The Game Haus
League of Legends

Condensed League of Legends Patch 10.16 Notes

There are a few things that are always constant. Death, taxes and League of Legends patches every two weeks. Riot Games continues to keep this game fresh with these patches and always has us thinking ahead. As a reminder, the patch notes will normally come out on Tuesdays and then go live the next day, Wednesday. With that, here are the notes for Patch 10.16. Here is the full update but if one is looking for the most notable things, then check out the TGH notes below.

[Previous Patch Notes]


Yone has Arrived

Champion 150 has arrived and this means yet another new champion for players to have to learn. Luckily TGH has everything players might need to know about Yasuo’s Brother.

New League of Legends Cinematic reveals Yone and Yasuo’s Backstory

A Look at Yone’s Abilities

A look at Yone’s Skins


Skins

More Spirit Blossom Skins are on their way.

Spirit Blossom Ahri

Spirit Blossom Cassiopeia

Spirit Blossom Kindred

Spirit Blossom Riven

Spirit Blossom Yone


Notable Champion Changes

  • Akali
    • Q – Five Point Strike: BASE DAMAGE ::  30/55/80/105/130 >>> 35/60/85/110/135
    • E – Shuriken Flip: DAMAGE TYPE :: Physical >>> Magic
  • Ashe
    • Q – Ranger’s Focus: BONUS ATTACK SPEED :: 20/30/40/50/60% >>> 20/25/30/35/40%
  • Bard
    • Base Stats HEALTH :: 575 >>> 560
    • W – Caretaker’s Shrine: MAXIMUM HEAL :: 70/110/150/190/230 >>> 55/95/135/175/215
  • Evelynn
    • Q – Hate Spike
      • COOLDOWN :: 8 seconds >>> 4 seconds
      • [REM] NO MORE HATE :: Hitting a monster no longer refunds 50% of Hate Spike’s cooldown
  • Fiora
    • Q – Lunge
      • COOLDOWN :: 16/14/12/10/8 seconds >>> 13/11.25/9.5/7.75/6 seconds
      • ENEMY HIT COOLDOWN REDUCTION :: 60% (enemy hits refund 6.4/5.6/4.8/4/3.2 seconds) >>> 50% (enemy hits refund 6.5/5.63/4.75/3.9/3 seconds)
  • Hecarim
    • E – Devastating Charge: BONUS MOVEMENT SPEED :: 25-75% (over the first 3 seconds, with fourth second at maximum value) >>> 25-100% (over the first 3 seconds, with fourth second at maximum value)
  • Jax
    • E – Counterstrike COOLDOWN :: 16/14/12/10/8 seconds >>> 14/12.5/11/9.5/8 seconds
  • Jinx
    • R – Super Mega Death Rocket!: BONUS DAMAGE CAP BUGFIX :: 375 for main target against champions >>> Now uncapped against all targets
  • Karma
    • Q – Inner Flame
      • COST :: 50/55/60/65/70 mana >>> 65 mana
      • COOLDOWN :: 7/6.5/6/5.5/5 seconds >>> 9/8.5/8/7.5/7 seconds
  • Kha’Zix
    • Q – Taste Their Fear: ISOLATED TARGET BONUS DAMAGE :: 120% >>> 110%
  • Lucian
    • Q – Piercing Light: DAMAGE :: 85/120/155/190/225 >>> 95/130/160/200/235
    • R – The Culling: TOTAL SHOTS FIRED :: 20/25/30 >>> 22/28/34
  • Nautilus
    • W – Titan’s Wrath: SHIELD :: 60/70/80/90/100 >>> 45/55/65/75/85
  • Nocturne
    • Passive – Umbral Blades
      • COOLDOWN :: 10 seconds >>> 14 seconds
      • ON-HIT COOLDOWN REFUND :: Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds >>> Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 3 seconds
  • Rakan
    • R – The Quickness: BONUS MOVEMENT SPEED :: 50% >>> 75%
  • Sett
    • W – Haymaker: BASE DAMAGE :: 80/105/130/155/180 >>> 80/100/120/140/160
    • E – Facebreaker: BASE DAMAGE :: 50/80/110/140/170 >>> 50/70/90/110/130
  • Syndra
    • Q – Dark Sphere: BASE DAMAGE :: 70/110/150/190/230 >>>  70/105/140/175/210
  • Tristana
    • E – Explosive Charge: [NEW] HERE COMES THE BOOM :: Explosive Charge now deals 1% increased damage per 3% critical strike chance (up to 33.3% increased damage)
  • Volibear
    • Q – Thundering Smash: BONUS MOVEMENT SPEED :: 15/20/25/30/35% >>> 10/14/18/22/26% (still doubles when moving towards visible enemy champions)
  • Yasuo
    • R – Last Breath: BASE DAMAGE ::  200/300/400 >>> 200/350/500
  • Ziggs
    • Passive – Short Fuse
      • BONUS DAMAGE RATIO ::  0.3/0.4/0.5 ability power (levels 1/7/13) >>> 0.5 ability power
      • BONUS DAMAGE MULTIPLIER TO STRUCTURES :: 2x ability power >>> 2.5x ability power

