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Monster Hunter Now Stun Sword and Shield

Monster Hunter Now: Stun Sword and Shield Build

Resources in Monster Hunter Now are very much a commodity. Therefore, understanding which equipment to prioritize serves key to maximizing gameplay. To help beginners, here is a Monster Hunter Now Stun Sword and Shield Build, catered towards grinding out the weaker monsters.

Full Sword and Shield Stun Build

More in-depth explanation for the equipment choices will be given below. The Equipment Skills will only primarily go over the Grade 1 skills, as this is a beginner friendly build.

  • Weapon: Girros Knife

    • Skill: Stun Element

  • Helmet: Kulu Headpiece

    • Skill: Lock On

  • Chest: Kadachi Mail

    • Skill: Evade Extender

  • Arms: Kadachi Vambraces

    • Skill: Evade Extender

  • Waist: Girros Coil

    • Skill: Paralysis Attack

  • Girros Greaves

    • Skill: Paralysis Attack

Monster Hunter Now Stun Sword and Shield

Stun is Key (Weapon explanation)

This build recommends prioritizing upgrading the Girros Knife, which provides the Stun Element. This is because it takes a lot of resources to maximize gear for the others. Therefore, prioritizing Stun first helps mitigate the grind.

[Related: Best Weapon in Monster Hunter Now]

Stun is pretty strong in Monster Hunter Now. Since the hunts are fast paced, getting one stun creates a massive opportunity to absolutely destroy the monster. In addition, since health is one of the most precious resources in the game, stun is incredibly valuable. It prevents the monster from playing, which thereby preserves the players’ health as well.

Girros Coil and Greaves Increase Stun

Both the Girros Coil and Greaves increase the stun element. This makes stun more effective, synergizing with the weapon as a whole. This makes them fantastic for the Monster Hunter Now Beginner Sword and Shield Build.

But what about the other equipment included in the build?

Lock On combos with Stun (Kulu Headpiece)

Unironically, one of the very first equipment pieces hunters gain from the story is one of the most valuable equipment in the game. The Kulu Headpiece provides a skill called “Lock On,” which allows players to click and focus on a specific part of the Monster’s body.

This allows hunters to lock onto the head, which makes stunning the monster even easier. Granted, this can be done through breaking the head. And once again, this makes it so the monster can’t attack the hunter, thereby saving on health.

Why Kadachi Vambraces and Mail?

The Kadachi Vambraces and Mail are great investments as a whole. The Evade Extender makes mobility far easier. They are used in plenty of other end game builds — serving crucial for the Bow alongside other Sword and Shield builds.

Granted, there are better “defensive” equipment which seem catered for the Sword and Shield. These utilize the block and maximizing the shielding, which can be very tempting considering each monster deals massive damage. But these are traps, since defense should almost never be prioritized when building equipment for the end game.

Dodge Rolling in Monster Hunter Now is simply far better than blocking. Later monsters will still break through the guard, dealing too much damage for comfort. In addition, the perfect dodge grants better damage than a well executed block, since the block counter uses way too much time in idle animation, while leaving the hunter vulnerable towards the end.

In addition, Monster Hunter Now is more damage reliant than any other Monster Hunter game in the entirety of the series. This is because a bunch of the hunts are DPS checks — therefore, going for something like Shield or Defense Up is a bit of a trap.

In conclusion

This Monster Hunter Now: Stun Sword and Shield Build is catered towards grinding out the lower star monsters. In most cases, where players are expecting a tough fight, they’ll most likely be better off bringing in a weapon with an elemental advantage over the monster.

In essence, this Sword and Shield build isn’t meant to be a jack of all traits. Instead, it’s a good alternative, especially in the beginning, for hunters to use when they want to conserve resources to fill out their other builds.

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