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New Items League of Legends 2023

All New Mythic Items for 2023 League of Legends

Publish Date: November 15, 2022

The League of Legends 2023 Preseason is on its way and there are plenty of changes coming. They will mainly be in the jungle and for tanks again as it seems like Riot Games are trying to really resolve some major complaints. Here is a look at all of the New Mythic Items for the 2023 League of Legends season.

[Related: All Major Changes in League of Legends Preseason 2023]


New and Updated Items fo League of Legends Preseason 2023

Jak’Sho, the Protean 

Become an unkillable monstrosity over the course of a fight. 

● Gold Cost: 3000 

● Health: 400 

● Armor: 30 

● Magic Resist: 30 

● Ability Haste: 20 

● Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal 

● Passive – Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat. 

● Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resistance The Unspoken Parasite 

This is the Ornn upgraded version of Jak’Sho, the Protean. 

● Health: 550 

● Armor: 40 

● Magic Resist: 40 

● Ability Haste: 25 

● Passive – Voidborn Resilience: Passive is identical to base version 


Radiant Virtue 

Become a shining light and lead the charge as a beacon of hope for your allies. 

● Gold Cost: 3000 

● Health: 400 

● Armor: 30 

● Magic Resist: 30 

● Ability Haste: 20 

● Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal 

● Passive – Guiding Light: Upon casting your ultimate you Transcend, increasing your max health by 10% for 9 seconds. While Transcended, you and allies within 1200 range of you gain 15

non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion’s missing health. 60 second cooldown. 

● Mythic Passive: Grants all other Legendary items 100 health 

Primordial Dawn 

This is the Ornn upgraded version of Radiant Virtue. 

● Health: 550 

● Armor: 40 

● Magic Resist: 40 

● Ability Haste: 25 

● Passive – Guiding Light: Passive is identical to base version 


Heartsteel 

Grow into a goliath that towers over foes and pummels the opposition. 

● Gold Cost: 3200 

● Health: 800 

● Health Regen: 200% 

● Ability Haste: 20 

● Build Path: Kindlegem + Crystalline Bracer + Giant’s Belt 

● Passive – Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 125 +6% of your max health as bonus physical damage, and grants you 10% of that amount as permanent max health. 30 second cooldown per target. 

● Mythic Passive: Grants all other Legendary items 1% bonus health and 6% champion size 

Leviathan 

This is the Ornn upgraded version of Heartsteel. 

● Health: 1050 

● Health Regen: 300% 

● Ability Haste: 25 

● Passive – Colossal Consumption: Passive is identical to base version 


Iceborn Gauntlet (formerly Frostfire Gauntlet) 

Control the battlefield and cripple the opposition. 

● Gold Cost: 2800 → 3000

● Health: 450 → 400 

● Armor: 25 → 50 

● Magic Resist: 25 → 0 

● Ability Haste: 20 (unchanged) 

● Build Path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor → Sheen + Kindlegem + Chain Vest ● Passive – Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AD physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% +.004% bonus health (halved for ranged users). Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5 seconds. 1.5 second cooldown. 

● Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% slow resist 

Frozen Fist 

This is the Ornn upgraded version of Iceborn Gauntlet 

● Health: 550 

● Armor: 70 

● Ability Haste: 25 

● Passive – Spellblade: Passive is identical to base version 


Rod of Ages 

The one you’ve all been waiting for. An old friend returns to help you scale into the late game. 

● Gold Cost: 3200 

● Ability Power: 60 

● Health: 300 

● Mana: 400 

● Build Path: Catalyst of Aeons + Blasting Wand + Amplifying Tome 

● Passive: This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%. (Note: this will not increase the level cap of 18) 

● Unique Passive – Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% decaying move speed for 2 seconds. 

● Mythic Passive: Grants all other Legendary items 5 Ability Haste 

Infinite Convergence 

This is the Ornn upgraded version of Rod of Ages. 

● Ability Power: 80

● Health: 450 

● Mana: 550 

● Passive/Unique Passive – Eternity: Passives are identical to base version 


Catalyst of Aeons 

Returning alongside Rod of Ages as a one-stop shop for health and mana sustain during laning phase. 

● Gold Cost: 1100 

● Health: 225 

● Mana: 300 

● Build Path: Ruby Crystal + Sapphire Crystal 

● Unique Passive – Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. 


Spear of Shojin 

Shojin is back! Become the AD caster you’ve always wanted to be. 

● Gold Cost: 3400 

● Attack Damage: 65 

● Health: 300 

● Ability Haste: 20 

● Unique Passive – Dragonforce: Non-ultimate spells gain an extra [8 (+8% base AD) Ability Haste for melee champions | 6 (+6% base AD) Ability Haste for ranged champions], reduced to [4 (+4% base AD) Ability Haste for melee champions | 3 (+3% base AD) Ability Haste for ranged] for spells with immobilizing effects 

● Unique Passive – Exigency: Gain up to [15% melee | 10% ranged] move speed, based on your % missing health (maxed out while below 33% health) ● Build Path: B.F. Sword + Kindlegem + Caulfield’s Warhammer


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