

The Final Patch has arrived for Season 1 Act 1 2026 for League of Legends. We continue our time in Demacia as we see how the latest patch changes have landed. There are quite a few changes, so here are the Full and condensed LoL Patch 26.04 Patch Notes.
These are the full LoL Patch 26.04 Patch Notes without the extra bits to help you find exactly what you need to. This Patch will go live on Thursday, February 19, 2026.
Find the TFT Patch 16.5 Patch Notes Here
Previous Patch Notes: Full LoL Patch 26.03 Patch Notes | Diana Finally Nerfed!
Q – Cunning Sweep/Sundering Slam
Bonus Damage to Monsters: 150 -> 125
Q – Disintegrate
Base Damage: 80 / 120 / 160 / 200 / 240 -> 80 / 125 / 170 / 215 / 260
E – Molten Shield
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds -> 10 seconds
Passive – The Hitman and the Seer
Bonus AD: 5 / 10 / 15 / 20 / 25 / 30 -> 4 / 8 / 12 / 16 / 20 / 24
Passive – Blaze
Ablaze Monster Damage: 265% -> 270%
Non-Epic Monster Damage Cap: 40 -> 50
R – Glacial Fissure
Base Damage: 150 / 300 / 450 -> 150 / 250 / 350
Cooldown: 120 / 100 / 80 -> 130 / 115 / 100 seconds
E – Hookshot
Always On Point: Attack speed is now gained when Camille dashes off a wall, regardless of whether or not she hits an enemy champion.
Passive – Hemorrhage
Monster Damage: 2x -> 2.5x
W – Seastone Trident
Bonus Monster Damage: 60 -> 90
E – Quickdraw
Armor per Stack: 4 / 7 / 10 / 13 / 16 -> 7 / 10 / 13 / 16 / 19
MR per Stack: 2 / 3.5 / 5 / 6.5 / 8 -> 3.5 / 5 / 6.5 / 8 / 9.5
Q – Snip Snip!
Base Damage per Snip: 10 / 15 / 20 / 25 / 30 -> 10 / 13.5 / 17 / 20.5 / 24
Minion Damage Modifier: 0.75x -> 0.8x
R – Needlework
Base Damage per Needle: 35 / 65 / 95 -> 30 / 50 / 70
WW – Pool of Reflection
Maximum Shield Value: 100 / 125 / 150 / 175 / 200 -> 100 / 140 / 180 / 220 / 260
Ally Shield Mod: 75% -> 85%
R – Spiraling Despair
Cooldown: 140 / 115 / 80 -> 120 / 100 / 80
Passive – Prophet of an Elder God
Tentacle Base Damage: 9-180 (based on level) -> 9-200 (based on level)
Base Stats
Armor Growth: 4.7 -> 4.2
Base Stats
Health Growth: 119 -> 113
E – Force Pulse
Slow: 50 / 60 / 70 / 80 / 90% -> 50 / 55 / 60 / 65 / 70%
Q – Radiant Blast
Base Damage: 60 / 100 / 140 / 180 / 220 -> 60 / 90 / 120 / 150 / 180
R – Slicing Maelstrom
Cooldown: 120 / 100 / 80 -> 120
W – Iron Will
Spell Vamp No More: Lee Sin W2 now grants Omnivamp which applies on minions, monsters, and champions (instead of Life Steal and Spell Vamp, with restrictions)
Base Stats
Base Mana: 480 -> 440
Starting Mana Regen: 7 -> 9
Q – Light Binding
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 -> 10
W – Prismatic Barrier
Cooldown: 14 / 13 / 12 / 11 / 10 -> 12 / 11.5 / 11 / 10.5 / 10
Q – Bramble Smash
Bonus Monster Damage: 120 / 130 / 140 / 150 / 160 -> 140 / 150 / 160 / 170 / 180
Base Stats
Base Health Regen: 7.5 -> 6
Health Regen Growth: 0.7 -> 0.6
Q – Darkin Daggers
Mana Cost: 55 / 60 / 65 / 70 / 75 -> 50 / 60 / 70 / 80 / 90
E – Eviscerate
Mana Cost: 35 -> 40
Base Stats
Health Growth: 121 -> 115
Q – Savagery
Damage: 30 / 60 / 90 / 120 / 150 (+ 100 / 103.75 / 107.5 / 111.25 / 115% total AD) -> 20 / 55 / 90 / 125 / 160 (+ 105% total AD)
Ferocity Damage: 30 – 235 (based on level) (+130% total AD) -> 35 – 240 (based on level) (+120% total AD)
Base Stats
Base Health: 655 -> 640
R – The Equalizer
Maximum Damage: 700 / 1050 / 1400 -> 600 / 1000 / 1400
R – Realm Warp
All Aboard: No longer refuses to grab a champion if they are currently pathing out of the circle while near the edge
Q – Flair
Life Steal Effectiveness: 80% -> 100%
R – Inferno Trigger
Life Steal Effectiveness: 80% -> 100%
Q – Piercing Darkness
Damage: 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD) -> 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
W – Last Embrace
Damage: 70 / 115 / 160 / 205 / 250 (+ 70% bonus AD) -> 70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)
W – Vision of Empire
Slow: 50 / 55 / 60 / 65 / 70% -> 50% at all ranks
R – Demonic Ascension
