For the first time in Octopath Traveler 0, players can fully customize their own protagonist. Not only does this mean that you can play as your own hero, but this also means you don’t have to be tied down to one class. With 8 job classes to choose from, along with their own unique skills and weapons, here are all of the Octopath Traveler 0 classes.
All Octopath Traveler 0 Classes
Apothecary Octo Path Traveler 0
Healers who concoct medicines to treat the sick and injured. Though apothecaries excel at restoring HP and preventing status ailments, they can also go on the offensive with their axes.”
Bonus Attributes:
Physical Defense. Max Special Points, Elemental Attack, Elemental Defense.
Weapons: Axes and Tomes
Job Skills:
- First Aid
–
Restore HP of an ally,
Cost 6 SP
- Amputation
–
Deal axe damage to a foe,
Cost 12 SP
- Enshroud
–
Chance to inflict blindness on a foe for 2 turns,
Cost 9 SP
- Rehabilitate
–
Grant an ally immunity to status ailments for 2 turns,
Cost 15 SP
- Vivify
Revive an ally,
Cost 24 SP
- Heal All
–
Grant HP regeneration to the entire front row or entire back row for 3 turns.
Cost 15 SP
- Cross Cleave
–
Deal great axe damage to a foe,
Cost 30 SP
Cleric Octo Path Traveler 0
“Clerics are servants of the Order of the Sacred Flame. They can use the magic powers granted to them by the heavens to safeguard allies and vanquish evil foes.”
Bonus Attributes:
Evasion, Max Special Points, Elemental Attack, Elemental Defense.
Weapons:
Staff And Fan
Job Skills:
- Heal Wounds –
Restore HP of the entire front row or entire back row,
Cost 12 SP
- Holy Light
– Deal light damage to a foe,
Cost 11 SP
- Brain Bash –
Select a weapon and deal damage to a foe,
Cost 18 SP
- Sacred Flame’s Protection
–
Grant an ally a small chance to prevent enemy attacks for 2 turns,
Cost 16 SP
- Light of Judgment
– Deal great light damage to a foe.
Cost 22 SP
- Celestial Veil
– Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turns.
Cost 8 SP
- Wonderous Veil
– Grant an effect that allows an ally to recover 25% of their max HP upon being incapacitated (one time only).
Cost 30 SP
Dancer Octo Path Traveler 0
“Dancers are entertainers skilled in both song and dance. Their cheers bolster ally stats, and they can use their fan to elegantly dispose of enemies.”
Bonus Attributes:
Evasion, Max Special Points, Elemental Attack, Speed.
Weapons:
Fan And Sword
Job Skills:
- Lion Dance
– Raise the Physical Attack of an ally for 2 turns.
Dance skill.
Costs 6 SP
- Wild Strike
– Deal fan damage to random foes 2 times.
Cost 14 SP
- Coney Caper
–Dance skill.
Costs 6 SP
- Frosty Refrain
–
Deal ice damage to a foe.
Song skill.
Costs 11 SP
- Peacock Strut
–
Raise the Elemental Attack of an ally for 2 turns.
Dance skill.
Costs 6 SP
- Porcupine Stomp
–
Raise Elemental Defense of an ally for 2 turns.
Costs 6 SP
- Triple Arc
–
Deal fan damage to a foe 3 times. Costs 27 SP

Hunter Octo Path Traveler 0
Expert trackers who never lose their prey, hunters are adept at physical attacks and inflicting foes with status ailments. They use their inherent agility to make quick work of their targets.”
Bonus Attributes:
Critical Damage, Elemental Attack, Evasion.
Weapons: Bow And Axe
Job Skills:
- Straw Arrows –
Deal bow damage to random foes 2 times.
Cost 14 SP
- Boomerang Toss –
Deal axe damage to random foes 2 times.
Cost 14 SP
- Trade Tempest –
Deal wind damage to all foes.
Cost 15 SP
- Ensnare -cause a foe to act last for 2 turns.
Cost 14 SP
- First Shot –
Deal bow damage to a foe. The next attack is guaranteed to be a critical hit.
Cost 30 SP
- Rain of Arrows –
Deal bow damage to random foes 5 to 8 times.
Cost 12 SP
- Two-Tiered Shot –
Deal bow damage to a foe 2 times, then move to the back row. At the end of the turn, deal special bow damage to a foe 2 times.
