The Rise of Shadows has revealed to us some very strong new Legendary minions. Blastmaster Boom, Heistbaron Togwaggle and Keeper Stalladris are some new class Legendaries that will very likely see a decent degree of play.
Blastmaster Boom
New Warrior Legendary minion, Blastmaster Boom, is a cool call back to the old Dr. Boom. It’s the same cost, same stats, but the card can now summon even more Boom Bots.
The requirement to get any Boom Bots at all, however, requires that you shuffle Bombs into the opponent’s deck. There is the existing Seaforium Bomber, but two more cards have been shown to shuffle bombs. There is a four mana 3/2 weapon, Wrenchcalibur, that shuffles a Bomb in with each weapon hit. The other minion is Clockwork Goblin, which is a three mana 3/3 mech that shuffles a Bomb.
Clockwork Goblin is a much better card than the weapon. Importantly, it has Mech synergy for cards like Zilliax to help the defensive abilities of Warrior. Getting at least two Boom Bots off of Blastmaster Boom shouldn’t be too much of a problem.
Getting more than two Boom Bots would definitely make this a playable card. In the Wild meta game, Dr. Boom has become much less of a powerful play, so it’s hard to say if the new Boom will be good. It might not be a bad inclusion, but could be cut as a fringe card for other defensive tools.
Heistbaron Togwaggle
A new Rogue Legendary is Heistbaron Togwaggle. A six mana 5/5 minion that discovers a Fantastic Treasure if a Lackey minion is on board. The Fantastic Treasure is one of those that can also be obtained from Marin the Fox.
The treasures are quite powerful as we already know. However, Marin never saw play because it required too much setup to get the treasure, and is way too slow. Heistbaron can immediately discover a treasure on turn six or seven. It is a much more viable card than Marin the Fox.
The only problem is, despite being a high value card, it’s in the Rogue class. Rogue’s don’t have much of anything in terms of defensive tools. There are no class taunts and no class healing cards. This card might be a little slow to get off without being behind.
Keeper Stallandris
This card goes well with all of the Druid choose one spells. Wrath is a prime example of a good card to be ran with this card. Wrath is sometimes needed for the damage but is desirable for its ability to cycle a card. With Keeper Stallandris, you can use the damage now and the cycle later or even on the same turn. All of this is on top acquiring another 3 damage spell.
The card is somewhat reminiscent of Fandral Staghelm. The big difference though is that Fandral was played for tempo, being rewarded with both effects immediately. Stallandris plays more for the long value game, allowing you to save card effects for when they are necessary.
Check out all of the Rise of Shadows cards as they get revealed here.
Images courtesy of Blizzard Entertainment via their official website.
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