Vamp :: 15% >>> 12%
Fimbulwinter
- Shield :: 100-200 (+5% current mana) >>> 100-180 (+4.5% current mana)
Gargoyle Stoneplate
- Shield :: 100 (+100% bonus health) >>> 100 (+90% bonus health)
Goredrinker
- Omnivamp :: 10% >>> 8% (15% >>> 10% for Ornn Masterwork item, Ceaseless Hunger)
●
Heal :: 25% AD (+10% missing health) >>> 20% AD (+8% missing health)
Hailblade
Emberknife
Knight’s Vow
- Self-Heal :: 8% >>> 7% of damage dealt by
Worthy
ally
Locket ofthe Iron Solari
- Shield :: 200-365 >>> 180-330 (target’s levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)
Maw of Malmortius
Mikael’s Blessing
- Heal :: 100-200 (levels 1-18) >>> 100 – 180 (levels 1-18)
Phage
- Heal :: 2% (melee) / 1% (ranged) >>> 1.6% (melee) / 0.8% (ranged) maximum health
Redemption
- Heal :: 200-400 >>> 180-340 (target’s levels 1-18)
Riftmaker
- Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Icathia’s Curse)
Seraph’s Embrace
- Heal :: 35% >>> 25% of mana spent
Shard of True Ice
- Base Mana Regeneration :: 100% >>> 115%
Sterak’s Gage
- Shield :: 75% >>> 70% bonus health
Vampiric Scepter
Bloodthirster
- Life Steal :: 20% >>> 18%
- Overheal Shield :: 50-350 >>> 50-320 (levels 1-18)
Eclipse
- Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Syzygy)
●
Shield :: 180 (+40% AD) >>> 160 (+35% AD)
(still reduced by 50% for ranged champions)
Immortal Shieldbow
●
Life Steal :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Bloodward)
●
Shield :: 275-700 >>> 250-630 (levels 1-18)
Runes
Conditioning
- Total Armor and MR Increase :: 5% >>> 4%
Conqueror
- Omnivamp :: 9% (melee) / 8% (ranged) >>> 6% (melee) / 5% (ranged)
Font of Life
- Ally Heal Upon Attacking Marked Enemies :: 5 (+1% of your maximum health) >>> 5 (+0.9% of your maximum health)
Grasp of the Undying
- Heal :: 2% (melee) / 1.2% (ranged) >>> 1.7% (melee) / 1.02% (ranged) maximum health
●
Damage :: 4% (melee) / 2.4% (ranged) >>> 3.5% (melee) / 2.1% (ranged) maximum health
Guardian
- Shield :: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) >>> 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)
Nullifying Orb
- Magic Damage Shield :: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) >>> 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)
Overheal
- Maximum Shield :: 10 (+10% maximum health) >>> 10 (+9% maximum health)
Summon Aery
- Shield :: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) >>> 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)
Taste of Blood
- Heal :: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) >>> 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)
Triumph
●
Heal :: 12% >>> 10% of your missing health
Summoner Spells
Barrier
- Shield :: 115-455 >>> 105-411 (levels 1-18)
Heal
- Heal :: 90-345 >>> 80-318 (levels 1-18)
Ignite
- Grievous Wounds :: 60% >>> 50%
Smite
●
Heal :: 90 (+10% of max health) >>> 80 (+7.5% of max health)
Systems
Mountain Drake
- Mountain Dragon Soul – Shield :: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) >>> 180 (+16% bonus AD) (12% AP) (+12% bonus health)
Ocean Drake
- Oceanic Will (Stacking Buff) – Health Regeneration :: 2.5/5/7.5/10% >>> 2/4/6/8% missing health per Ocean Drake slain
- Ocean Dragon Soul – Heal :: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) >>> 130 (+26% bonus AD) (+17% AP) (+7% bonus health)
Baron Nashor
- Attack Damage :: 125 (+8 per minute) >>> 150 (+10 per minute)
- Maximum Attack Damage :: 435 >>> 520 (at 40 minutes)
- Void Corruption – Magic Damage :: 60 (+20% AD) >>> 70 (+20% AD)
- [UPD] NO MORE UNLUCKY :: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health
Turrets
- Outer Turret AD :: 152-278 >>> 167-391 (minutes 0:00-13:30)
- Inner Turret AD :: 170-305 >>> 187-427 (minutes 0:00-13:30)
- Inhibitor Turret AD :: 170-305 >>> 187-427 (minutes 0:00-13:30)
- Nexus Turret AD :: 150-285 >>> 165-405 (minutes 0:00-13:30)
Champions Follow Ups
Swain
- [s] R adjusted.
