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A Look at Seraphine’s Abilities

Well, the story of Seraphine has led her from social media, to KDA and now to Summoners Rift. She will be the brand new mage support that packs a punch and may remind players of another champion. That said, she brings with her a wide range of cc, skillshots and more. Here is a look at her kit.

[Related: What is Seraphine’s Release Date?]

Passive – Stage PresencePassive - Stage Presence

Every third basic ability Seraphine casts will echo, automatically casting a second time. Additionally, whenever she casts an ability nearby an ally, she will create a Note. Each Note gives her basic attacks more attack range and deal additional magic damage, consuming the Note.

Q – High NoteQ - High Note

Seraphine projects a pure note, dealing magic damage that’s increased by the target’s missing health percentage.

W – Surround SoundW - Surround Sound

Seraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal her nearby allies, restoring health based on how many allies are near her.

E – Beat DropE - Beat Drop

Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them. Enemies that are already slowed are rooted, and already rooted enemies are stunned.

R – EncoreR - Encore

Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes.

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