Damage per Second Scaling: 5% AP -> 4% AP
Demonflare Damage Scaling: 50% AP -> 40% AP
Demonflare Slow: 75% -> 50%
W – Force of Will
Base Damage: 70 / 105 / 140 / 175 / 210 -> 70 / 100 / 130 / 160 / 190
R – Unleashed Power
Base Damage: 90 / 130 / 170 -> 80 / 120 / 160
E – Toxic Shot
Monster Damage: 145% -> 160%
Base Stats
Health Growth: 104 -> 98
Armor Growth: 4.2 -> 4
Q – Wilding Claw
Base Bonus Damage On-Hit: 5 / 11 / 17 / 23 / 29 / 35 -> 5 / 13 / 21 / 29 / 37 / 45
W – Iron Mantle
Base Shield Strength: 45 / 60 / 75 / 90 / 105 / 120 -> 45 / 65 / 85 / 105 / 125 / 145
Q – Double Daggers
Mana Cost: 50 -> 35
W – Deadly Plumage
Cooldown: 20 / 19 / 18 / 17 / 16 -> 18 / 17 / 16 / 15 / 14 seconds
E – Bladecaller
Mana Cost: 30 -> 20
Q – Stretching Strikes
Damage per Hit: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac’s maximum health) -> 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac’s bonus health)
R – Let’s Bounce!
Initial Base Damage: 140 / 210 / 280 -> 120 / 190 / 260
Maximum Base Damage: 350 / 525 / 700 -> 300 / 475 / 650
Range for Maximum Bonus Damage: 600 -> 500
Bonus Range on Takedown Duration: 6 -> 8 seconds
Omnivamp will no longer apply to Smite and Ignite damage
Augment Set Panel Hover Delay
Reduced Hover Delay from 0.75 -> 0.1 seconds
Level 4 Reward
300 gold -> Golden Reroll
Poro Blaster
Can now only be picked up by 1 player per team
Increased the time required to stack Poros
Heads Up Cupcake!
On Pick Up Slow: 50% -> 25%
Gold per 1000 Healing: 200 -> 150
Missing Health Healing: 20 – 50% -> 5 – 15%
Devil On Your Shoulder
Health Drain Near Enemies: 7.5% -> 5%
Bonus True Damage: 20% -> 15%
Speed Demon
Speed Increase: 350, decays over 2 seconds -> 200, decays over 1 second
Kill Secured
Bonus Movement Speed Towards Low Health Champions: 100% -> 60%
Make It Rain Set
Gold Reward: 30 / 50 / 100% -> 15 / 30 / 50%
Archmage Set
Cooldown Refund: 40% -> 30%
Deathknell Set
Death Timer Reduction: 40% -> 25%
Red Envelope
Gold per Envelope: (10 – 18) to (25 – 58) -> (8 – 15) to (22 – 46)
Donation
Gold: 2500 -> 1750
Stats
Number of Stat Anvils Given: 3 -> 2
Stats on Stats
Number of Stat Anvils Given: 4 -> 3
Stats on Stats on Stats
Number of Stat Anvils Given: 5 -> 4
Shrink Engine
Haste per Stack: 10 -> 8
Movement Speed per Stack: 2% -> 1%
Vampirism
Omnivamp: 30% -> 25%
Prismatic Stat Anvil
Melee Omnivamp: 25% -> 20%
Ranged Omnivamp: 12.5% -> 10%
Hand of Baron
Adaptive Force: 33% -> 25%
Firecracker Set
2 Set Missile Damage: 40% -> 25%
4 Set Missile Damage: 80% -> 50%
Wee Woo Wee Woo Set
Set Bonus Heal Power: 15 / 25 / 35% -> 10 / 20 / 30%
Set Bonus Movement Speed: 40 / 50 / 60% -> 30 / 40 / 50%
High Roller Set
3 Set Bonus Change for Gold or Prismatic Anvils: 50% -> 20%
5 Set Bonus Change for Gold or Prismatic Anvils: 100% -> 50%
Fixed a bug where Prom Queen failed to trigger after you were dead
Fixed a bug where Critical Healing and Critical Missile could trigger infinitely
Fixed a bug where Critical Missile triggered too often with Tank it Or leave it
Fixed a bug where Firecracker Set bonus caused attack timers to reset
Fixed a bug where the Firecracker Set bonus was triggering on basic attack effects
Fixed a bug where players could select the same augment multiple times
Fixed a bug where you spin me around could cause champions to lose their original spells
Fixed a bug where Soul Siphon healed an incorrect amount when having Jeweled Gauntlet
Fixed a bug where champions are unable to select anvils from High Roller Set (examples: Kog’Maw, Sion, Karthus)
Fixed a bug where augments could get overwritten when you leveled up in base
Fixed a bug where you were unable to select your last augment after selecting stat anvils
Fixed a bug where you would buy anvil in shop and overwrite your current augment selection
Fixed a bug where the Poro King gave incorrect damage reduction
Fixed a bug where Poro King did not get CC Immune during unstoppable state
Fixed a bug where you can get infinite armor by reselling Thornmail in shop when having Upgrade Thornmail