Notable Rune Changes

  • Nimbus Cloak
    • BONUS MOVEMENT SPEED :: 15%/25%/35% (summoner spell cooldown 0/100/250 seconds) >>> 10%/20%/30% (summoner spell cooldown 0/100/250 seconds)

Nexus Blitz Changes

10.16 Jungle Changes

JUNGLE GUARDIAN BASE ATTACK DAMAGE :: 90 >>> 80

JUNGLE GUARDIAN ATTACK DAMAGE GROWTH :: 5 >>> 6

TWO SIZES TOO SMALL :: Jungle Guardian will stop growing in size and strength after 40 seconds in combat

KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER :: Jungle monsters do less damage to low health players and their attack damage has been increased by 20%

 

10.16 Events Changes

URF DEATHMATCH :: Champions in URF Deathmatch now get Grievous Wounds immediately when the burn starts

BARDLE ROYALE :: Minions no longer spawn during Bardle Royale; minions outside of the circle will be put in Statis

PUSH THE CART :: Attack/Defend will no longer end immediately upon getting to Sudden Death. Instead, the carts gain increased movement speed and cannot be blocked by defenders. Time until Sudden Death has also decreased to 75 seconds.

DPS CHECK :: Dummy now spawns in a wider variety of positions

LOOT TEEMO AND VEIGAR :: Magic resist increased to 100 <em>(gains 25 additional armor and magic resist if they are the 3rd or 4th event)</em>

 

10.16 Rewards Changes

OCEAN SOUL :: Ocean Soul’s regen values have been reduced by 25%

STATIKK SHOCK MINIMUM DAMAGE TO MINIONS :: 50% of target’s maximum health >>> 35% of target’s maximum health

 

10.16 Map Changes

CATAPULT OF CHAMPIONS :: Champions who dash into the wall underneath the neutral frog cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.

WARD VISION :: Wards placed around the top lane center bush will reveal a little more clearly

 

10.16 Buffs

AZIR :: Normal >>> -5% damage taken

EZREAL :: Normal >>> -3% damage taken

KOG’MAW :: -10% damage dealt & +5% damage taken >>> -8% damage dealt & +5% damage taken

LEBLANC :: -5% damage taken >>> +5% damage dealt & -5% damage taken

LEE SIN :: Normal >>> -5% damage taken

RIVEN :: Normal >>> -5% damage taken

TARIC :: -5% damage dealt, +5% damage taken, & -5% Healing >>> -5% damage dealt & +5% damage taken

THRESH :: +5% damage dealt & -5% damage taken >>> +5% damage dealt & -8% damage taken

 

10.16 Nerfs

DARIUS :: -5% damage dealt >>> -5% damage dealt & +3% damage taken

ILLAOI :: -5% damage dealt >>> -5% damage dealt & +5% damage taken

JHIN :: Normal >>> -5% damage dealt

LEONA :: Normal >>> -5% damage dealt

NEEKO :: -5% damage taken >>> -3% damage taken

URGOT :: Normal >>> -5% damage dealt

ZYRA :: Normal >>> -5% damage dealt


Stay Connected

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Robert!

“From Our Haus to Yours”

Related posts

Faith and Friendship – A Pre-Worlds look at CLG

The Game Haus Staff

An Immortal Fallacy: Why IMT isn’t ready for Worlds

The Game Haus Staff

What EDG’s Loss Means for Group C

The Game Haus Staff

1 comment

Bot Lane Implications for the LCK: Patch 10.16 August 8, 2020 at 1:59 pm

[…] For a reference of an overview of patch notes, click here. […]

Reply

Thanks for reading! Let us know what your thoughts are on the article!

Share This
The Game Haus

FREE
VIEW