

There are a few things that are always constant. Death, taxes and League of Legends patches every two weeks. Riot Games continues to keep this game fresh with these patches and always has us thinking ahead. As a reminder, the patch notes will normally come out on Tuesdays and then go live the next day, Wednesday. With that, here are the notes for Patch 10.16. Here is the full update but if one is looking for the most notable things, then check out the TGH notes below.
Champion 150 has arrived and this means yet another new champion for players to have to learn. Luckily TGH has everything players might need to know about Yasuo’s Brother.
New League of Legends Cinematic reveals Yone and Yasuo’s Backstory
More Spirit Blossom Skins are on their way.
Spirit Blossom Ahri

Spirit Blossom Cassiopeia

Spirit Blossom Kindred

Spirit Blossom Riven

Spirit Blossom Yone

10.16 Jungle Changes
JUNGLE GUARDIAN BASE ATTACK DAMAGE :: 90 >>> 80
JUNGLE GUARDIAN ATTACK DAMAGE GROWTH :: 5 >>> 6
TWO SIZES TOO SMALL :: Jungle Guardian will stop growing in size and strength after 40 seconds in combat
KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER :: Jungle monsters do less damage to low health players and their attack damage has been increased by 20%
10.16 Events Changes
URF DEATHMATCH :: Champions in URF Deathmatch now get Grievous Wounds immediately when the burn starts
BARDLE ROYALE :: Minions no longer spawn during Bardle Royale; minions outside of the circle will be put in Statis
PUSH THE CART :: Attack/Defend will no longer end immediately upon getting to Sudden Death. Instead, the carts gain increased movement speed and cannot be blocked by defenders. Time until Sudden Death has also decreased to 75 seconds.
DPS CHECK :: Dummy now spawns in a wider variety of positions
LOOT TEEMO AND VEIGAR :: Magic resist increased to 100 <em>(gains 25 additional armor and magic resist if they are the 3rd or 4th event)</em>
10.16 Rewards Changes
OCEAN SOUL :: Ocean Soul’s regen values have been reduced by 25%
STATIKK SHOCK MINIMUM DAMAGE TO MINIONS :: 50% of target’s maximum health >>> 35% of target’s maximum health
10.16 Map Changes
CATAPULT OF CHAMPIONS :: Champions who dash into the wall underneath the neutral frog cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
WARD VISION :: Wards placed around the top lane center bush will reveal a little more clearly
10.16 Buffs
AZIR :: Normal >>> -5% damage taken
EZREAL :: Normal >>> -3% damage taken
KOG’MAW :: -10% damage dealt & +5% damage taken >>> -8% damage dealt & +5% damage taken
LEBLANC :: -5% damage taken >>> +5% damage dealt & -5% damage taken
LEE SIN :: Normal >>> -5% damage taken
RIVEN :: Normal >>> -5% damage taken
TARIC :: -5% damage dealt, +5% damage taken, & -5% Healing >>> -5% damage dealt & +5% damage taken
THRESH :: +5% damage dealt & -5% damage taken >>> +5% damage dealt & -8% damage taken
10.16 Nerfs
DARIUS :: -5% damage dealt >>> -5% damage dealt & +3% damage taken
ILLAOI :: -5% damage dealt >>> -5% damage dealt & +5% damage taken
JHIN :: Normal >>> -5% damage dealt
LEONA :: Normal >>> -5% damage dealt
NEEKO :: -5% damage taken >>> -3% damage taken
URGOT :: Normal >>> -5% damage dealt
ZYRA :: Normal >>> -5% damage dealt
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