Cost 30 SP
Merchant Octo Path Traveler 0
“Responsible for distributing goods all across Orsterra, merchants earn leaves and JP in a variety of ways. They support their allies with polearm and bow in hand.”
Bonus Attributes:
Physical Defense. Max Special Points, Elemental Attack, Elemental Defense.
Weapons: Polearm and Bow
Job Skills:
- Deadly Thrust –
More easily land critical polearm hits on a foe.
Costs 20 SP
- Rest –
Restore your own HP/SP and cure your own status ailments.
Costs 0 SP
- Mystic Shot –
Deal bow damage to all foes and restore SP equal to 2% of the damage dealt to the entire front row.
Costs 18 SP
- Collect –
Take a sum of leaves from a foe.
Costs 3 SP
- Piercing Thrust –
Deal critical polearm damage to a foe.
Costs 30 SP
- Arrow of Fortune –
Deal great bow damage and gain JP based on the damage dealt.
Costs 35 SP
- Wonderous Veil –
(If this belongs here by accident, you can move it — your screenshot cutoff was tragic.) Grant an effect that allows an ally to recover 25% of their max HP once upon are incapacitated.
Costs 30 SP
Scholar Octo Path Traveler 0
“Ever in pursuit of knowledge, scholars specialize in powerful elemental attacks. Given time, they can harness multiple elements, allowing them to skillfully exploit their foes’ weaknesses.”
Bonus Attributes:
Evasion, Max Special Points, Elemental Attack, Speed, Elemental Defense.
Weapons: Tome And Staff
Job Skills:
- Analyze –
Discover 1 weak point of a foe and reveal its HP.
Costs 1 SP
- Fireball –
Deal fire damage to all foes.
Costs 12 SP
- Tornado –
Deal wind damage to all foes.
Costs 12 SP
- Luminescence –
Deal light damage to all foes.
Costs 14 SP
- Fire Storm –Deal fire damage to all foes 2 times.
Costs 33 SP
- Maelstrom –
Deal wind damage to all foes 2 times.
Costs 33 SP
- Blinding Light –
Deal light damage to all foes 2 times.
Costs 33 SP

Thief Octo Path Traveler 0
“Ruffians who mastered the art of stealing to survive, thieves can take all manner of things from their targets, including items, HP, and SP. Extremely nimble, they are fleeter of foot than anyone else.”
Bonus Attributes:
Critical Damage, Elemental Attack, Speed, Evasion.
Weapons:
Sword And Dagger
Job Skills:
- Steal
–
Steal an item from a foe.
Costs 3 SP
- HP Thief
–
Deal dagger damage to a foe 2 times, and steal HP equal to 50% of the damage dealt.
Costs 9 SP
- Shadow Bind
– Deal dark damage to a foe and lower their speed for 2 turns.
Costs 8 SP
- Level Slash
–
Deal sword damage to all foes.
Costs 14 SP
- SP Thief
–
Deal dagger damage to a foe 2 times, and steal SP equal to 5% of damage dealt.
Costs 9 SP
- Master of Shadows
–
Deal dark damage to a foe 2 times.
Costs 8 SP
- Tri-Edge
–
Deal dagger damage to a foe 3 times.
Costs 27 SP
Warrior
Octo Path Traveler 0
“Skilled with the sword, warriors specialize in physical attacks and boast high defenses. In time, they can grow to master a variety of offensive abilities.”
Bonus Attributes:
Max. HP, Physical Attack, Physical Defense, Accuracy
Weapons:
Sword And Polearm
Job Skills:
- Cross Strike –
Deal sword damage to a foe.
Costs 12 SP
- Abide –
Raise your own Physical Attack for 3 turns.
Costs 6 SP
- Spearhead –
Deal polearm damage to a foe. Act earlier on the next turn.
Costs 9 SP
- Helmsplitter –
Deal sword damage to a foe and lower their Physical Defense for 2 turns.
Costs 8 SP
- Counter Posture –
Counter physical attacks with a sword for 2 turns.
Costs 36 SP
- Assault –
Deal polearm damage to all foes. More potent when attacking from the back row.
Costs 34 SP
- Upending Strike –
Deal great sword damage to a foe 2 times.
Costs 35 SP
Stay Connected
You can find more pieces like “All Octopath Traveler 0 Classes, Abilities And More!” and you can “Like” The Game Haus on Facebook and “Follow” us on Twitter for more sports and esports articles from other great TGH writers along with Varno!
“From Our Haus to Yours“