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Deadlock 07-29-2025 Update

New Deadlock 07-29-2025 Update Drops: Full Patch Notes

Publish Date: July 29, 2025

Many have been waiting for a major Deadlock update, one that would fundamentally change the game. While this one might, there still may be an even bigger one on the horizon. For now though, here is a look at the New Deadlock 07-29-2025 Update and the Full Patch Notes.


Deadlock 07-29-2025 Update Full Patch Notes

The full patch notes for Deadlock 07-29-2025 Update are now live courtesy of Valve Dev Yoshi. You can read all of them below.

 

Video: MID & REJUV REWORKED?! 7-29-25 Deadlock Update Analysis & Breakdown with Full Patch Notes

MID & REJUV REWORKED?! 7-29-25 Deadlock Update Analysis & Breakdown with Full Patch Notes

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[ General ]

  • Mid Boss: HP now fixed at spawn. Base HP increased from 6725 to 12500, growth reduced from 470 to 200.
  • Rejuv Reward: Now spawns 3 Rejuv crystals (4 on repeat kills). Grants revive after 3s. If already claimed, it transfers to allies. Dying with Rejuv does not count as a kill/death. Buff lasts 7 mins and includes +20% Max HP, +20% Fire Rate, +15% Spirit Damage.
  • Melee attacks during mantle now apply a slow (80% ramping to 20% over 2s), instead of canceling the mantle.
  • After taking player damage, rope climbing speed reduced by 40% for 4s (tapering in the final second).
  • Slight turning reduction during heavy melee.
  • Light melee base damage reduced by 20% (except Viscous, Calico, Bebop).
  • Heavy melee cooldown: 0.9s → 1.0s (misses: 1.3s).
  • Parried stun duration unaffected by debuff resistance.
  • Parry bonus damage now applies to all damage types (35% → 30%).
  • Hero Dash Speed: Buckets introduced with +5%, -5%, and -15% speed variations.

Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis

  • Teleporters behind Walkers removed.
  • Trooper spawn reduced to 25s after 20 mins.
  • Trooper bounty growth: 1.5 → 1.2.
  • Removed bounce pads from Nursery/Fish Market to Mid.
  • Trooper ally split updated: 100/65/30/20/15/11% → 100/65/28/15/12/8%
  • Breakable soul growth per min: 2.6 → 2.0
  • Reduced comeback multipliers.
  • Neutral bounty increased by 15% (strong by 25%).
  • Medium/Strong neutral respawn increased (360s → 420s / 480s → 600s).
  • Sinner’s Sacrifice: Retaliate damage 40 → 60. Buffs increased from 3 to 4.
  • Hero bounty efficiency: Now scales with number of players (100/100/90/85/80/75%).
  • Move speed penalty when shooting: -30% → -25%.
  • Side Walkers HP +10%.
  • Objectives: No longer have 20–25% Spirit Resistance.
  • These abilities now deal 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage.
  • Trooper: Walk speed 6.1 → 6.3, Run speed 11 → 13.
  • Respawn curve slightly reduced: (e.g. 19min from 40s → 35s).
  • Zipline knockoff updated: Stun starts after impact, duration 3s → 2.5s.
  • New UI for showing pending heals on HP bar.

Read More: Deadlock devs say next Major Update needs “Some time still”

[ Weapon Items ]

  • Restorative Shot: NPC heal 20 → 15, weapon damage 8% → 6%
  • Fleetfoot / Melee Charge: Bullet Resist 10% → 6%
  • Spirit Shredder: Spirit Resist Red. -7% → -8%
  • Slowing Bullets: Debuff duration refreshes after buildup.
  • Swift Striker: Fire Rate 18% → 20%
  • Express Shot: Primary damage 165% → 185%
  • Toxic Bullets: Damage 2.5% Max HP → 2.1%. Scales with Spirit Power now.
  • Berserker: Bullet Resist 16% → 8%
  • Blood Tribute: Healing reduction -50% → -40%, now grants +4 OoC regen, speed boost 1.75 → 2
  • Weighted Shots: Bullet Velocity -25% → -30%, Stamina Regen -10% → -20%
  • Hunter’s Aura: Now grants +1 Sprint
  • Spirit Rend: Resist Reduction -7% → -8%

[ Vitality Items ]

  • Guardian Ward: Cooldown 45s → 40s
  • Weapon/Spirit Shielding: Barrier 400 → 325, removed Spirit Power scaling, now scales with Boons (+4)
  • Return Fire: Bullet Resist 10% → 6%, Damage return 60% → 50%, Spirit return 30% → 25%
  • Veil Walker: Cooldown 14s → 12s
  • Metal Skin: Cooldown 24s → 20s
  • Debuff Remover: Bonus HP 125 → 100, Cooldown 45s → 50s
  • Trophy Collector: OoC Regen 2 → 3.5
  • Spirit Resilience: Spirit Resist 30% → 25%
  • Divine Barrier: Cooldown 45s → 40s
  • Cheat Death: No longer pierced by kill events

[ Spirit Items ]

  • Rusted Barrel: Bullet Resist -5%, Cooldown 25s → 20s
  • Suppressor: Fire Rate debuff -35% → -30%
  • Cold Front: Spirit Resist 10% → 6%
  • Slowing Hex: Duration 3s → 3.5s
  • Bullet Resist Shredder: -12% → -13%
  • Spirit Sap: Spirit Power -15 → -18, Range 30m → 40m, Bonus HP 50 → 75
  • Disarming Hex: Cooldown 25s → 20s
  • Surge of Power: Cooldown 8s → 14s, Duration 6s → 8s, Fire Rate 20% → 22%, Spirit Power 25 → 28
  • Tankbuster: Ignores Spirit Resist, Damage 6% → 5%
  • Decay: Damage 2.4% → 2.6%
  • Scourge: Projectile speed 800 → 1600
  • Focus Lens: Cooldown 28s → 25s
  • Vortex Web: Speed 1800 → 2400

[ Heroes ]

  • Bebop: Removed base Bullet Resist. Now gains +0.3% per Boon. Multiple nerfs to Uppercut/Grapple damage and durations.
  • Dynamo: Kinetic Pulse vertical range 0.5m → 0.7m
  • Grey Talon: Snare curse duration +0.25s, Guided Owl cooldown 135s → 120s
  • Kelvin: Arctic Beam T3 no longer bounces off objectives
  • Lady Geist: Essence Bomb cooldown 10.5 → 14.5s, radius +2m, new T1, faster projectile
  • McGinnis: Multiple nerfs to health scaling, turret HP, and Spectral Wall improvements
  • Mirage: Base bullet damage -10%
  • Paradox: Bullet damage scaling +10%
  • Pocket: Affliction HP% damage 10% → 12%
  • Shiv: Rage rework: now builds from player damage only, easier to build, longer decay, various buffs to Bloodletting
  • Seven: Move speed reduced, storm cloud nerfed (cooldown +10s, DPS down, scaling down)
  • Vindicta: Crow no longer bounces off objectives, Stake T3 range reduced
  • Viscous: Puddle Punch cooldown reduced, T3 improved
  • Warden: Bullet base damage down, scaling up slightly, DPS down, Last Stand lifesteal nerfed
  • Wraith: Bullet damage increased, growth slightly reduced to match peak
  • Yamato: Alt Fire base damage nerfed (63.36 → 50), now scales with +0.7 per boon

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