

Element damage and scaling is one of the most important factors for damage in Monster Hunter games. From elemental weaknesses, synergizing with armor to maximize DPS, this aspect has resulted in numerous try hard hunters calculating their damage output. But how does this mechanic exactly work for Monster Hunter Now?
It appears Monster Hunter Now Element is a strict base number. In essence, the number players see on the element stat is the bonus damage it deals. What does this mean? Unlike the more complex Monster Hunter mainline games, where monsters have various weaknesses to different degrees, Monster Hunter Now’s monsters only have one or two weaknesses.
When having an elemental advantage, the base number of the element stat is added directly onto the base damage of the weapon. In essence, BASE + ELEMENT is the damage calculator for when having an elemental weakness, making it incredibly important to capitalize upon.
[Related: Is Monster Hunter Now worth playing?]
In Monster Hunter Now Elemental calculations, for non-elemental weakness, element stats do not matter. Meaning, when going up against a monster who you don’t have the elemental advantage against, the element of the weapon does not matter whatsoever. The game only relies on the weapon’s base damage during DPS calculations.
This has major implications for the Monster Hunter Now meta game — very much affecting the maximum DPS possible. And as many veteran hunters know, understanding the way to maximize damage output is quite literally the end game of any Monster Hunter game, Monster Hunter Now considered.
For a more in-depth analysis, definitely check out the Reddit link above.
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