

Deadlock continues to slowly make major changes to the game. While many will be focused on the shop and item changes, rightfully so, there were also some pretty big changes to the map. Here is a look at all of the Deadlock Map Changes in the Shop Rework Update.
Below are all of the Deadlock Map Changes in the Shop Rework Update.
Introduced a new base design.
Amber Side: Early industrial exterior pass.
Sapphire Side: Early museum exterior pass.
Interior shape changed to a round layout with a high domed ceiling (shared temporarily by both sides).
Added a Patron Throne that lowers into the ground to form the final Patron area.
Combined the two ventilation tunnels from the player spawn to the final Patron area into a single tunnel.
Shrines have been repositioned closer to player spawn and set into alcoves.
Mid Lane base entrances now feature rooms with rope access to the high ground.
Side passages from spawn to Shrines have been updated to curved stairs.
Expanded the space in front of Mid Lane base entrances.
Added Juke Closets between base entrances on the interior side.
Read More: New Deadlock leak shows overhauled shop, new items, and more
Lowered the buildings on corners with access to Mid Boss.
Extended the rope from Mid Boss to the rooftops of these lowered buildings.
Boutique has been redesigned.
Rooftop now extends back to the wall.
Building between the Boutique and base has been raised.
Interior now connects seamlessly from jungle to Walker.
Added stair dip into the building.
High archway added behind the Walker.
Enlarged windows in the covered hallway between the Walker and jungle areas.
Removed Skybridges below ziplines on base side.
Removed Pedestrian Bridge between Walker and Guardian.
Reduced width of street from Guardian.
Defender-side catwalk added to connect behind the Walker.
Awning added in front of the Cultural Center.
Interior Cultural Center path now leads to the defender catwalk.
Removed high ground side entrance to the outer hallway.
Bounce pad between Walker and Guardian has been centered.
Rope added for roof access from jungle side.
Removed wall shrubs and zap triggers from jungle rooftop.
Added breakables on rooftop.
Lowered tower building across from the connection area.
Clinic/Law Office rooftop lowered and connected to Mid Lane via new rooftop path.
Adjusted Fish Market/Nursery building and added a Juke Closet.
All newly lowered rooftops now include breakables.
Delivery trucks between neutral camps repositioned and rotated.
Increased the doorway sizes of all Juke Closets.
Wooden crates replaced with a new design and shader.
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