

Well, the story of Seraphine has led her from social media, to KDA and now to Summoners Rift. She will be the brand new mage support that packs a punch and may remind players of another champion. That said, she brings with her a wide range of cc, skillshots and more. Here is a look at her kit.
[Related: What is Seraphine’s Release Date?]
Passive – Stage Presence![]()
Every third basic ability Seraphine casts will echo, automatically casting a second time. Additionally, whenever she casts an ability nearby an ally, she will create a Note. Each Note gives her basic attacks more attack range and deal additional magic damage, consuming the Note.
Q – High Note![]()
Seraphine projects a pure note, dealing magic damage that’s increased by the target’s missing health percentage.
W – Surround Sound![]()
Seraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal her nearby allies, restoring health based on how many allies are near her.
E – Beat Drop![]()
Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them. Enemies that are already slowed are rooted, and already rooted enemies are stunned.
R – Encore![]()
Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes.
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