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The Spellstones that didn’t work

The Spellstones were one of Kobolds and Catacombs most interesting additions. It’s been hard to design spells that synergise with certain tribes, mechanics or card types; but Spellstones manage to allow interesting deckbuilding strategies. By upgrading in the hand, value can be accumulated throughout the game then unleashed in a powerful tempo swing. Of course, some of these strategies work better than others. Each of the class’s Spellstones has had a different impact on the metagame, with some supercharging archetypes and others waiting in the wings.

But not all of them were as strong as Warlock’s Amethyst Spellstone’s lifegain, or Druid’s Jasper Spellstone with its efficient removal potential. For a variety of reasons, most of the Spellstones failed to make much of an impact.

Rogue

Onyx Spellstone has anti-synergy with its upgrade requirements

Perhaps, in another meta, Rogue’s Onyx Spellstone would have been OP. Perhaps in the Undertaker days, when deathrattles were mandatory in every aggressive deck, and Haunted Creepers and Harvest Golems ruled. Unfortunately, the Rogue Spellstone started out its days in a meta sadly empty of cheap, effective Aggro deathrattles.

And like the Priest Quest, it’s hard to shove a lot of minions in a deck in order to fulfill a goal (late-game mass removal) that doesn’t really gel with a late-game strategy.

This one had an extremely poor start, with the lowest deck winrate of any Spellstone. That said, it’s not impossible the Onyx Spellstone finds a home in the future. Rogue is notoriously bad at large clears and mass hard removal, and if big decks rise to the fore, it may just be worth including in some kind of aggressive deathrattley mid-range strategy.

Paladin

It’s hard to outheal Cubelock or Razakus

Pearl Spellstone faces the same problem that many Paladin healing and healing synergy cards do; it’s pretty useless if you’re not damaged. The trio of requiring face damage, a heal card and to have drawn the Spellstone in a class with limited draw options is a bit much to ask. That said, the card is still decently powerful in the right deck; namely, Control Paladin. Unfortunately for Pearl Spellstone, that deck happens to be extremely weak to some of the most popular classes in the game, most notably Raza Priest.

If there are fewer all-conquering combo decks in the future, Control Paladin may do alright on the back of Call to Arms. In that case, it’s quite possible that Pearl Spellstone finds a home. Until then, you may be better off running Knife Jugglers instead.

Shaman

Fully upgraded, Sapphire Spellstone is powerful but clunky

Crusher Shaman got new hope with the Sapphire Spellstone. This powerful tool can be devastating played on an Ancestral Spirit’d Snowfury Giant. The downside? Well, it’s yet another situational tool in a deck full of situational tools, that’s weak to exactly the same things Crusher Shaman was always weak to. It’s strong enough to find a home, but not enough to push Crusher Shaman out of Tier Shaman.

There are a few things that could allow this card to be more effective. One would be the addition of more viable Overload removal. Another would be more cost-reduction minions that could synergise with this. Or even just more control tools for Shaman (especially in the early game). But as is, it remains an interesting but fringe tool to make that rare Control Warrior cry.

It doesn’t help that it’s forever going to be in the same rotation as Psychic Scream and Diamond Spellstone, two cards that hard counter and overshadow it respectively.

Mage

“Well, it’s this, Glacial Mysteries or Shatter, soo…”

You’ve probably seen a lot of Ruby Spellstones on ladder. It’s just quite likely they came out of Primordial Glyph. This card could be good, but it unfortunately relies heavily on Elementals. Maybe down the line, Elemental Mage could be the next mech mage. But as is, there’s simply too few viable Elementals to completely build a deck around.

It also doesn’t help that Tempo Mage is so strong. The secrets package takes a lot of deck slots, and is the best option to combine with burn, Mana Wyrm and Aluneth.

But the next rotation will leave us without Kabal Crystal Runner, Kabal Lackey and Medivh’s Valet. Maybe Elementals like Fire Fly, Tar Creeper, Steam Surger and Leyline Manipulator could combine with new Elementals to replace them?

Warrior

There’s not much reason to play Mithril Spellstone outside of Spiteful Summoner

Warrior’s Mithril Spellstone is currently played in an extremely potent and meta-viable deck. Pirate Warrior is a powerful, if not especially popular, aggressive option, that runs Mithril Spellstone in some variations. So why is Mithril Spellstone on this list? Well, despite the fact that it’s played in a strong deck, the deck does better when the card is not drawn and played.

Sure, it can create a board of 5/5s out of nowhere, but that’s just plan B. The real reason for this card’s inclusion is Spiteful Summoner, which can be a massive turn six tempo swing. A random seven drop and a 4/4 on six is far more appealing than a couple of 5/5s on seven.

What’s more, if anything, the future looks poor for this card. Pirate Warrior loses its best cards in Patches and N’zoth’s First Mate after the rotation, and is unlikely to survive. In addition, any more pro-active expensive Warrior spell is likely to replace Mithril Spellstone as a Spiteful Summoner activator, as Mithril can be hard to activate in a deck with no draw mechanics and only six weapons.

Images courtesy of Blizzard Entertainment via Hearthstone.gamepedia.com.

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