Civilization fans rejoice, not only is the new entry coming soon, but a lot more than what was anticipated was revealed at Gamescom. There may have been details that you missed but do not fret. We went through everything that was shown and are going to list is out for you. So here is everything that was revealed at Gamescom 2024 for Civilization 7.
It is possible that we missed something as well. If you notice something we missed, reach out on socials or comment below.
Everything Revealed at Gamescom 2024 for Civilization 7
Below will be a list of everything that was revealed at Gamescom 2024 for Civilization 7. These will be split up by the Gameplay Reveal Trailer and the 20-minute Gameplay Showcase.
Civilization 7 Gameplay Reveal Trailer
Sid Meier’s Civilization VII – Gameplay Reveal Trailer
The cities look bigger and more robust.
Eiffel Tower coming back
Notre Dame added
Cities look more connected to the civ?
Maps have more elevation
Minor and major rivers
Camels as new resource?
Ivory/Elephants are back
Volcanos are here to stay
Pyramids are back
Sailing up rivers
Units in boats on rivers
Units in boats in general
Districts are back?
Hurricanes return
Horses, to no one’s surprise
Colossus of Rhodes
Multiple ships in one grouping?
Cities grow outwards and upwards
Possible that cities grow like districts do and now you have to attack multiple parts of a city?
Walls grow around certain parts of city and can expand with them
Maybe you can actually pick where walls go?
Scouting towers or outposts?
Leaders or generals leading your army?
Boarders look to grow in a similar way
Hexagons confirmed to be back
Hanging Guardens are back
Elevation added in areas that are not just mountains or hills. May play a much bigger role in combat and cities
Petra is back
Taj Mahal is back
Red Square added?
Unknown Eastern Wonder (Temple)
Great Wall back
Colosseum back
Statue of Liberty back
Caesar or August and Cleopatra or Hatshepsut confirmed
Art Style and models for leaders shown
Train Stations
Tornados
Rockets to space
Release Date of February 11, 2025
20-minute Civilization Gameplay Showcase
Sid Meier’s Civilization VII – Official Gameplay Showcase
Gold, Science, Culture, Happiness and more revealed in the UI at the top left (Picture below for reference)
Leaders can lead different civs (Benjamin Franklin leading what looks like Greece)
Potentially more options for war. Could we be getting why someone is going to war or just more in-depth decisions for war?
Greeting Options
Ages announced. There will be three Antiquity, Exploration and Modern
You will pick a new civ before each age (think Humankind)
Your founder (first settler) gets three movements
Map shadows seems to represent the culture you have
Victory percentage is a condition in the top left
Each building takes a space or just expansion on districts?
Currency, Masonry, Irrigation, Sailing and Writing (multiple levels of each potentially) are shown in a tech tree
Settlement Limits are introduced
Some rivers are able to be navigated, confirmed
Potentially able to create districts or buildings beyond your border (or this might just be an encampment or tribe)
May be levels of cities? They refer to the town that could eventually become a city.
Ways to improve relations and even have spies
Units all look very different depending on culture
Multiple legacies to keep from your previous age. It looks like there are a certain amount you can pick ranging from city growth to military, economy and technology
Looks as if the map may expand as you play your main campaign?
Also sounds like some resources will not be available until certain ages
Does this mean that you cannot have tankss in the Antiquity age?
Songhai revealed
New ways to interact with other Civs, local festival as a project shown
Crisis added where you will have to make choices on how to deal with them before the new age
It becomes about connecting four original Civ with each Civ
Civs are truly balanced around the age and each on has their own units, buildings and more
You can play any age on its own or all of them as a campaign
Leaders will stay the same even though your civ will not
There are leader attributes and we see six to choose from. Cultural, Diplomatic, Economic, Expansionist, Militaristic and Scientific
There are narrative events that help your leader grow
The game map “literally expands” when there is a new age
You can discover things like shipwrecks which likely give bonuses
Age transitions are big. Gameplay decisions can effect what you change into for your next Civ.
More units that are “constantly engaging each other”
Christopher Tin is back!
Can Pre Order and get Tecumseh pack.
Can unlock Emperor Persona for Napoleon
Final Thoughts on What Was Revealed
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