Fixed a bug where you can swap both summoner slots when offered active summoners, snowballs and flashes
Fixed a bug where spam clicking summoner swap button can give stacking haste on Snowball Augments
Fixed a bug where selecting Gangplank’s Silver Serpents trade will swap another active summoner in your summoner slot
Fixed a bug where ??? could execute players in Kindred R or execute Tryndamere when he cast R
Fixed a bug where Upgrade sheen could proc double healing when you have Dusk and Dawn
Fix a bug where Upgrade Sheen was tracking damages dealt to minions
Fixed a bug where Pyke ultimate did not benefit from Dashing
Fixed a bug where Poro blaster was visible on champions with Stealth
Fixed a bug where Whispering’s Circlet and Diadem of Songs are not considered a hat in Hat on Hat augment
Fixed a bug where Grandma’s Chili Oil burn was doing incorrect damage per second
Fixed a bug where Pandora’s Box did not count for High Roller Augment Set
Fixed a bug where Master of Duality did not grant additional Ability Power when gained through Stackosaurus Set Bonus
Fixed a bug where Flash recharge was incorrect if you have flashy and flash 2
Fixed a bug where Void Immolation did not trigger Upgrade Immolate effect
Fixed a bug where Upgrade Immolate gold generation does not increase when ranking up the Make it Rain set bonus
Fixed a bug where Fully Automated 3 piece bonus is active with the 2 piece bonus
Zaahen
Damage Dealt: 100% -> 95%
Damage Taken: 100% -> 105%
The Ionia Cup will be happening in ARAM this patch.
Registration Begins: February 16 @ 11:00 AM (Local Time)
Tournament Dates: February 21 and 22 (4-7 PM Local Time, varies by region)
Pantheon
W Cooldown: 13-9 -> 15-11
Ahri
W Removed Area specific mods
Base Damage: 70/95/120/145/170 -> 40/60/80/100/120
Movement speed: 50% -> 40%
Maokai
Q Removed Arena based damage mod
Q: 40-160 -> 75-255
W Remove Arena Cooldown mod
W: 14-10 -> 15-11
Lulu
P AP Ratio: 5% -> 7.5%
E AP: 50% -> 60%
K’Sante
P Mark Percent health damage: 1%-2% -> 2%-3%
All Out max Health Physical Damage: 1% -> 1.5%
Braum
R Base Damage: 150-450 -> 200-600
Move Speed: 40-60 -> 50-70
Rite of the Forge God
Item Stat Amp: 15% -> 30%
Hexoptics
Bounce Range reduced from 100 -> 150
Duration increased from 6 -> 10
Hellfire Hatchet
Base current health damage: 15% -> 7%
Maximum health multiplier: 250% -> 300%
Research and Event buffs now correctly apply percent damage increases to Demacian units
Events should now continue playing regardless of how many thousands of turns have been played
Allied units that fought in the final battle of the Chapter 4 story will now survive
Combat music cutting out has been fixed and should no longer stop randomly
Known issue: Several Research items have incorrect text
Demacian Steel – Guard text says +50% Attack Damage, but effect provides 25% Attack Damage and 25% Maximum HP to Guards
Battle High text says Guards gain 20% attack speed up to 60%, but effect only provides a 30% Attack Speed once on first kill or assist
Starting this patch, extreme cases of sustained, disruptive ping spamming will be detected and penalized, where a player’s ability to ping may be temporarily reduced. Normal ping usage, whether strategic, playful, or celebratory, is not intended to be affected.
Fixed a bug that caused Rengar to be unable to extend his passive duration with attacks
Fixed a bug that caused High Noon Jhin’s running animation to stop playing when using Tier 2 boots
The following skins will be released in this patch:
Petals of Spring Camille
Petals of Spring Jayce
Petals of Spring Katarina
Petals of Spring Lillia
Petals of Spring Yasuo
Divine Architect Aurelion Sol
The following chromas will be released this patch:
Petals of Spring Camille
Petals of Spring Jayce
Petals of Spring Katarina
Petals of Spring Lillia
Petals of Spring Yasuo
Original Patch Notes for 26.04 Here
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