
Hello, trainers. In another piece, the Game Haus informed players about Neo Champions Hop, Bede, and Marnie. These three rivals are back in sygna suits with the three Galarian Legendary Birds. Readers can check that piece out here. This article will break down Hop, Bede, and Marnie’s load-outs, making a case for players to prioritize scouting them. This is why every player needs the Neo Champions from Pokémon Masters.
Moves:
Thunderous Kick: Lowers the opponent’s defense by one-star rank (147 Power)
B Thunderous Kick: This move is activated when the team’s sync move countdown is decreased by six while the move is locked. Never misses and ignores passive skills that reduce damage, as well as lower defense and speed. (210 Power)
Dire Hit All +: Increases the critical hit rate of all allied sync pairs.
Triumphant Research: Summons a Fighting Zone that raises his speed by 3 and lowers his special defense by 1. This may also help other Fighting-type sync pairs.
Sync Move: Strongest Professor Thunderous Kick: The more the target’s defense is lowered, the greater the power of this move.
Moves:
Freezing Glare: Has a chance of leaving the target frozen (156 Power)
B Freezing Glare: Has a chance of leaving the target frozen. Raises the defense and special defense of allies and gives one free move. (170 Power)
Confusion: Has a chance of leaving the target confused
Triumphant Tenacity: Raises Attack and Sp. Attack, as well as critical hit ratio. Increases the physical and special effect moves.
Sync Move: Always Winning Freezing Glare
Fiery Wrath: Has a chance of making the enemy flinch (155 Power)
B Fiery Wrath: Additional effects are not lowered even if there are multiple targets. This move increases in by 20% when Marnie is in a pinch. (200 base power)
Protect: Allows Marnie to take one attack without losing any HP.
Triumphant Spirit: Maxes Marnie’s Special Attack and raises Moltres’ speed and evasiveness. It will also cause recoil damage.
Sync Move: Distaste for Defeat Fiery Wrath
Ultimately, they are great when used together. All of their sync moves and B moves are able to complement each other. They also have great passive skills. For example, One of Hop’s, Down for a Freebie, gives him a free move after using Triumphant Research, which will help him attack even when the move gauge is charging.
All of them also have great Master Skills that will reduce physical damage taken for the entire team (Hop), special damage (Marnie), and increase attack and special attack of all allied sync pairs (Bede). Use them all together or mix and match. These pairs are best used in events with Ultra Hard opponents or in the Legendary Arena against foes like Latios and Latias, Regirock, and more.
These new sync pairs will help players with hard bosses by buffing the player’s stats and lowering their physical and special attack stats, as well as defense stats in general. Of all of them, Bede and Marnie are the most versatile as Bede’s ability to buff attack and the special attack comes in handy. Marnie, as well, has the highest attack power and can deal out the most damage.
However, Hop is best used when supporting both Bede and Marnie by lowering the defensive stats of opponents for the other two. So, all three are worth getting. Players should do whatever they can to get all three Neo Champions in Pokémon Masters.
You can find more pieces like “Pokémon Masters- Neo Champions Breakdown” and you can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Franco!
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