- R – Demonic Ascension
- [UPD] Swain will now automatically cast
Demonflare
when
R – Demonic Ascension
expires. This will
not
occur if
R – Demonic Ascension
ends due to Swain’s death.
- [UPD] Swain will now fully refill his Demonic Power upon champion takedowns
Taliyah
Bugfixes
- Fixed several bugs that prevented Taliyah from queueing her spells correctly
- Refixed a bug where Taliyah’s
Q – Threaded Volley
would not always go on the correct cooldown if cast on
Worked Ground
- Fixed a few SFX bugs with Taliyah’s
Worked Ground
interactions
- Behavioral & Competitive System
Honor Recall
- (Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:
- Players who are Honor Level 5
- Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
- Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game
Challenger Recall
The Challenger recall animation has also been updated! If you’re eligible for both, the Challenger recall VFX will take precedence over the Honor recall.
Friend Request Blocking
You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)
High MMR Duo Restrictions (KR & NA Only)
In patch 12.10, we’ll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.
The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
Up until now these players could duo and reliably get into Apex Tier games, which isn’t fair when the people they’re playing against can’t duo. If this change works as expected, we’ll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
League of Legends 12.10 Patch Notes VFX Updates
Nami
- Base :: Complete overhaul
- Koi Nami :: Same as new base with recolor
- River Spirit Nami :: Same as new base with recolor
- Urf the Nami-tee :: Same as new base
- Deep Sea Nami :: Minor changes mirroring new base
- SKT T1 Nami :: Minor changes mirroring new base
- Program Nami :: Minor changes
- Splendid Staff Nami :: No changes
- Cosmic Destiny Nami :: No changes
- Bewitching Nami :: No changes
Twisted Fate
- Base :: Complete overhaul
- PAX Twisted Fate :: Same as new base
- Jack of Hearts Twisted Fate :: Same as new base
- The Magnificent Twisted Fate :: Complete Overhaul
- Tango Twisted Fate :: Same as new base
- High Noon Twisted Fate :: Complete overhaul
- Musketeer Twisted Fate :: Same as new base
- Underworld Twisted Fate :: Complete overhaul
- Red Card Twisted Fate :: Same as new base
- Cutpurse Twisted Fate :: Mirroring new base
- Blood Moon Twisted Fate :: Mirroring new base
- Pulsefire Twisted Fate :: Minor changes mirroring new base
- Odyssey Twisted Fate :: Minor changes mirroring new base
- Crime City Twisted Fate :: Minor changes mirroring new base
League of Legends 12.10 Patch Notes Bugfixes & QoL Changes
- TOOLTIP CLEANUP:
Several tooltips have been updated for consistency, clarity, and correctness!
●
SHYVANA QOL:
Shyvana’s
Q – Twin Bite
now grants a small attack range increase, similar to like other basic attack resets (like Nasus’
Q – Siphoning Strike)
- Shyvana’s Dragon Form
Q – Twin Bite
will correctly strike twice against Inhibitors and Nexus
●
Kled’s
R – Chaaaaaaaarge!!!
will no longer cause him to visually desync from the enemy’s perspective (fiiiiiiiinally!!!)
- Sion will no longer be able to knock back Rift Herald using
E – Roar ofthe Slayer
●
Spirit Visage will now correctly amplify healing from Omnivamp
- Fixed a bug where Rengar’s empowered
Q – Savage Strike
attacks against towers would not grant him bonus attack speed
- Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo’s
Passive – Goes Where He Pleases, Malzahar’s
Passive – Void Shift, and Morgana’s
E – Black Shield)
- Kog’Maw’s
Passive – Icathian Surprise
will no longer proc his own Immortal Shieldbow active
●
Lethal Tempo will now correctly proc against enemy champion clones
- Fixed a bug where Anathema’s Chains cooldown did not properly scale with item ability haste
●
Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
- Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
- Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
- Fixed a bug where casting and ending Pyke’s
W – Ghostwater Dive
during an a enemy Nocturne’s
R – Paranoia
would remove the red tint effect from your screen
- Fixed minor inconsistencies with Yone’s
W – Dark Procession
and
E – Mourning Mist
VFX
●
Fixed a bug with the “Immediate Immobilization” Challenge where certain slows would incorrectly count toward its progress
- Fixed a bug with the “Active Participation” Challenge where certain types of kill participation would sometimes incorrectly count toward its progress
Stay Connected
You can like more pieces like “League of Legends 12.10 Patch Notes” and you can ‘Like’
The Game Haus
on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Robert!
“From Our Haus to Yours”