Many have been waiting for a major Deadlock update, one that would fundamentally change the game. While this one might, there still may be an even bigger one on the horizon. For now though, here is a look at the New Deadlock 07-29-2025 Update and the Full Patch Notes.
Deadlock 07-29-2025 Update Full Patch Notes
The full patch notes for Deadlock 07-29-2025 Update are now live courtesy of
Valve Dev Yoshi. You can read all of them below.
MID & REJUV REWORKED?! 7-29-25 Deadlock Update Analysis & Breakdown with Full Patch Notes
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[ General ]
- Mid Boss:
HP now fixed at spawn. Base HP increased from 6725 to 12500, growth reduced from 470 to 200.
- Rejuv Reward:
Now spawns 3 Rejuv crystals (4 on repeat kills). Grants revive after 3s. If already claimed, it transfers to allies. Dying with Rejuv does not count as a kill/death. Buff lasts 7 mins and includes +20% Max HP, +20% Fire Rate, +15% Spirit Damage.
- Melee attacks during mantle now apply a slow (80% ramping to 20% over 2s), instead of canceling the mantle.
- After taking player damage, rope climbing speed reduced by 40% for 4s (tapering in the final second).
- Slight turning reduction during heavy melee.
- Light melee base damage reduced by 20% (except Viscous, Calico, Bebop).
- Heavy melee cooldown: 0.9s → 1.0s (misses: 1.3s).
- Parried stun duration unaffected by debuff resistance.
- Parry bonus damage now applies to all damage types (35% → 30%).
- Hero Dash Speed:
Buckets introduced with +5%, -5%, and -15% speed variations.
Bucket 1:
Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
Bucket 2:
Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
Bucket 3:
Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
- Teleporters behind Walkers removed.
- Trooper spawn reduced to 25s after 20 mins.
- Trooper bounty growth: 1.5 → 1.2.
- Removed bounce pads from Nursery/Fish Market to Mid.
- Trooper ally split updated: 100/65/30/20/15/11% → 100/65/28/15/12/8%
- Breakable soul growth per min: 2.6 → 2.0
- Reduced comeback multipliers.
- Neutral bounty increased by 15% (strong by 25%).
- Medium/Strong neutral respawn increased (360s → 420s / 480s → 600s).
- Sinner’s Sacrifice:
Retaliate damage 40 → 60. Buffs increased from 3 to 4.
- Hero bounty efficiency:
Now scales with number of players (100/100/90/85/80/75%).
- Move speed penalty when shooting: -30% → -25%.
- Side Walkers HP +10%.
- Objectives: No longer have 20–25% Spirit Resistance.
- These abilities now deal 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage.
- Trooper:
Walk speed 6.1 → 6.3, Run speed 11 → 13.
- Respawn curve slightly reduced: (e.g. 19min from 40s → 35s).
- Zipline knockoff updated: Stun starts after impact, duration 3s → 2.5s.
- New UI for showing pending heals on HP bar.
Read More:
Deadlock devs say next Major Update needs “Some time still”
[ Weapon Items ]
- Restorative Shot:
NPC heal 20 → 15, weapon damage 8% → 6%
- Fleetfoot / Melee Charge:
Bullet Resist 10% → 6%
- Spirit Shredder:
Spirit Resist Red. -7% → -8%
- Slowing Bullets:
Debuff duration refreshes after buildup.
- Swift Striker:
Fire Rate 18% → 20%
- Express Shot:
Primary damage 165% → 185%
- Toxic Bullets:
Damage 2.5% Max HP → 2.1%. Scales with Spirit Power now.
- Berserker:
Bullet Resist 16% → 8%
- Blood Tribute:
Healing reduction -50% → -40%, now grants +4 OoC regen, speed boost 1.75 → 2
- Weighted Shots:
Bullet Velocity -25% → -30%, Stamina Regen -10% → -20%
- Hunter’s Aura:
Now grants +1 Sprint
- Spirit Rend:
Resist Reduction -7% → -8%
[ Vitality Items ]
- Guardian Ward:
Cooldown 45s → 40s
- Weapon/Spirit Shielding:
Barrier 400 → 325, removed Spirit Power scaling, now scales with Boons (+4)
- Return Fire:
Bullet Resist 10% → 6%, Damage return 60% → 50%, Spirit return 30% → 25%
- Veil Walker:
Cooldown 14s → 12s
- Metal Skin:
Cooldown 24s → 20s
- Debuff Remover:
Bonus HP 125 → 100, Cooldown 45s → 50s
- Trophy Collector:
OoC Regen 2 → 3.5
- Spirit Resilience:
Spirit Resist 30% → 25%
- Divine Barrier:
Cooldown 45s → 40s
- Cheat Death:
No longer pierced by kill events
[ Spirit Items ]
- Rusted Barrel:
Bullet Resist -5%, Cooldown 25s → 20s
- Suppressor:
Fire Rate debuff -35% → -30%
- Cold Front:
Spirit Resist 10% → 6%
- Slowing Hex:
Duration 3s → 3.5s
- Bullet Resist Shredder:
-12% → -13%
- Spirit Sap:
Spirit Power -15 → -18, Range 30m → 40m, Bonus HP 50 → 75
- Disarming Hex:
Cooldown 25s → 20s
- Surge of Power:
Cooldown 8s → 14s, Duration 6s → 8s, Fire Rate 20% → 22%, Spirit Power 25 → 28
- Tankbuster:
Ignores Spirit Resist, Damage 6% → 5%
- Decay:
Damage 2.4% → 2.6%
- Scourge:
Projectile speed 800 → 1600
- Focus Lens:
Cooldown 28s → 25s
- Vortex Web:
Speed 1800 → 2400
[ Heroes ]
- Bebop:
Removed base Bullet Resist. Now gains +0.3% per Boon. Multiple nerfs to Uppercut/Grapple damage and durations.
- Dynamo:
Kinetic Pulse vertical range 0.5m → 0.7m
- Grey Talon:
Snare curse duration +0.25s, Guided Owl cooldown 135s → 120s
- Kelvin:
Arctic Beam T3 no longer bounces off objectives
- Lady Geist:
Essence Bomb cooldown 10.5 → 14.5s, radius +2m, new T1, faster projectile
- McGinnis:
Multiple nerfs to health scaling, turret HP, and Spectral Wall improvements
- Mirage:
Base bullet damage -10%
- Paradox:
Bullet damage scaling +10%
- Pocket:
Affliction HP% damage 10% → 12%
- Shiv:
Rage rework: now builds from player damage only, easier to build, longer decay, various buffs to Bloodletting
- Seven:
Move speed reduced, storm cloud nerfed (cooldown +10s, DPS down, scaling down)
- Vindicta:
Crow no longer bounces off objectives, Stake T3 range reduced
- Viscous:
Puddle Punch cooldown reduced, T3 improved
- Warden:
Bullet base damage down, scaling up slightly, DPS down, Last Stand lifesteal nerfed
- Wraith:
Bullet damage increased, growth slightly reduced to match peak
- Yamato:
Alt Fire base damage nerfed (63.36 → 50), now scales with +0.7 per boon
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